While I find the idea charming, it looks as the closest thing to permadeath that could exist in this game ^^"
1: horde mode - you hear of a horde in the east and you want to whittle down their numbers. Draw a monster and fight that monster. If you win, you may choose to fight again. If chosen, roll level again and fight (you may only choose to run and finish before level is rolled). You may keep fighting as long as you want and keep gaining rewards, but anytime you lose, you lose all rewards gained by the horde and take a wound. Rewards gained may only be gained after all fights are done, not after each battle.
2. Cronies - draw a monster and roll its level. Then draw two more monsters and roll them. Fight the main monster alongside his cronies. His cronies however are -1 level (always at least level 1). Winning this battle nets you am additional fame.
3. Treasure trove - it's dim. It's dark. And they know you're here. Draw and roll a monster, you cannot run away. You fight the monster regularly, but the monsters have the high ground, allowing them to reroll any and all dice once to gain the better score. If you win, you gain double treasure.
4. It's an ambush! - draw and roll a monster. During the fight, each player may choose to roll a hero level die to add to the monsters combat roll. If you win the battle you may steal one piece of equipment from anyone who backstabbed you.
5. Divine sight - fight your next monster normally except that you may not use any of your abilities. Upon defeating the monster, you may choose which treasure you draw from the monsters reward bag (not choose which treasure type)
6. Taunt - draw a monster and, instead of rolling, fight the highest level monster. If you lose, lose one level (not exp) as well as take one wound.
I think this will be a great challenge for the daring. What do you guys think?