Heya,
Tristan and his brother Cameron showed up to play Battlefield. Also, Alex came by to watch a bit and also pick up all his Dust Models, which I had been holding for him. Anthony checked in briefly.
I have some more games scheduled for next week, so the jury is still out for me, but I have some initial thoughts so far, comparison wise between Warfare and Battlefield V2. (Or is that Dust V2...??)
If you were a big Warfare player, like most of us were, then the very first thing you will notice when building armies is that the points, platoon structures and abilities are all In general, everything is cheaper. As a base line, I think roughly 100 points in battlefield is close to 200-250 points in Warfare. In Battlefield you will find that unit abilities, powers, and even special weapons to be updated, streamlined and overall improved. A lot of powers and abilities have been upgraded significantly. I really appreciate this aspect a lot. Platoon Structure....Forget Warfare completely. It is vaguely similar, but only cause it shares the word, Platoon. You basically can play what and how you want in this game.
No Command Turn Phase. Alas.
Alternating Activations. I dig it.
No reaction tokens. Suppression is present, but it is not the board control aspect it was in Warfare. Reactive fire is present, it also is very different from Warfare, but still useful. You can use it to your advantage. There is no reactive movement.
Dice. Just about everything rolls more dice, does more damage. There are no armor saves. Units, including Vehicles and Aircraft get cover saves, if they benefit from cover. So, positioning is VERY important. When making a save, you SAVE hits, not damage. So, if I blast your vehicle with a 3/5 and get 3 hits, if you get a save, and make 3 saves, you take no damage. There is no Vehicle Damage chart, sad, but it was really just a fluff thing in Warfare. Vehicles in the open get NO save. Positioning and terrain like warfare are very important.
Damage Resilience (AXIS Heavy Troops) is very good, especially if the troops are also in cover. They are frigging hard to kill.
No battle builder. This is a big loss in my opinion.
Airplanes. Very different. Really they are in essence very fast vehicles who can't sustain.
Overall, initial thoughts. It is a fun game. While Warfare was more strategic with board control and objectives using suppression and reaction as primary mechanics to help you achieve your goals, Battlefield and Dust seem to be about shooting/killing. You can't lock down units. You can't guarantee they are ineffective unless you blow the crap out of em. Battlefield gives you that. Your tools of defense are positioning and firepower.
I want to play more games, so let me know if there are any takers.
Thel