Assertion issue

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Steven Tucker

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Mar 18, 2009, 5:59:22 PM3/18/09
to DXFramework
So me and a partner have been working on a game project for a while
now that's supposed to be a 2d-sidescrolling beat em up. We're having
some problems with the code, and we've been borrowing most of the code
from Worldmap sine it's exactly what we want pretty much. The code is
almost exactly the same except we get an aseertion error at the line
of code: map.rows = GetNextUIntElement(line, lpos);assert(!lpos); and
so if you needed I could give you the .cpp and .h for this file we're
getting the error from. Also we were wondering, how do you establish
the precedence of the objects that are placed on the map? Because
we've put some map objects on there and our player will walk to them,
but will go behind the trash can, or poll that we put up.

Jonathan

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Apr 13, 2009, 1:43:28 PM4/13/09
to DXFramework
The world map code was written by a third party and is just an example
of what can be done with the engine. I'm sorry but I'm unable to
answer your questions about it because they involve implementation
details that I am not familiar with.
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