TheSports Product Design program develops graduates proficient in using science and creative problem-solving methods to innovate products that push the boundaries of society and the field of sport. The 2-year curriculum, founded in 2016, focuses on research, product innovation methodologies, athletic performance, sustainability, business, marketing, and branding.
Graduates study to become leaders of multidisciplinary product creation teams within the 800+ sports product companies in the state of Oregon and beyond. Upon graduation, they enter the sports industry as designers, developers, researchers, and engineers - across footwear, apparel, and equipment organizations.
Graduates of the program have published peer-reviewed research papers, presented at academic conferences, patented new technologies, exhibited at international design exhibits, won international design awards, taught workshops, and received funding for their new product ventures. The program has also pioneered adaptive products in partnership with local businesses and athletes to achieve their full sports potential.
Industry partners for sports product design provide special opportunities for students. They fulfill a number of critical roles as part of our dynamic learning environment. Some of the ways we engage our industry partners include having them serve as instructors, advisors, guest reviewers, lecturers, and mentors for students. Here are some of our partners.
The M.A. in Design at Cornell is a two-year program centering on a concern for the individual. Both the faculty and the students believe strongly in the power of design to nurture the human spirit and support health and well-being. Design is art in the service of humankind: a profession of innovation as well as accountability. Designers have a social responsibility to the people for whom they create and, with each design decision, must strive to ensure the ethical, sustainable, and informed role of design in society.
Design + Health focuses on the many ways that designed environments affect human physical and mental health, and health-related behaviors. These explorations span various settings, from home and community, to schools, workplaces, and healthcare settings.
Sustainable Design Studies examines the development of a new worldview founded on a skeptical, critical approach to reasoning, a deep sensitivity for things living, and a broad understanding of the historical and cultural contexts of the human/nature relationship.
The program brings together faculty and students with expertise in the fields of interior design, industrial design, interaction design, graphic design, architecture, art, design history, planning, building technology, environmental psychology, human factors and ergonomics, geography, engineering, and facility planning and management to work on problems related to the interior environment.
The M.A. degree is a two-year, post-professional degree program intended for students with an undergraduate degree in interior design, architecture, or product design who want to do advanced study and research in design. The program culminates in a formal research thesis in which students are encouraged to systematically develop and test research-based design solutions, theories, and methods.
M.A. candidates must also select a minor from fields throughout the University. Students should identify their minor committee members early in the program to ensure they have time to take the minor's required courses, typically 1-2 courses total.
D+EA recommends a combined verbal/quantitative GRE score of 310 but this is not an absolute cutoff. Candidates with strong applications, but scores below 310, may be considered. You may submit scores to D+EA more than once if you re-take the test. Your scores may not be older than 5 years. Please plan to take the GRE in time to submit your scores by the application due date.
We strongly encourage you to take the GRE and TOEFL/IELTS tests early enough that your scores will be received by our application due date. We may allow some latitude, however. If your official scores have not arrived by the due date, but your unofficial scores have, we may hold your application if approved by the DGS. Your scores are automatically reported to Cornell by the testing service (ETS) as soon as they are ready, and the Graduate Field Assistant will automatically add them to your application packet.
The career trajectories of our graduates are quite diverse. Some work as designers or design researchers, as design educators, as ergonomists or environmental psychologists. Some go on to pursue Ph.D.s in psychology, architecture, gerontology.
Yes, but this is on a case-by-case basis, and the D+EA Graduate Faculty (and the faculty member who teaches the required course) will make decisions as to what waivers are allowed or not allowed. Typically, you will need to provide a syllabus for your prior course(s).
Cornell University is located on the traditional homelands of the Gayogo̱hnǫ' (the Cayuga Nation). The Gayogo̱hnǫ' are members of the Haudenosaunee Confederacy, an alliance of six sovereign Nations with a historic and contemporary presence on this land. The Confederacy precedes the establishment of Cornell University, New York state, and the United States of America. We acknowledge the painful history of Gayogo̱hnǫ' dispossession, and honor the ongoing connection of Gayogo̱hnǫ' people, past and present, to these lands and waters.
The Product Design A Level is a balance between creative design and design theory. The substantial creative project element allows you to steer the direction of your work down a more graphical route or a more 3D resistant materials route depending on your preference.
The course is challenging, thought-provoking, stimulating and fast-moving, as you balance developing an understanding of design theory alongside the demands of creative project work where elements of the theory are applied. There is a balance of this with the assessment too, with 50% of the course being theory exam based and 50% coursework.
A minimum of 4 subjects at grade 5 or above at GCSE plus English Language and Maths at grade 4 or above. You should also have a creative GCSE such as Product Design, Design Technology or Art & Design.
Component 1: Principles of Design and Technology
You will learn about materials, processes and techniques to shape, form, join and manufacture relevant products and components. You will also learn CAD (Computer Aided Design), digital technologies, the effects of technological developments, and the factors which influence the development of a product and design history.
Component 1: Principles of Product Design
Analytical 'Product based' exam questions considering usability, materials, manufacturing processes, existing design practices, route to market and sustainability.
Component 2: Problem Solving in Product Design
You will be given a scenario and product where you will need to demonstrate your analytical, problem-solving and evaluative skills in order to redesign and improve the given product.
Other A Levels such as Maths, Physics, Business and Computer Science. Although Art & Design A Levels would complement this subject consideration must be given to the amount of coursework being undertaken.
Unit 1: Design practices
You learn how to work through the Double Diamond process, collaborating, researching and generating ideas through critical, creative and speculative thinking. You learn more about the materials you will work with through tests and trials and plan how to make a product of your own design.
Unit 2: Positive impacts for end users
In this unit, you think more about inclusive design, designing for people whose needs are not generally catered for. You will design and make an inclusive product that has a positive impact. You will also explore cultural influences on design.
This subject is for students who like to be creative and make things, within the discipline of design. You will learn a process to help you expand your ideas, to solve design problems and you will also learn about sustainability.
You need the ability to be open to change and to try methods to extend yourself with ideas. You also need to practise drawing (can be digital methods) and construction skills, as well as the confidence to start with a blank page and create something according to limitations.
It is important that you have access to the tools or equipment needed to make the product you design. You should also know how to save and find copies of all your completed work, this way compiling work for assessment, such as an e-folio will be simple.
Parsons offers rigorous interdisciplinary programs across the spectrum of art and design, from fashion and technology to urban design, fine art, and management. Here, creators and scholars master established disciplines and develop emerging ones, fostering innovation that transforms business, advances sustainability, and enhances social impact and health.
Parsons faculty comprises world-renowned artists, scholars, and practitioners who lead their industries and academic fields. You work closely with them, benefitting from their scholarship and professional experience and networks. Our small class sizes enable you to benefit from their real-world experience and industry access.
Our school is animated by progressive creativity, activism, and its setting within a dynamic urban environment and university. Parsons is where ambition, ingenuity, and collaboration tirelessly converge, and New York City is the ideal setting for starting your journey.
At Parsons, your career begins your first day on campus. Here, you gain the creative and critical foundation you need to turn passions into a professional life of your own design. With your toolkit of hands-on, collaborative methods and global support network, you enter prepared for sustained success in your field or in advanced studies.
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