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Jan 25, 2024, 7:34:50 AM1/25/24
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Strikers 1945 (ストライカーズ1945), also known as Striker 1945,[1] is a vertically scrolling shoot 'em up arcade game developed and published by Psikyo in 1995. In Japan, it was ported to the PlayStation and Sega Saturn by Atlus in 1996; later was also released as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito for the PlayStation 2 (in Europe by Play It under the name 1945 I & II: The Arcade Games). The game was followed by Strikers 1945 II in 1997 (released in North America as just "Strikers 1945"), and Strikers 1945 III in 1999, as well as the second title remake called Strikers 1945 Plus.

Each plane in Strikers 1945 has three attacks: a normal shot, a charged shot, and a bomb that clears the screen of minor enemies and bullets. Both normal and charged shot can be strengthened by grabbing power-ups and extra bombs can be collected. Gold bars, which are found by destroying certain buildings or enemies, can be collected for bonus points. After the defeat of the final boss, the player's time, number of gold bars, and number of enemies killed are added up for each level and, if high enough, marked with a silver or gold medal. In the Japanese arcade version, a hidden post-credits bonus can be unlocked if the player beat the entire game without losing a life, showing the six pilots (five females and one male) posing undressed.[3]

download game strikers 1945 3 mod apk


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It is the Summer of 1945 and World War II has ended. The world once again returned to its state of peace. However, a mysterious organization called C.A.N.Y. emerged to conquer the world using super weapons never seen before. It is composed of high-ranking international military officials. Six best fighters, who together form a team called Strikers, have been chosen secretly by United Military Headquarters for a mission against this threat. Near the end of the game it is revealed to the player that C.A.N.Y are actually a race of aliens that set out to take over the world. The last stages have the selected plane travel to the Moon to destroy C.A.N.Y's secret base and the true leader, Mecha C.A.N.Y.

In Japan, Game Machine listed Strikers 1945 on their July 15, 1995 issue as being the fourth most-successful arcade game of the month.[4] Consoles + reviewer rated the imported Saturn version at 92%.[5]

Strikers 1945 is a vertically scrolling shoot 'em up arcade game released in 1995 by Japanese company Psikyo. It was followed by two sequels, Strikers 1945 II in 1997 and Strikers 1945 III (also known as Strikers 1999 in Japan), as well as a version for SNK's Neo Geo called Strikers 1945 Plus (which is actually an alternate version of Strikers 1945 II).

Formation attack (Hold the A button until a sound is heard, then release): An attack that summons the plane's wingmen to fire in a specific formation. The strength of this attack is determined by the plane's main shot power (up to four wingmen can support the plane). In the Android version, this is done upon tapping the atom button (1945 Original) or the formation attack button (1945 Classic).

Power-ups are released by shooting certain enemies in Strikers 1945, mainly red ones. When a power-up is collected, the player's normal shot becomes more powerful and a secondary shot (such as homing missiles) may become available. Up to four power-ups can be collected, any after that are worth 4000 points. It is possible to power-down at any time by colliding with any enemy craft. One thing to note is that while the plane powers up, it also gains a wingman.

In Japan, Strikers 1945 was ported to both PlayStation and Sega Saturn in 1996 by Atlus and later ported to PlayStation 2 as part of Psikyo Shooting Collection Vol. 1: Strikers 1945 I & II by Taito. The US PlayStation release of Strikers 1945 by Agetec is actually the sequel Strikers 1945 II under the name of its predecessor. The evidence for this is told mostly through the fighter plane line-up, different levels, bosses and endings.

Strikers 1945 is a 2D vertical scrolling shmup set in the immediate post-WWII period. You play as one of 6 pilots with the mission of stopping an organization known as CANY. Perhaps one of the most important things to mention is the pedigree of this game. Strikers 1945 was created by Psikyo, who is credited with creating many other fantastic shmups. Psikyo is also made from ex-Aerofighters devs.

Strikers 1945 also made me appreciate how the genre has evolved. Keep in mind that shmups have evolved to turn the focus on dodging and grazing. This makes Strikers 1945 feel a little bit rough when compared with modern games. Commonplace quality of live improvements like seeing your hitbox, being able to slow your speed or even watching the enemy HP at the bottom of the screen are understandably absent. And yet, even without all that good stuff, Strikers 1945 feels like a fantastic shooter that could be released today and be thoroughly enjoyed.

Strikers 1945 has a stage layout very similar to Lightening force. It has 8 different stage, with the first four being randomized in order. The stages slowly go up in difficulty. If a specific stage gives you trouble, you might be lucky enough to get it as the first stage. Or you might get it at the 4th, and have to challenge its highest difficulty.

Perhaps my favorite aspect of Strikers 1945 is the boss fights. At the beginning of a stage, you are shown which particular WWII weapon is your target. Be it a giant blimp or a ground tank, your task is to eliminate it. But there is a catch! Bosses go through phases and in their final phase they transform into a robot. YES, THEY ALL TURN INTO ROBOTS! Sorry about this, but I find this fact all sorts of amusing and fantastic.

This was absolutely not the case with Strikers 1945. There is probably an argument on how the game channeled by love for Aerofighters (also coated in nostalgia), but I stand by my argument that Strikers 1945 is a great shmup that focuses of what makes the genre so enjoyable.

I purchased the Strikers 1945 bundle to play with my 5 y.o. nephew and both Strikers 1945 and Strikers 1945 III run like a dream without a single issue, but Strikers 1945 II doesn't.

These games are fun for me 'cos I play it with my 5 y.o. nephew, who loves this kind of aircraft -specially Strikers 1945 III-. Striker series features infinite continues on Steam and we play coop to complete the game and have lots of fun, 'cos if my nephew has to continue he just has to press A and the game continues as if nothing happened, it doesn't throw you out of the action.

Strikers 1945 is a 1995 manic shooter developed by Psikyo. It is the first in the Strikers series of shooting games, followed by Strikers 1945 II (+ Strikers 1945 Plus) and Strikers 1999 (Strikers 1945 III).
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the "Strikers" team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.

Strikers 1945 was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.

Strikers 1945 contains eight stages of play, with the first four stages played in a random order. There is a second loop that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in Strikers 1945 are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.

Strikers 1945 features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.

The primary scoring trick in Strikers games involves collecting Gold Bars that are left behind by some ground enemies and destructible objects.
Gold is worth 200, 500, 1,000 or 2,000pts depending on what frame of animation it is on. In Strikers 1945, one animation frame lasts for 7 frames each.
For ideal score play, the player wants to collect the gold bars on the frame that they flash white, as this will always reward the player with 2000pts.

See Strikers 1945/Strategy for enemy and boss descriptions, walkthroughs, and advanced play strategies.
See Strikers 1945/Stages for a detailed information on the stages in Strikers 1945.
See Strikers 1945/Bosses for a detailed discussion on the boss fights in Strikers 1945.

I love seeing improvements to titles in their progression and Strikers 1945 II is the epitome of just that. The music is wonderful and adds to the fun, bullet patterns are dazzling, replayability is still high. Each addition adds value to the already high praise I have for the Strikers series and everyone should give it a try. Big thanks to NIS America.

A variety of different craft to pick with different offensive options, varied stages and enemies come together to offer a fun, frantic challenge that caters to players of all abilities. Lives and credit options mean high-score chasers (and those using their system) will need to show restraint if they take such things seriously, and it is a shame there is no high score mode with enforced restrictions. The option to play in TATE mode adds to the appeal and the two-player feature is a good option when looking for quick bout of competitive gaming. If Strikers 1945 is an indication of the quality of titles Zerodiv will be bringing to the eShop, then Switch owners are in for a treat.

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