Updated April 15, 2024, by Jeff Drake: Open world games aren't going anywhere. In fact, the genre seems to claim more and more market share with each passing year. Along with this expansion comes larger and larger game worlds to explore in an effort to outdo the competition. The worlds of many recently released open-world games are so large that players need to invest close to 100 hours to discover the entire map. Space-based open-world games have become so large that it would take more than one lifetime to explore the entire map.
When the first Legend of Zelda game was released for the NES, it blew people's minds. It had a large game world that the player could freely explore. This was relatively new at the time. Sure, there were games that had large game worlds, like those in the Might and Magic and Ultima series, but Legend of Zelda's world felt much more interactive.
Fast-forward 37 years to Nintendo's latest offering in the Zelda franchise, Tears of the Kingdom. This game uses (basically) the same map as Breath of the Wild, but expands on it with floating islands and a vast underground area as large as the surface world.
Perhaps the most well-known game on this list, Elden Ring is the latest offering from FromSoftware, the developers of the Dark Souls series. The map in Elden Ring is big, but not as expansive as many open-world games. That being said, the map in this game is big enough that players will spend dozens of hours exploring it.
The difficulty curve of Elden Ring inflates the time it takes to fully explore the game world. So, it seems larger than it is in terms of square miles due to the slower pace that players, especially players new to the game, are forced to take.
For many fans of the Assassin's Creed series, Assassin's Creed: Black Flag was the high watermark that the other games in the series never reached. This is partly because it gave the player their own pirate vessel and allowed them to explore the open seas of a vast game world. Sure, other games in the series give players the ability to travel via ship, but not as a swashbuckling pirate.
Skull and Bones, also from Ubisoft, takes this concept to the next level. The map is three times the size of the map in Black Flag, there are more customization options, and the ship-to-ship combat is more engaging (and exciting).
Gamers who have been aching for the opportunity to explore the world of Pandora, vividly portrayed in the Avatar movies, can now rejoice. Avatar: Frontiers of Pandora brings the strange, yet familiar, world of Pandora to life. The game world itself is presented in impressive detail, and is large enough that players can spend hours getting lost in the wilderness.
According to many players, this game is lacking in a few areas; however, there are almost no complaints about the game world itself. It is large, highly detailed, and filled with perilous encounters and natural wonders.
The game world in The Witcher 3 is also quite a bit more colorful. Skyrim faced more than a little criticism over the drab colors used for the game world; this game has a much more vibrant world to explore. It's like Skyrim, but with the color palette of Oblivion, and more diversity in terms of biomes.
The sixth major installment of the Assassin's Creed series brought the player from the mainland into the wild and untamed Caribbean. Set in an alternate 15th century during the age of piracy, players explore the West Indies and command naval ships as pirates fight for independence.
Dungeons & Dragons players flocked to their computers in the late 90s as a new genre of online play launched called MMORPGs. Titles such as Meridian 59, the first subscription-based game, paved the way for later games like World of Warcraft. However, when Blizzard Entertainment's crowning achievement launched, players around the world were astonished by the sheer size of Azeroth.
As a sequel to the RTS franchise, WarCraft, the MMO launched with two fully-fleshed out continents, Kalimdor and The Eastern Kingdoms. Each continent by itself spanned around 41 square miles from tip to tip. Combined, the total landmass for players to explore totaled nearly 80 square miles, an incredible feat for the genre.
The Assassin's Creed games are great, and some of the entries in the series have large game worlds. However, many gamers complain that even though the game worlds in the series are large, they can also be painfully generic. This can make large game worlds seem smaller than they actually are.
Bohemia Interactive went for a different approach when designing their open-world game. In 2018, they released their survival horror title known as Day Z. Inspired by a mod built for Arma 2, the game takes place in the zombie-infested, post-Soviet country of Chernarus.
Like any horror game, the goal of Day Z was to gather materials and survive as long as possible. If being lost in a zombie game wasn't enticing enough, Day Z came with an open world full of hidden dangers.
The goal of Arma 3 was to create a realistic military tactical shooter in an open-world setting. According to the ratings it earned, developer Bohemia Interactive must have succeeded. With over 20 vehicles and 40 weapons to play with, the third installment was released with limitless capabilities within its military sandbox.
The events of the game take place in the near future on a series of islands in both the Aegean Sea and the South Pacific. Altogether, the photorealistic environments presented in the game span nearly 104 square miles, making a perfect sandbox to get lost in.
This game started with a small map. The length of the map could be walked in a relatively brief amount of time. That was in 2007. In 2023, Lord of the Rings Online's map has been expanded to enormous proportions. In its current version, this game allows players to experience walking across Middle Earth.
It really is impressive how much the developers have added to this game over the years. The problem is, there isn't a clearly defined size of the map. The best estimates put the size of the game world at approximately 125 square miles.
One of the earlier iterations of military-style games in an open world was none other than Operation Flashpoint: Dragon Rising. This tactical shooter, developed by Codemasters, threw players into realistic, modern infantry combat in large-scale battles. This installment, in particular, acted as a standalone sequel to Operation Flashpoint: Cold War Crisis.
The game takes place on the fictional island of Skira, off the coast of China. The island offers a whopping 135 square miles of play area from top to bottom, delivering a very realistic island battle map.
This sequel managed to improve upon the original Xenoblade Chronicles in every way, but one of the biggest improvements was the size of the world map. Xenoblade ChroniclesX takes place on the planet of Mira. This planet is the new home for humanity after Earth was destroyed and the colony of New Los Angeles was established there.
The world map in Xenoblade Chronicles X, for the most part, resembles the mountainous areas of Colorado. This game is unique among the games on this list in that the player can explore the world in a large mechanized battle suit.
The Burnout series is known for fast-paced racing action coupled with less-than-accurate, arcade-style physics. It's loved by players for standing apart from the usual racing game; near misses and causing huge crashes are encouraged, rather than something to avoid. Something the series is less well known for is having large maps.
Burnout Paradise gives the player a huge 200-square-mile map to explore at their leisure. Races are simple to start. One great aspect is that there's no set course during a race. Players are free to pick their own route to the finish line.
Many gamers play Death Stranding and can't help but think about how they'll never get to play the game from the PT Demo. This game feels like the movie Serenity, which ended the Firefly television series. It was well-received but also felt (in a tiny way) like too-little-too-late.
One thing this excellent game has is a gigantic map to explore; the map in Death Stranding is 230 square miles located somewhere in the post-apocalyptic U.S. The map is big, but a fair portion of the map is mountainous terrain. This type of terrain makes for great sweeping views of the game world, but it also makes the map feel smaller.
True Crime: Streets of L.A. is one of those forgotten open-world games from the PS3 and Xbox 360 era. This game is centered around the Los Angeles area, and the game's 240 square mile map manages to cover a large portion of the city.
True Crime: Streets of L.A. was lost in the mix of open-world games that included Fallout 3, GTA 4 & 5, Red Dead Redemption, and Watchdogs. This game may have had a bigger map than those games, but that doesn't make it better. There are few gamers, who have played all these games, that would probably rank True Crime: Streets of L.A. as the best.
The Just Cause series is famous for giving players a huge world to explore, and Just Cause 3 and Just Cause 4 are no exceptions with maps covering approximately 395 square miles. Just Cause 3 takes place on an island in the Mediterranean called Medici. Being a Mediterranean island, it has a mostly rocky, mountainous terrain with sparse vegetation and several small picturesque towns.
Just Cause 4 takes place in the fictional country of Solis, which is located in South America. The mountainous terrain allows for some great views, and getting around via parachute in both games is a great game mechanic; though there are also many vehicles the player can use. The vehicle list includes attack helicopters and even a wing suit that's jet-powered.
Technically, Test Drive Unlimited 2 has two maps, but when added together they total 618 sq. miles. This provides a large open world for the player to explore as they wish. Besides participating in races the player can also purchase new cars and real estate. The two maps are both islands; one is the Hawaiian island of Oahu, and the other is the Spanish island of Ibiza.
d3342ee215