Currently I am storing angular velocity as a quaternion, as
orientation in TransformComponent is also stored as a quaternion.
Over the network I am transfering the angular velocity as
yaw/pitch/roll to keep things DIS-like.
Do you think using yaw/pitch/roll internally would be better?
I am not an expert on the whole transformation issues, so I can really
use advice.
The whole networking system is still very new, I have not yet added a
way to do conversion between
local coordinates and earth centric or other coordinate systems
Cheers,
Martin
2012/7/2 Peter C. <
th3f...@gmail.com>: