Hit Points: 12
Unarmed Strike: +5 to Hit (BAB 1, Str 4), 1d8+4 damage
Flurry: +5/+5 to Hit
Flaw: Born Under A Bad Sign
FEATS: Wild Talent, Improved Unarmed Strike, Combat Reflexes, Combat Expertise, Improved Trip, Psionic Trip, Vicious Stomp
Racial Traits
Size: Medium.
Type: Half-giants count as both human and humanoid (giant) for any race effects.
Speed: 30 feet.
low-light vision
Languages: Common, and Giant.
Fire Acclimated: +2 racial bonus on saving throws against all fire spells and effects.
Powerful Build: Treated as one size larger if doing so is advantageous.
Alternate Racial Trait
Juggernaut: +1 racial bonus to CMB on trip attempts.
Skills1 rank in Acrobatics, Escape Artist, and Stealth (5)
1 rank in Perception (7)
These half giants were not named or loved and grew up mean.
They horde their wealth and carry it around instead of buying equipment.
Clothes, shoes, pouch with 35 gold