Ihave trained a Resnet18 using Flux on julia-1.10 rc1, actually I have trained multiple models with no trouble at all, but this week when I try to predict using my model I get a compilation error for my private package:
Since I manged to train and run several models before this error surfaced, it is most likely due to a change in a Project.toml somewhere upstream. It can likely be fixed very easily by a package maintainer somewhere.
The best place to troubleshoot issues like these is the CUDA.jl issue tracker. I know there are a million and a half edge cases around discovering the right libraries, so the recommendation from the maintainers has been to open issues with enough information to repro the problem or otherwise deduce what might be happening on your machines.
Hello, I was wondering whether you have got the problem again? It seems I am now having exactly the same problem: cuDNN is not available for your platform (x86_64-linux-gnu-libgfortran5-cxx11-libstdcxx30-cuda+none-julia_version+1.10.0), but CUDA and cuDNN both have been installed fine.
I reinstalled the update, which showed some errors that I didn't understand. I also updated the pip since I got an error saying this was a problem for two plugins. I have screen shots but can't post more than one of them as a new user.
"same here" isn't very useful to us. I highly doubt that both of you have identical hardware configurations with identical software configurations. The more details you can provide, the better chance we have of helping you solve the issue. A separate "Get Help" topic with as much of the template filled out would be even better.
So according to the octoprint.log file that you've posted, OctoPrint 1.10.0 seems to be running. It also looks like there are some connection attempts being made - they're logged as new clients connecting to the server. I get the feeling however that these connection attempts might not be successful, as you keep restarting the server with no actual actions being taken in between.
When you try and access OctoPrint, do you get any errors in your browser? You can use SSH to access the Pi - do you know it's IP address for that and is that the same as what you used to access OctoPrint?
It looks like you've tried to install the update from the command line, but OctoPrint's virtual environment (the Python environment where it lives, separate from the system-level one) is not activated in the screenshot you've posted. This won't help, but hopefully won't hinder your progress trying to get the issue fixed - but it will not work properly trying to do it that way. You've effectively installed OctoPrint again, in a separate location.
Hi there! Thanks for trying to help, I appreciate it.
When I try to get to Octoprint I get the " The OctoPrint server is currently not running" error page. I used the SSH to get into the Pi and get the octoprint log. I did notice in all this that when I installed the update my router seemed to change the IP address of the pi, but I changed to to what my router had it as for the SSH and was able to use that to get in, and when I use the new IP address to try and get to octoprint I still get the same error.
Do you have any idea how long it will be before your problem is resolved if you fail to provide any useful information? At this point, I recommend you start over by flashing a new OctoPi image, use the username of "pi" and a password of your choosing. Then open a new Get Help topic and fill out the template completely.
In case anyone else has this issue, I tracked it down to being BedLevel Visualiser. I completely reinstalled octoprint and then was putting all my plugins back on and when I put that one in it crashed just like before. I got help on the discord of how to start in safe mode and then removed that and it worked again. No idea what's going on with that plug in but it was what was ruining my octoprint.
I am trying to use latest Gradle version (2.0), however I keep getting this message when hitting gradle build in terminal. Why is it asking for 1.10 version? I am new to Gradle, so I'm trying to get my head around it.
If you are getting this problem because you moved project developed using old Android studio to new Android Studio, then just create new project in new Android Studio and cross check your gradle related files with newly create project.
Anticipating on the increasing demand for externally threaded tubes, Micronic adds to the externally threaded tubes portfolio the 1.10ml tube with external thread. The 1.10ml tube with external thread capped with a screw cap has the same height as a Micronic 1.40ml tube with internal thread capped with a push cap, making it the ideal tube for users that want to switch to an externally threaded screw cap tube. Using the external thread it eliminates the possibility of the sample coming into contact with the screw thread, minimizing chance of cross-contamination while improving sample integrity.
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In 1.10, Istio is updating Envoy to send traffic to the application on eth0 rather than lo by default. For new users, this should only be an improvement. For existing users, istioctl experimental precheck will identify pods that listen on localhost, and may be impacted, as IST0143.
This effort was sponsored by Google Cloud and we want to send a special thanks to Craig Box, Aizhamal Nurmamat kyzy and Srinath Padmanabhan for driving this effort, and to all the folks that helped review and provide feedback to early revisions.
Beginning on May 20, 2021, Istio design and planning documents will be available without login to everyone on the internet. Previously, viewing them required a Google login and group membership. This change will make sharing technical documentation easier and more open. Files will remain at the same URLs as before, but the Community Drive and its folders will change location. All contributors and Drive members will be contacted this week with the new details.
1.10, the first release of The Frostburn Update,[1] was a Minecraft: Java Edition update, released on June 8, 2016. The main focus of this update was to improve the environment and add new mobs to hot and cold biomes, such as deserts and ice plains.
A Minimap gives you a high level overview of your source code which is very useful for quick navigation and code understanding. To enable VS Code's Minimap, set "editor.minimap.enabled": true to turn on the rendering of a Minimap for the current file.
The screenshot above is on a Surface Book (high DPI display). Based on the devicePixelRatio (for example, regular or retina/high DPI displays), the Minimap will render characters either at 4x2 pixels or at 2x1 pixels.
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