On Tue, Jan 22, 2013 at 8:52 PM, David Hecht <bar...@earthlink.net> wrote:
Looks about right. If we go back to a balanced number of #82/#83 (eight apiece) that should do it.
Reax to the new approach to the initial auctions? We used the same again in another game and that worked out fine too--that's the one where I lost to Dave L. by $25 , where he had three locals and I had none (the other players had the remaining three).
I think it worked ok.I was concerned that our game got off to a slow start--I'm thinking now that we should add a few bux to the three-player start (and similarly take a few away from the five-player start). In lieu of $400 per player throughout, what think you of $500/$400/$300 for 3/4/5 players?
That seems a pretty big swing from what has been playtested. Are you hoping that someone will start an extra company by not getting many privates?--
John A. Tamplin
Scuse my delay in joining the conversation. Still getting settled back in.
But I felt inspired to respond to this.
I would hesitate to homoginize most of the companies and paths to victory.
Not so much but if I wanted to play 1870 I would do so.
Realizing in the 2 out of 3 game historical similation is usually the first to fall I would ask if the CNJ or NYNHH were primarily funded with land grants.
There was an appeal in the original 1+ train compnies which seemed appropriate for the first emergent companies. I was sorry to see it go.
However that was not to start an in depth discussion, it was merely a hip shot comment. Certainly having all the same rules for all companies is also appealing.