couldyou please add an option for a non pixelart font? the game is really fun but most of the text is completely unreadable. i have no idea what any of the upgrades do it looks like its writtten in runes
Hopefully more content will be added in the future, ive bookmarked the game and followed to receive updates from you, im hyped.I like the music, the sounds, the "voices" of the customers.The funny stories they tell why they need the item, the characters themself and how they speak to you. I like that there are many characters from different genres. The Art is really cool, I like the style and the different backgrounds. The cat sleeping is so cute. The Characters are really well done and the icons look fantastic.
Item gathering: I think it would be better if I a) dont have to gather items or b) i actually have to do things. chop wood, mine copper, or go to a market and buy it, maybe hire someone who buys it for me. As it is now its just tedious and it doesnt add anything to the game.
Customer Sastisfaction: If the guy asks for a Hammer and I give him a Dagger he shouldnt be happy. Heck, he even can decline the item and leave me a bad google review (did they have google reviews back in the day?)
Item Forging: I dont like the restrictions. why does a dagger need an 8 Pixel blade? If the customer is being an arsehole he gets a big handle with a 1 pixel blade. Sadly i had to give him an actual dagger.
Maybe i can ask the Customers a few questions? What did the neighbor do to deserve only a small hammer injury? Maybe they can talk back, integrate ChatGPT in this and let me have some dialogue options with Sanji.
The Pixel blade features an LED strip inside the blade. This allows for additional blade effects and features not possible on our V4 Infinity Edge blade. Pixel blades are only compatible with Pixel (Xeno or Golden Harvest) electronics.
Your browser is preventing our website from loading content required for this item. In order to view this page correctly, please disable or whitelist our website for any plugin or extension that may be causing this error.
the 37in blade that i received is not lit all the way to the tip. there is about 1in of blade before the tip that is not even lit. it looks terrible compared to the 32in or whatever the size below that is. would like it if someone could contact me and maybe discuss a replacement. i would be happy to send this one back
I've now owned a 37", a 32", and a 26". The 37" is just terribly too long and heavy. I honestly don't know why the blade size is standard. Should be done away with. 32" is much much better, but still requires you to be of a certain height, and have high ceilings and wide openings. The 26" blade is on a whole new level. It sounds short, but it's perfect (I am 5'10"). I am going 26" from now on.
ETA: I see people commenting about how their blade broke after dueling, and I all I can is, really? Why the heck would you duel with a neopixel blade? They're not made for dueling. Get a base lit for that. You broke the saber on your own. To any new comers reading this NEOPIXEL ? BLADES ? SHOULD ? NEVER ? BE ? USED ? TO ?DUEL
Our saber blades (Excluding Pixel blades) are rated for full contact dueling. Capable of withstanding heavy dueling, even against kendo bokkens, and nylon hema wasters. During the machining process, some sabers may develop sharp edges. Before any contact dueling (as with any type of dueling), we recommend wearing proper safety protection for your hands, body and face. This includes but is not limited to: gloves, body armor, face masks, and helmets. Always take the proper safety measures before dueling of any kind. Saberforge is not responsible for any injuries that result from saber play, combat choreography or dueling.
Order changes are possible, however they are not guaranteed. We recommend double checking your order details to make sure everything is correct. If you need to make a change, email us as quickly as possible. If possible, we can update your order.
Returns are eligible within the first 15 days of delivery. Due to the custom nature of our product, items may only be returned for store credit or exchange. Returns must be in new or like-new condition.
Orders requiring a custom finish, specialty wrap, customizable eco, or are made from Adaptive Saber Parts are final sales and cannot be canceled, changed, returned, or refunded after the order has been placed.
International customers are responsible for paying import tax or duties Please be advised that most countries have an import process that includes a customs inspection, and an import tax may be charged to recipients. Be sure to check your tracking number and track the progress in case your country requires you to pay an import tax to receive your items.
We recommend adding a shipping phone number for all international orders. In the case of an address that cannot be found, our shipping service can attempt to reach out via phone to complete the delivery.
The color of the engraving may vary from white to grey; also, the engraving may darken over time. These settings are only for the metal portion of the device. You may notice some residue on the surface of your device following an engrave. This can be cleaned away using alcohol and a soft cloth.
We want to reiterate: engraving your device is entirely at your own risk. The engraving could come out poorly, it could land in the wrong location, it could void the warranty of your device, or it could damage your device. As with all prints, watch carefully and do not leave your Glowforge unattended while printing.
Hail, scholars and adventurers alike! Its been awhile since we have had an event here in the Story Corner, but with Telby's recent proposition of a casual build event, it seems appropriate to do a complimentary one here in the Story Corner.
Hail adventurers! This is a promotional post for a project I've just found out about that I think could be useful to a lot of people here on the site. This is pretty much the ultimate visual character creator. With thousands upon thousands upon even
Just after the announcement of the new Sky Forge guild on the Elder Scrolls Online for this community on the PC North America server, in comes the Xbox One North America server chapter of the very same guild (I even managed to snag the same name, su
ESO is home to a host of unique TTRPG-esque classes unlike any seen anywhere else in the Elder Scrolls universe. They are the Dragonknight, the Templar, the Noghtblade, the Sorcerer, and more recently, the Warden and the Necromancer. They developers
Hail, adventurers! I just wanted to briefly preface this so that it has some context. I've been working on worldbuilding for a for almost a year now on a world for a planned book series (eventually maybe hopefully possibly) called An Age of Ruin, bas
Although I never fully finished the playthrough, I remember running a character in TES IV: Oblivion that was based on Maximus from the film Gladiator. I'd like to pick it up again some time. What characters have you guys played? What can you recall a
'Sup all? I've been on a bit of a nostalgia trip recently, and I've been looking back at the old FudgeMuppet builds that I first played in my early days with Skyrim. Boy oh boy is there some wasted potential there. There are some great core concepts
Hail, adventurers! This is a thread I think could be rather fun if we all leap into it and participate as much as possible. I personally have been getting more involved in Elder Scrolls Online. For those of you who don't know, Elder Scrolls Online (E
While chatting on Discord, Lee Fiskillis brought up an interesting question: What is the most overpowered character build from our community? I'd love to see your nominations and how you think different very powerful characters match up against each
Hail, adventurers and scholars alike! Welcome to the Builder's College! This is a center for the study of the art of character building. If you have always wanted to get into Skyrim Character Builder, or even Character Building for other games, you n
'Sup all? Glad you found your way to the RP group! This is a bit of a cross between RP group and Story Corner territory, but I figured I'd post it here as it has to do with the official live RP of the Skyforge. Check it out here on Discord:
Since the forge viewer Version 7.90.0 we are struggling with the pixel compare extensions because we get the following error:TypeError: can't access property "getRootNode", this.secondaryModel.getDocumentNode() is null
Apparently the document node is never set, but we don't know why. If we load a single model, then the document node is set. Also, if we use the forge version 7.89.0 or lower, we do not have the problem with the pixel compare extension.
Recently I have noticed, that even if I choose fixed size, webvisu comes up with a reduced resolution. What I see, is "DevicePixelRatio = 1.25. This ends up with blurry fonts, and some scaling problems / some thin lines invisible. While the same visu works perfecly with targetvis, Ratio 1.0: Sharp fonts, proper size.
So, what's going on exactly? What is this device pixel ratio, and why isn't it 1?
(the generated webvisu meta tag show ratio 1.0...)
This is using 3.5.18 SP3 VISU 4.3.
Since its release, Filter Forge has always been very proud of its resolution independence. Regardless of the pixel resolution of the target image, the rendered filters would always look the same. This is a very useful feature, but it made impossible a whole class of effects: those that depend on exact pixel coordinates.
To allow pixel-based effects, Filter Forge 5.0 introduces new components that output exact integer coordinates of a pixel that is currently being rendered, and the pixel dimensions (width and height) of the image that is currently being rendered. This allows you to create effects and textures that depend on pixel coordinates.
Technically, these new components are implemented as slave components of the Result component, so they cannot be created using the Components bar. To add them to the workspace, select the Result component, turn on Advanced Mode, and use the appropriate buttons to create the slave components you need:
3a8082e126