Hi everybody,
As discussed with Martin in the last weeks, in order to clean up the kernel code I have just committed an important change about audio stuff. All the classes related to audio have been moved out of dtEntity and a new library has been created for them, called dtEntityAudio. If you check the BUILD_OPENAL option in the Cmake project you then get the new library. If you don’t, everything is as it was before.
Note that if you have any code using the audio stuff you certainly have to modify it slightly, as you should now point to the new dtEntityAudio space. Minor changes, but make sure you do them…
Also, if you get any problems when building after this update, I suggest cleaning your CMake cache and recreating the project from scratch. And in any case, if you experience any problem let me know of course, ok?
Thanks,
Luca
_____________________________________________________ | |
Luca Vezzadini | VR Lab |
Kairos3D Srl | |
Also, I’ve just done another commit to turn all properties into Dynamic ones. Your code should not be affected by this. However, if you were calling Finished explicitly on a SoundComponent, that call should now be redundant, so you can probably remove it.
luca