crash in editor when using StaticMesh component?

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Luca Vezzadini

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Jan 15, 2013, 5:41:29 AM1/15/13
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Hi there,
I was wondering if I am the only one having a constant crash in the editor when I select an entity which has the StatisMesh component added. The code seems to crash in the osg::Geometry class where it runs visitors for bounding box computations (I may look deeper and provide more precise info if needed).
If I remove that component things seem to work fine (I can select entities and components, set properties and so on).

   Luca
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Luca Vezzadini R&D Team
Kairos3D Srl www.kairos3d.it

Martin Scheffler

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Jan 15, 2013, 5:43:04 AM1/15/13
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I never had that,  maybe some mixed debug and release libs?

Luca Vezzadini

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Jan 29, 2013, 11:38:13 AM1/29/13
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I still get those crashes, and I've check my dependencies, everything looks fine. Can anybody else test this and let me know if it works OK or if tyhe problem is there?
Just create a new scene, add a new map, add an entity holding the camera component to render the scene, then add another entity with the usual components, including the static mesh. Save, reopen the map, select the entity: if you have the problem you should get the crash.
Thanks.

   luca


_______________________________________________________________________
Luca Vezzadini R&D Team
Kairos3D Srl www.kairos3d.it

Luca Vezzadini

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Jan 30, 2013, 4:35:04 AM1/30/13
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It looks like I am the only one having the problem. And after a few more test it might be on some specific 3D models only.
I will try to isolate the issue, and if it still comes out regularly on some models, I'll post them.

   luca

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