Loop Mash Up Pro 1.0.2 Crack Mac Osx

0 views
Skip to first unread message

Xiaoqi Hauge

unread,
Aug 21, 2024, 5:18:59 AM8/21/24
to durchnonheobird

Having a bit of an issue with MASH trails. I'm animating some shapes along a curve that emit some MASH trails and I need it to loop. All works fine except when the shapes reach the end of the curve and reset to the start of the curve and the MASH trails don't quite know what to do with themselves so you get a glitch as the trail jumps from the end to the start of the curve. I've attached a screengrab to illustrate the issue.


Does anyone know of a magical checkbox I'm missing to prevent this from happening or is it not possible? I know you can stop the objects moving once they reach the end of the curve but I do need them to loop.

Loop Mash Up Pro 1.0.2 Crack Mac Osx


Download https://mciun.com/2A4jlh



I believe this is happening because your curve isn't a loop. The trails basically want to stay attached the the object at all times so when your object jumps back to the opposite side the trail is going to do the same.

Thanks for the suggestion and it was a nice idea! Unfortunately I can't create a falloff directly with the trails themselves. I can create one on the objects themselves but once they pop off when they're in the falloff and pop back on again outside of the falloff we have the same problem as before...the trails try to appear out of nowhere and glitch when they try to jump from their previously known position to the new one.

Keying the trail length sort of works but its very abrupt as all trails disappear at once when they should disappear one by one as they reach the end at different times.
We're currently using 2017 in production and the trails themselves are very stepped looking, there seems to be no way to change their resolution along the length, is this correct or is there a resolution slider hidden somewhere? The Sampling accuracy slider is only for the input profile curve resolution it seems.

One solution is to export to alembic and loop the alembic but it's not ideal.

This is a really handy tutorial on trails/particles and he gets a really nice looking render at the end despite the curves initially looking somewhat stepped like you said. This video might help you as well with the looping issue.

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Sorry to leave you hangin' there! I'm afraid this isn't really a solution as the trails that MASH outputs is physical geometry, its not a rendertime trick with curves so it's not up to the renderer (in my case, Redshift) to subdivide it. You can of course subdivide the result at rendertime (using smoothmesh) but since the input geo is so lo-res (vertical subdivisions) it doesn't work properly around bends as it's not subdivided enough to give a nice result. As far as I can tell this isn't as big issue in 2018 as the vertical subdivisions are higher so you get a nicer result.
I'm not sure there is a resolution to this in Maya 2017 unless there is a hidden slider or some way to access how mash draws the geometry.

Up to eight loops can be added to the instrument, one of which is designated as the master loop. The loops are analysed for tempo, rhythm, spectrum and timbre before being sliced into the eighth-note segments that are displayed in the LoopMash window.

Each loop channel has a similarity-gain setting, controlled by the horizontal slider on each loop channel. When LoopMash plays, it looks at each slice of the master loop in turn, and searches for similar slices within the other loops. It then uses the similarity-gain settings of each loop to determine whether or not to replace the master-loop slice and, if so, which slice to replace it with.

2. Examine the LoopMash window. Each of the eight lanes starts with a similarity-gain (SG) slider, the timeline is split into an eighth-note grid, and the lower control panel has three views for different functions.

4. The filled dot in the third lane denotes this as the master loop. Aside from the third, master and loop, all the SG controls are at zero. The currently playing slice is highlighted with a white marker that steps across the source loop.

NUMBER OF VOICES LoopMash can play up to four replacement slices at any time. The slices are still chosen based on similarity but you get the second, third and fourth most similar slices too. Try to keep the number of voices lower than the number of lanes.

9. The vertical markers give an indication as to which slice will sound at each step of the loop. Click the second stop of the Number of Voices control to enable another voice. Lane three will now sound too, as shown by the indicators.

10. Play around with all the SG sliders until you get something you like the sound of. Use the lane transpose and volume controls, on the right of the timeline, to balance things to your satisfaction.

13. The Selection Grid determines how frequently LoopMash checks for a replacement slice. At minimum, replacements are chosen on every step, and then every second, fourth or eighth step as you increase the setting. The most recently chosen lanes stay active between each check for replacements.

15. The adapt settings specify how and by how much LoopMash will attempt to match the sound of a replacement slice with the sound of the master slice. The spectrum options match EQ, while the others are self-explanatory. Experiment to hear the differences.

16. Switch to the performance-controls panel. The scene-select buttons are replaced with coloured buttons adorned with odd symbols. Hold the mouse over the buttons for a tip that tells you what they do. Click the buttons to apply their effects.

17. Right-click a slice that is included in the current loop and a pop-up effects menu will appear, much the same as the performance controls. These effects are applied per slice, and can be used to create cool variations.

To then control the overall output from LoopMash, you need to create a Group channel and route the individual track outputs to that (as shown in the screenshot above). This arrangement allows the levels of the individual LoopMash tracks to be balanced, and the level of the overall LoopMash output to be controlled within the mix for the project. Of course, it also allows other basic mixing techniques to be used, such as panning different loops across the stereo image, or sending different parts to delays. Sadly, though, using multiple outputs in this way means that you won't be able to make use of the wet/dry mix slider, which is a shame.

A further advantage of this setup is that it makes it very easy to bounce down the output from LoopMash to an audio track. All that is required is that the LoopMash Group channel is solo'ed and then the usual File / Export / Audio Mixdown menu option can be used to generate the required audio file, for the whole arrangement, or just for a short section defined by the Project cycle markers. This audio file can then be subjected to further processing or exported to another software tool if you like to do your loop processing outside Cubase. In addition, while I haven't found LoopMash to be particularly CPU intensive, if your overall project is pushing your system limits, converting your LoopMash output to a single audio track can give you a little more breathing space.

All contents copyright SOS Publications Group and/or its licensors, 1985-2024. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents. The views expressed are those of the contributors and not necessarily those of the publishers.

I first bought parsley root on a whim but I immediately fell hard for the sweet, earthy, herbaceous taste. Just as celery root (also known as celeriac) tastes like celery but with an entirely different texture, parsley root tastes like parsley but with an added depth and in a very different form than you are used to.

You can roast parsley root, on its own or with other root vegetables, turn it into a delicate, parsley-flavored soup, or mix chunks of it into a hearty beef stew. In fact, you can substitute parsley root in just about any recipe calling for celery root, carrots or parsnips. Or use it as I do here to make a silky pure.

To make parsley root pure, I simply cover pieces of the vegetable with cream and simmer until tender. After a quick spin in the Vitamix, other high-speed blender or food processor, you end up with a smooth, elegant pure that is much more flavorful and interesting than boring old mashed potatoes. What a creative addition this pure would be to your holiday table this fall.

I did mention that parsley root is healthy. A popular fall and winter vegetable in central and eastern Europe, parsley root is high in vitamin C, which was not always easy to come by in northern climates. It also is high in flavonoids and antioxidants. The root has been used for centuries medicinally as a diuretic and de-toxifier as well as to aid digestion and treat kidney and bladder disorders.

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Despite the high degree of sequence similarity in their basic-helix-loop-helix (BHLH) domains, MASH-1 and MyoD are involved in different biological processes. In order to define possible differences between the DNA binding specificities of these two proteins, we investigated the DNA binding properties of MASH-1 by circular dichroism spectroscopy and by electrophoretic mobility shift assays (EMSA). Upon binding to DNA, the BHLH domain of MASH-1 underwent a conformational change from a mainly unfolded to a largely alpha-helical form, and surprisingly, this change was independent of the specific DNA sequence. The same conformational transition could be induced by the addition of 20% 2,2,2-trifluoroethanol. The apparent dissociation constants (KD) of the complexes of full-length MASH-1 with various oligonucleotides were determined from half-saturation points in EMSAs. MASH-1 bound as a dimer to DNA sequences containing an E-box with high affinity KD = 1.4-4.1 x 10(-14) M2). However, the specificity of DNA binding was low. The dissociation constant for the complex between MASH-1 and the highest affinity E-box sequence (KD = 1.4 x 10(-14) M2) was only a factor of 10 smaller than for completely unrelated DNA sequences (KD = approximately 1 x 10(-13) M2). The DNA binding specificity of MASH-1 was not significantly increased by the formation of an heterodimer with the ubiquitous E12 protein. MASH-1 and MyoD displayed similar binding site preferences, suggesting that their different target gene specificities cannot be explained solely by differential DNA binding. An explanation for these findings is provided on the basis of the known crystal structure of the BHLH domain of MyoD.

b37509886e
Reply all
Reply to author
Forward
0 new messages