Zsnes Deb Download !!TOP!!

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Gennara Wintersteen

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Jan 20, 2024, 10:21:27 AM1/20/24
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I'm simply not getting any sound at all while running zsnes, regardless of zsnes's internal sound settings. Running it in console I don't see any errors pertaining to sound (only stuff about it being unable to poll /dev/input/event, which I'm pretty sure is irrelevant). Alsa is to the best of my knowledge configured, and other applications can play sound simultaneously with each other without problems. In any case I closed everything that was using sound (to the point where using lsof grep snd as root returned nothing), and there was still no sound out of zsnes. What else do I need to be looking at to troubleshoot this?

zsnes deb download


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if you can't get zsnes to work you should try bearoso's fantastic gtk port of snes9x. sound isn't quite as nice on some games and it's not nearly as fast, but it has such a nice/clean gui (by far the best i've seen on any emulator) and has a wide range of config options as well as netplay.

Are you using the "DEFAULT" SDL audio device? I don't quite remember the variable, but SDL_Output or something like that needs to equal Default for stereo sources. I'm not 100% sure how to make this work, but I used to use it for some SDL programs. I'm the maintainer of the AUR zsnes package, and I have no problems myself.

@Gew, please give us the output if you start zsnes from terminal with command zsnes,
I got sound to work on 64bit without pulseaudio installed. Probably there is something missing , here it was libasound2-plugin-equal:i386 first.
The output will show what is missing, hopefully.

The debugger, now available in all ports, is enabled only when you enter ZSNES with a -d. (If you are using the DOS port, just type "zsnes -d" at the commandline. Win port users should add a "-d" after their ZSNES shortcut target). Loading a ROM via a command line will start ZSNES in debugger mode; otherwise press F1 to reach it.

BTW, the joystick problem you are experiencing is actually the result of using jscalibrator. Why people even install it in the first place is beyond me, since most gamepads work just fine out of the box with no need for calibration.

Anyways, here's some links to threads concerning the use of jscalibrator messing up controller axis, and one contains the correct removal of jscalibrator in order to fix this problem.

Note that sometimes simply removing the USB gamepad and then inserting into another USB port will cause the kernel to register the pad as a new controller, and as long as you don't run jscalibrator on the controller again, it will work fine.

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=729049
=25185#25185

Also, as a side note:
Unable to poll /dev/input/event8. Make sure you have read permissions to it
You should be able to simply ignore this error as it has no effect on gameplay. Running zsnes as root, or any program for that matter that doesn't explicitly need root privileges, is as always not recommended.

It's been a long time since I wrote this post, so it's likely that the problems I encountered back then have been resolved by now. In my case, I couldn't ignore the polling errors because they were causing the program to crash before it even loaded a window and running as root--however inadvisable--was the only fix I could find. As for the gamepad issue, my directions were nonfunctional from the start and I only installed jscalibrator to troubleshoot the issue, as I was aware of the horrible issues it can cause. Regardless, none of that matters to me anymore because I found bsnes, which is more stable, more accurate and more feature-filled than zsnes. :D

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