Can I help?

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Gus

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Nov 21, 2012, 2:47:11 AM11/21/12
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I have always wanted to make a Dune themed mod but never went through with it. I am reading the last book in the series at the moment. It has been a while since I did any minecraft modding so I am a bit rusty but I would love to help you make this mod. I never really completed a mod so I can't really show you anything I have done. But after looking at the pregen map I noticed that the sand dune generation was a bit off. So I looked at some of my old projects and found a program that I wrote to generate sand dunes in minecraft. It is written in c# but I can easily port it to java for you if want (pictures below). If I can help you I could do all of the simple tasks like adding in new tools, items, blocks and I may be able to help you with making models but that is not one of my strong points. I also have a lot of ideas and knowledge of Dune that might help you.

Here are the pictures of what the program can do. The first image is made using Ridged Multifractal Noise and the second one is made with a sin wave offset by Ridged Multifractal Noise.

Nathan

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Nov 21, 2012, 4:11:03 AM11/21/12
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Hey Gus, 

Yes!  I would love your help with this mod...  
From what you have shown me it looks like you have a program which uses Perlin noise, a feature I have been meaning to add to the mod (correct me if I am wrong).  

Currently the mod just uses a basic 3d sin function to generate the map, hence the unnatural looking terrain.    
I am planning on updating the mod, I just have not had time due to my school work (I am a freshman in collage).  I will probably update it in about a month, when finals are over.  I will then be able to send you the source code so you can help with it....   I cannot send it at the moment as I am on vacation but if you want the code I can send it to you by Monday (unless you want to wait until it is updated for the new Minecraft release.  I will do a lot more work on the mod over winter break hopefully.

As for pics and more info refer to https://sites.google.com/site/dunecraftmod/home

For the terrain I am looking for something that uses a pattern similar to the one found here http://stephencarmody.wikispaces.com/file/view/wood.jpg/30130683/wood.jpg.   Similar to your "Ridged Multifractal Noise" but somewhat smoother to make it look more windswept. 

If you send me the terrain generation code I could probably make it work with Minecraft fairly fast, or you can do it yourself after I send you the source code.

The bulk of the mod that needs to be done is the item creation, creature creation, block creation, and villager trading.   The part I am not yet sure how to do is the creation and programming of the sand worm mob.  It needs to be segmented and I am unsure of how to program that inside the Minecraft environment.

Feel free to come up with ideas, you might want to join the google group on the site I mentioned (the join the discussion thing).    I'll be able to answer questions better when I'm back from vacation.

Thank you, 
Nathan Owen



Sent from my iPhone
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Nathan

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Nov 21, 2012, 4:15:50 AM11/21/12
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Lol...   Just realized you must have already found that site and the discussion form as that is where your email/ post originated from...  (It automatically sends it to me in the form of an email which confused me for a little)...   Just look through the update posts and you should find some good photos (let me know if you don't and I will send them to you when I have access to my computer.

Sent from my iPhone

On Nov 21, 2012, at 1:47 AM, Gus <pash...@gmail.com> wrote:

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Gus

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Nov 21, 2012, 6:02:06 AM11/21/12
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I have converted the noise functions to Java and attach them to this post. If you have any trouble just ask or go here it has good info on perlin noise and noise in general. Also you can smooth the noise multiple times so it looks more like the picture you posted. I only smoothed it once. Also instead of sending code back and forth you could set a github up when you get back to your computer. I'm going on holidays in 1 week for 3 weeks and won't have a internet connection, so there is no hurry. Programming the sandworm will probably be the hardest part. You could have a look at what was done in twilight forest mod with the naga. There is a video of it here. It is not what I think the sandworm should be like but it should give you an idea of how you could program it. I will gather my ideas and post them to the ideas section.

PS I live in Australia that is probably why it seems like I am up at weird times.
noise.zip

Ordus Skrita

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Nov 27, 2012, 10:13:14 PM11/27/12
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Yay!  A second modder, too bad I have no java skills of my own :'(.  If you guys happen to need a website however, I'm pretty sure I can help with that (I know html).

Gus

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Dec 29, 2012, 12:58:33 AM12/29/12
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I am back from holidays so I can starting helping now If you would like.

Nathan Owen

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Jan 2, 2013, 1:48:19 AM1/2/13
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Ok, just got the code updated to 1.4.6.  Hopefully they will stop updating for a while.  I will share it with you tomorrow...  Will either use dropbox or gethub....  depending on my mood.

Augustus Pash

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Jan 2, 2013, 1:51:58 AM1/2/13
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Cool. Can't wait.


On 2 January 2013 17:48, Nathan Owen <nathan...@gmail.com> wrote:
Ok, just got the code updated to 1.4.6.  Hopefully they will stop updating for a while.  I will share it with you tomorrow...  Will either use dropbox or gethub....  depending on my mood.

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Nathan Owen

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Jan 3, 2013, 12:29:03 AM1/3/13
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Here is the github link https://github.com/Trekkie33/DuneMod.git.  I have never used github before but followed the video here to set it up with eclipse.  Let me know if you need anything.  It appears to be working however i do not know how you should go about connecting to it yet. (you may already know how)

The mod was created using modloader off of the minecraft forums as well as mcp.  I will add a changed files list soon.  If you have not already you will need to install eclipse.

I will send you a link to a dropbox file with the mcp folder so that you will for sure have everything.

-Trekkie33

Nathan Owen

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Jan 3, 2013, 2:23:27 PM1/3/13
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Actually i think you could be able to join (or whatever github calls it) the project and set up your own ssh (bit more secure as you dont give me an ssh key to your computer and I don't give you the ssh key to my github).  Try that first.  I am going to try to make a video series real quick to help get you up to speed on how to set everything up and the basics of the mod.

Nathan
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