Download Shadow Knight

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Ellis Ruan

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Jan 26, 2024, 10:03:02 AM1/26/24
to dronudlankurz

So, I rather liked the concept behind the Shadowdancer, but wanted to run something like a Shadowdancer as a martial class instead of a rogue-like class. Something about the whole concept of a badass warrior with shadow powers just sounded cool to me. So, without further ado, here we are.

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Armor Training: The Shadow Knight is adept at maneuvering through the shadows, even when wearing heavy armor that would normally encumber a warrior. At 5nd level, the Shadow Knight gains Armor Training 1. At 10th level this improves to Armor Training 2. If the Shadow Knight already had Armor Training from his base class or any other source, this ability instead improves his existing armor training by one step at levels 5 and 10.

I think Shadowdancer vs. Shadow Knight isn't quite that unbalanced; Shadowdancer get more skill points, Evasion + Imp. Evasion, Defensive Roll, Slippery Mind Uncanny Dodge + Improved, Rogue Talents, and the very versatile shadow illusion/conjuration/evocation abilities.

Rogues going for hide in plain sight will just go for this. Instead of 3 feats they may not use, they just need to place 5 ranks in a skill they wouldn't normally take, and then take blind-fight. What do they get out of it? HiPS, 2 Good saves (as opposed to the shadowdancer's 1), and +1 BAB (as opposed to the shadowdancers +0), and darkness at least 3 times per day. That's definitely worth the hit of 2 skill points that the shadowdancer has over this guy.

Oh yea, and improving cloak of shadows to be deeper darkness means that they can't see in it anymore. Deeper Darkness isn't penetrated by darkvision. Maybe give them the ability to see in supernatural darkness, but note that that is a very powerful combination.

In many ways, the shadowdancer is much more defensively oriented, as you pointed out. But this guy is pretty good at making the enemy dead, which is defensive in its own right. And rogue tricks aren't that great. The Illusion, etc abilities are quite nice though.

Take a look at the Shadowblade ability of the shadow assassin I linked. I think that could work out quite well here, although the progression would either have to be tied to character level, or sped up.

Take a look at the Shadowblade ability of the shadow assassin I linked. I think that could work out quite well here, although the progression would either have to be tied to character level, or sped up. Oh, no worries about the criticism; I always value constructive criticism that helps make things better; it's helping me make this PrC better, after all.A 2+Int class would have to spend most/all of their skill points to qualify for the PrC; which seems to me like a significant trade-off. Not averse to tweaking the requirements though.

Armor Training (Ex): The Shadow Knight is adept at maneuvering through the shadows, even when wearing heavy armor that would normally encumber a warrior and hamper their ability to remain hidden. At 5nd level, the Shadow Knight gains Armor Training 1. At 10th level this improves to Armor Training 2. If the Shadow Knight already had Armor Training from his base class or any other source, this ability instead improves his existing armor training by one step at levels 5 and 10.

Just spit balling here give him 4 spell levels(same as assassin) with small spell list darkness/illusion/stealth themed spells that he casts spontaneously with no armor failure or a SLA to use shadow conjuration or something similar. He's have to lose some of the other abilities, but with the right spells and or their shadowy equivalents it's more than make up for it.

Shadow Knight is a cosmetic override outfit that could be purchased from Solomon's General Store for 360 RuneCoins, or 324 RuneCoins for members. Unlike other cosmetic items from Solomon's General Store this outfit, along with all other shadow series outfit, does not offer free colour change options and are not visible while in PvP areas.

The Shadow Knight is more tricky than tough. Any warrior can easily tank one or two. Once one is down to about half life, it will teleport away and hide. You must then locate it and Reveal either with the spell, dealing area damage, or with Detecting Hidden. If you don't have the Tracking skill a good tactics is to have a pet set to follow each knight. When one teleports and hides the pet will follow and stop right next to them.

The Shadow Knights were once loyal knights of Morcia, but Vladek, using his dark magic and the Book of Morcia, transformed them into mindless servants to do his bidding. They locked away the king when he rose to power and became the backbone of his army. When Vladek was defeated and put in prison, the Shadow Knights turned back into the knights they were. This happened repeatedly and Vladek finally resorted to other assets, employing Dracus, Karzon and the Rogue Knights instead.

The Shadow Knight shown in the concept art was originally designed as Vladek's solitary henchman, a knight who resorted to sabotage to defeat his foes. However, in the end, the Shadow Knights became a mass produced army controlled by Vladek. The original concept later inspired Karzon.[1]

The Shadow Pieces are a group of shadow-themed hostile mobs exclusive to Don't Starve Together, introduced in A New Reign. They are based on the Clockwork Knight, Clockwork Bishop, and Clockwork Rook. With exception of the Shadow Knight, they have attack patterns completely different from the Mobs they are based on.

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