HeroQuestis an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective.[3] Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
In the late 1980s, game designer Stephen Baker moved from Games Workshop (GW) to Milton Bradley and convinced Roger Ford, Milton Bradley's head of development to allow him to develop a fantasy genre game. Kennedy gave him the go-ahead if he kept the game simple. Baker contacted his former employer, Games Workshop, to develop the plastic miniatures that would be needed in the game, but he then decided to draw on their expertise in the fantasy game field to help develop the game.[4] The result was the fantasy adventure board game HeroQuest (1989), in which the players work together against the gamemaster.[5] The game was released in Britain, Europe and Australia in 1989, and the North American edition, with a different subtitle - Game system, in 1990.[6]
The game consists of a board and a number of individual miniatures and items. The protagonists are four heroes ("Barbarian", "Dwarf", "Elf" and "Wizard") who face a selection of monsters: Orcs, Goblins, Fimir, Chaos Warriors, a Chaos Warlock (which represents many of the named characters for the various quests, such as Sir Ragnar and the Witch Lord), a Gargoyle and a number of Undead: skeletons, zombies and mummies.[citation needed]
The publication of expansion sets was then split between the European and Australasian markets and the North American markets. Starting with Kellar's Keep, released in Europe and Australasia in 1989,[7] and North America in 1991. Kellar's Keep added new quests, items, artefacts and a further batch of monster figures (more Orcs, Goblins and Fimir). Released shortly after in the same years was Return of the Witch Lord which extended the undead with more skeletons, mummies and zombies.[citation needed]
Advanced HeroQuest was a revised and expanded version of the HeroQuest game released in 1989 by Games Workshop. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but the rules are more detailed and complex.[citation needed]
Against the Ogre Horde was released in 1990 in Europe and Australasia, included Ogres, a more powerful monster type, while Wizards of Morcar was released in 1991, themed around the addition of enemy wizards.[citation needed]
A HeroQuest Adventure Design Kit was released in Europe in 1990, containing items to help players design their own quests, and an Adventure Design Booklet was published with four sheets of adhesive labels and with an 80-page pad of a new design, larger character sheet. There was also a blank quest map printed in the middle of the original game's quest booklet for creative players to make their own adventures.[citation needed]
1991 saw the first computer adaption released. The HeroQuest computer game, forcing Sierra On-Line to rename their Hero's Quest series to Quest for Glory. A version of the game for the NES was developed to a prototype stage, simply named HeroQuest, but was never released. A sequel for the Amiga titled HeroQuest II: Legacy of Sorasil was released in 1994.[citation needed]
1992 saw the release of HeroQuest Advanced Quest Edition (also known by the German version name "HeroQuest Master Edition") was released later with 12 added miniatures ("black guards") with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" in addition to the original contents of the basic HeroQuest box.[8]
1992 also saw North America release of two sets of their own: The Frozen Horror, with a snow and ice theme, featured a Female Barbarian, Mercenaries, Ice Gremlins, Polar Warbears and a pair of yeti as well as the "Frozen horror" of the title, while The Mage of the Mirror had an Elven theme: Female Elf against an evil Elven Archmage, Elf warriors and archers, Giant Wolves and Ogres.[citation needed]
Three HeroQuest novels by Dave Morris were published: The Fellowship of Four in 1991,[9]The Screaming Spectre in 1992,[10]and The Tyrant's Tomb in 1993.[11][citation needed]The Fellowship of Four novel included a 135-paragraph gamebook 'The Heroquest Adventure Game - In the Night Season'. The Screaming Spectre novel included 'Running the Gauntlet - A Solo Quest for the Wizard' to be played with the HeroQuest Game System and also 'Beyond the World's Edge - A Solitaire Adventure for the Wizard' a 148-paragraph gamebook. The Tyrant's Tomb novel also contained 'A Growl of Thunder - A Solitaire Quest for the Barbarian' to be played with the HeroQuest Game System and 'The Treasure of Chungor Khan - A Solo Adventure for a Barbarian' a 193-paragraph gamebook.
In 1997, Milton Bradley let their HeroQuest trademark lapse. It was subsequently purchased by Issaries, Inc. who used it for an unrelated tabletop role-playing game. This was sold in 2013 to Moon Design Publications who continued to use it for the same purpose, eventually selling it back to Milton Bradley (now Hasbro Gaming) in 2020.[12]
Under the vision and direction of Jeffrey Anderson,[13] Hasbro Gaming bought the HeroQuest trademark from Moon Design Publications in September 2020.[12] This allowed Avalon Hill, a subsidiary of Hasbro, to launch a teaser website with the HeroQuest logo, art and a countdown timer, leading to speculation that an official remake or app was being produced.[14][15] On September 22, 2020, the countdown revealed a Hasbro Pulse crowdfunded campaign for $1,000,000 to produce an updated edition of HeroQuest with new figures, Kellar's Keep and Return of the Witch Lord expansions. Funding was achieved within 24 hours, with Hasbro expecting to ship in late 2021. The initial campaign was for US and Canada only, with Hasbro later expanding the campaign to include United Kingdom, Australia and New Zealand.[16] Games Workshop branding and intellectual property was removed, with all art replaced; the "Chaos" moniker changed to "Dread" in all instances; miniatures all received new sculpts; and the Fimir monsters, a type of water-based lizard monster originating in the Warhammer universe, replaced by the fish-based Abomination monsters.[citation needed]
Hasbro Pulse crowdfunded HeroQuest campaign offered two pledge tiers, Heroic or Mythic. Supporters who pledged for the Heroic Tier would receive the HeroQuest Game System with both expansion packs Kellar's Keep and Return of the Witch Lord.[17]
Additional stretch goals included alternate sculpts of monsters: skeletons with sword and shield, goblins armed with claws, blade wielding zombies, two-handed hammer orcs, stalking mummies, sword armed dread warriors, a dread sorceress and a gargoyle. Other stretch goals also included three quest books: Prophecy of Telor by Stephen Baker, The Spirit Queen's Torment by Teos Abadia,[18] and The Crypt of Perpetual Darkness by Joe Manganiello.[19] The latter was gifted to those who pledged for the mythic tier content as a result of falling short of the target figure.
In November 2021, Avalon Hill announced the very first hero expansion pack, the Hero Collection - Commander of the Guardian Knights. This included two knight figures as well as three knight skill cards and two equipment cards for each figure. It was a limited edition exclusive to retailers and sold out quickly.[21][better source needed]
Hasbro also released the free to download HeroQuest Companion App, which aids a Zargon player, or fills the role of Zargon allowing the game to be played either cooperatively or solo.[22][23][24][better source needed][25][better source needed]
At the end of 2021, HeroQuest was released to stores, along with two expansions, Kellar's Keep and Return of the Witch Lord.[26][27][28]Hasbro also released online quest one: Forsaken Tunnels of Xor-Xel by Doug Hopkin, which connects the core game's quests to the Kellar's Keep expansion.[29][better source needed][30]
On April 8th, 2022 Hasbro released online quest zero: New Beginnings by Doug Hopkin, which was later re entitled as HeroQuest: Try out a New Beginning.[31][better source needed][32]
The summer of 2022 Hasbro released online quest two: Into the Northlands by Doug Hopkin,[33][better source needed][34]and the HeroQuest Adventure Design Kit.[35][better source needed][36]
In December 2022, Avalon Hill released a second hero expansion pack, the Hero Collection - The Rogue Heir of Elethorn as a prologue to the Elf Quest Pack. This expansion included two rogue elf figures as well as three rogue skill cards and two equipment cards for each elf.[38]
On March 27, 2023, Hasbro announced a new expansion, Rise of the Dread Moon that will include a variant sculpt of the Commander of the Guardian Knight, three clear translucent spectres and four Cadre of the Raven's Veil figures in purple plastic. A new potions card deck will also be included.[40][better source needed] [41]
In August of 2023, Avalon Hill released a third hero expansion pack, the Hero Collection - The Path of the Wandering Monk. This expansion included two martial artist Monk figures as well as four elemental skill cards.[47]
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