Hi Frank,
Thank you for your advice!
I checked the console outputs from windows11 and Linux, here are the differences I observed:
(1) In Windows 11:
| | openGL information
| | version: 4.6.0 - Build 31.0.101.4953
| | vendor: Intel
| | renderer: Intel(R) Iris(R) Xe Graphics
In Linux:
| | version: 4.5 (Compatibility Profile) Mesa 22.0.5
| | vendor: Mesa/X.org
| | renderer: llvmpipe (LLVM 13.0.1, 256 bits)
(2)
In Windows11:
| add 8100 voxel(s) as a region with image size: (197,233,189) resolution: 1 1 1
In Linux:
| add 1685 voxel(s) as a region with image size: (197,233,189) resolution: 1 1 1
Regarding the results, which one would you recommend?
Additionally, I noticed that the databases created by these two systems are slightly different, despite the console outputs for creating the databases being the same.
Best,
Jiahe
--
You received this message because you are subscribed to the Google Groups "DSI Studio" group.
To unsubscribe from this group and stop receiving emails from it, send an email to dsi-studio+...@googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/dsi-studio/fb9c9002-aa1a-4619-8127-5386393ff6bdn%40googlegroups.com.