PnP building

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casu.gianluca

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Feb 8, 2013, 5:39:41 AM2/8/13
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hello Lads, dice arrived and I'm about to put myself at cutting and gluing.

One question before I start, Is there a rule on how the dice faces have to be arranged? I mean what has to be the opposite of what?

griffinppatterson

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Feb 8, 2013, 5:45:49 AM2/8/13
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I did my best to put the power faces on the opposite side of the weak faces. This matches with regular dice where 1 is opposite to 6 and so on. This should help with roll weighting. But it doesnt really matter.

Michael

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Feb 8, 2013, 10:31:46 AM2/8/13
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I treated them as if each die pattern was numbered from left to right, 1 to 6 respectively, and then assembled them as if they were a normal six-sided die, i.e., 1 opposite 6, 2 opposite 5, 3 opposite 4.

kc2dpt

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Feb 8, 2013, 6:09:54 PM2/8/13
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What I did to make the job easier was to cut each strip of six into two strips of three, then wrap each strip around the die. Things weren't exactly centered but it was so much easier to assemble that way.

griffinppatterson

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Feb 9, 2013, 5:01:14 AM2/9/13
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I was thinking about doing that for simplicity, but I think the idiot that printed out the images printed them at 90% because when I went to go wrap them around the dice, one face was covered by 1+.4+.4 sticker leaving the other two sides to barely have anything on them. In the end, I'm not too destroyed though. It took about 2 hours to make the dice, but they look fine. (Not nearly as nice as the set that somebody uploaded a photo of...)

aril.teigseth

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Feb 9, 2013, 3:22:10 PM2/9/13
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Heads up; the pattern of glueing matters if there will be spells/ abilities to flip a dice. 
I would recommend doing weak/ strong opposite, as this is the norm for dice.

What do you think about a spell/ ability to "topple" dice, which means you can have any side beside the opposite? This will give a small buff unless ofc glued differently, which again shouldn´t be a problem in the finished game..

Dev

Sam Coates

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Feb 9, 2013, 3:56:02 PM2/9/13
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I like topple, but I picture doing it to monsters.  Sadly, that doesn't work.  It would be too easy to get fame/unguarded treasure.

griffinppatterson

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Feb 9, 2013, 4:16:19 PM2/9/13
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I had the idea of "topple" as well. I called it "quake" and it would allow you to flip X hero level or monster dice (doesn't allow something like the axe to flip since that would technically allow an execute to occur)
I was thinking it would be 1/1/2/0/0/0 as two dice could theoretically be an increase of 10 (two sixes to ones)

Devaliant

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Feb 9, 2013, 5:33:14 PM2/9/13
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I was thinking for it to only apply to weapons actually. You could remodel it entirely; naming it "Weapon Finesse" and giving it to a Barbarian. 
Likewise you can call another one "Armor Finesse" and giving it to a Knight.
Flipping hero dice or monster level dice can work aswell. 

griffinppatterson: It would theoretically be 8, as sixes and ones are opposites.
I do however like your idea of Quake, but will shamelessly propose to have it flip ALL dice to the opposite side. Unless rolling all sixes, this will rarely be overpowered. This ability could also be remodeled into a class ability of a Troll or a dwarf with a miiiighty big hammer. Or an artifact hammer?

Dev

griffinppatterson

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Feb 9, 2013, 5:39:42 PM2/9/13
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Those are some good ideas. I like the artifact. I'll do my best to playtest the different quakes. I want to see some rolls and see how advantageous/disadvantageous it would be with the two different methods. And, i know it's pedantic, but with my idea of flipping two dice, it would be 10. Two sixes turned into two ones have two differences of five making ten. 12 -> 2. But if it does end up being less dramatically excellent to flip all (hero lvl and monster) dice, then that'd be sweet. I've been clambering for a quake spell for ages. Even came up with this picture.
Picture 1.png

Devaliant

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Feb 9, 2013, 5:42:09 PM2/9/13
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Sorry, I was a bit unclear:
If you change it from "flip" to "topple" you would only get sixes to twos.

Devaliant

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Feb 9, 2013, 5:54:39 PM2/9/13
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Blargh is there no way to edit posts here?

Quake sides idea:

Topple one dice sideways once
Topple two dice (NOT a single one) sideways once
Topple three dice (NOT one or two) sideways once
Flip one die to the opposite side
Flip two dice (NOT a single one) to the opposite side
Flip three dice (NOT or two) to the opposite side

or class ability:

quake fail
quake fail
quake fail
topple one monster level die
topple one of your own die
topple one monster and one own die
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