---- Walt Collins <
walt...@waltcollins.com> wrote:
> I'm sure others who have created "print and play" games will have wisdom
> that I don't. I'm starting this thread to mention some of the things I've
> learned in creating a playable copy of 18PA this week, and hopefully gain
> some insights from folks who can point out ways to help me make my process
> better.
>
> 1. Printing a game can be pretty expensive (both time and money), although
> there are some corners you can cut. In all, I spent about $60 making
> copies, and heavy-duty (10mil) laminating on everything (except the track
> tiles). I had those done at a local UPS Store that does copy services. I
> also have spent something like 6 hours of my time, mostly on cutting
> certificates with my paper slicer. Obviously, printing and/or laminating
> at home would be more cost-effective. Inkjet printers are abundant and
> getting cheaper to use these days, so that's not a big problem. As far as
> lamination goes, there seem to be a lot of home laminating solutions that
> are pretty cheap, but I don't know which are good and which are bad, or
> even whether "hot" or "cold" lamination is best for this kind of work. Any
> recommendations?
I'll admit I don't bother with lamination anymore, especially for prototypes.
In general I use a spray-on matte sealant instead. Since my usual production method involves multiple layers of paper anyways (originally three layers of cardstock, now one of regular paper and a comic-book backing board) I don't need the additional weight that lamination adds.
>
> 2. The mapboard should NOT be scaled to fit the page, but should be printed
> borderless and at the original resolution. My first copy of the mapboard
> was printed at the store, and they couldn't figure out how to do borderless
> printing, so we used "fit to page" and I trimmed the white borders along
> the edges. The result was that the game tiles were all a little bit too
> large for the map hexes, making for a clumsy board during play. Yesterday
> I printed it out on my home inkjet printer (using glossy photo paper) and
> not only did I get it to print without a border (so it was the right size),
> but the printing looked nicer too. So doing it at home worked best for me.
> We played last night using a piece of plexiglass over the 4-panel board
> that I taped together underneath. I really would prefer to use those
> 2-panel folding foamboards. Does anyone have a link to a good one that I
> could stick my printouts to?
Agree with you on this, assembling maps is a pain. For stuff I expect to keep long-term I use Zazzle and print it all in one piece, but it -is- a hassle doing multipart mapboards like this.
Folding foamboards... no idea. Take a piece, cut it to size, cut it in half, and reconnect the pieces with bookbinder's tape?
>
> 3. Double-sided certificates are tricky to line up properly when printing.
> We used a lot of trial and error, and manual adjustments. Is there a
> better way?
Print to two sheets, cut apart, glue them together manually.
>
> 4. 10mil lamination is overkill. The UPS Store gave me choices of 3mil,
> 5mil, or 10mil, along with their heaviest cardstock of 80 lb. weight. The
> 80lb paper seemed flimsy so I went with the heaviest lamination. Now that
> I see the results I'm thinking plain white paper (as long as there's no
> bleed through) and 5mil lamination would be plenty sturdy enough. That's
> what I'll try next time.
I bought a cheap home laminating kit. The results were disappointing when used for tiles because it peels, as mentioned. As I said above I no longer bother with lamination at all. I print on regular paper (or textured cardstock for a kit I intend to keep permanently) and glue it down to comic backing board, cut, then spray with a sealant.
>
> 5. The UPS Store only offered "hot" lamination, but I'm wondering if "cold"
> lamination might be better because of all the cuts. I don't want the edges
> to peel, and I'm guessing that "cold" lamination uses more glue, so it'll
> be stickier. Does anyone know if this is true or not?
Hot lam is better than cold, if you're going to go with it, but you need a decent level of quality with it to bother if you're going to use it for tiles and such or you need to leave enough of a rim around each laminated piece that the lamination plastic sticks to itself.
>
> 6. Small tokens are surprisingly difficult to find at reasonable prices. I
> found some natural wood (unpainted) cubes, discs/cylinders and hole-less
> buttons that were pretty cheap in bulk (about 3 cents each in lots of 250
> pieces) at Casey's Wood Products (
caseyswood.com). I'm expecting to
> receive those in the next day or so, so we'll see how they look when they
> arrive. My plan is to try a couple of different ways of coloring them. I
> went to the local WalMart and bought three cans of their cheapest spray
> paint, in black, blue and green colors, which cost me about $1 per
> (large-ish) spray can. I also did some research and found that fabric dyes
> can also work, and furthermore, that apparently Kool-Aid is an effective
> dye that is obviously quite cheap to buy. So I bought four different
> colors (flavors) of Kool-Aid (lemonade yellow, tropical punch red, grape
> purple, and orange) at 20 cents per packet. We'll see how those go.
> Should be fun. :)
Hardwood furniture plugs are the best solution here, I get them from Hobby Lobby for about $1.50 for a bag of 20. I also use 5/8" prepainted discs from The Game Crafter, they're about twice that price but very nice.
>
> 7. Stickers are easy enough to print on an inkjet, but cutting them to size
> is the problem. For 1/2" diameter tokens I've not been able to find a
> round sticker template. So I have ordered a Round Hole Arch Punch, 7/16"
> Hole Diameter. My plan is to print onto a full-sheet self-adhesive white
> sticker page, then use the punch to cut uniform circles around each token
> graphic. We'll see how it goes.
http://www.amazon.com/EK-Success-Shapers-Punch-1-2-Inch/dp/B000XAKWPK/ref=sr_1_6?s=arts-crafts&ie=UTF8&qid=1350660927&sr=1-6&keywords=hole+punch+1%2F2
>
> Anyone else have any thoughts on the physical aspects of prototype
> production?
>
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