I finally took the leap, and published Diplicity as a production (as opposed to beta) app.
Be aware that it doesn't have feature parity with Droidippy.
It has only the features I felt were necessary for game play along with the features I myself wanted.
In essence, it's a public email, public games, self moderated, ELO rated dippy server with an OK (I'm no UX expert, sorry) Android client.
It's more open source than Droidippy, with more modern and accessible source code available at GitHub (from a link in the game).
For an intrepid diplomat, adding more features is (if not trivial) highly possible.
It has a server designed from scratch to be agnostic as to which client is used, so there will be (already one in the works) other clients to the same server.
Some features it has that Droidippy doesn't:
- Group chats (three to six participants).
- Glicko (ELO variant) scores for all games.
- More visible way to mute abusive players in single games.
- Way to black-list players you never want to play again.
- Public listing of player created games.
- RESTful server accessible for any client developer anywhere.
- A new user interface to love or hate.
Some features of Droidippy that it doesn't have:
- Server managed game queue.
- Invitation codes or notifications.
- Country color configuration.
- Anonymous chat.
- Anonymous games.
- Games with chat turned off.
- The same familiar loved and hated user interface.