Hi Paul,
first of all please expect little support on dtEntity, as the project
is no more actively developed.
The lead developer is now working on a Qt based entity system:
https://github.com/martinscheffler/qtentity
Regarding your issue, I can't say much because I don't use the
osgLibRocket module included in dte.
But if you're using ref pointers to hold a reference to your scene
(for instance a ref_ptr to root node)
you don't need to explicitly delete anything: when all ref_ptr to root
will go out of scope, they will delete all scene,
including the guicam node.
In my opinion, you can safely shutdown() rocket even before this happens.
My 2 cents,
ricky
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