Mass Effect Pc Console Commands

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Jesper Sahu

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Aug 4, 2024, 7:54:02 PM8/4/24
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MassEffect's in-game configuration options have very little tweaking possibilities and only support basic graphic and key mapping. This article intends to serve as a guide to players who want to have more control on game performance and personalization, by highlighting options which players can tweak to better suit their needs.

The configuration files implement the CamelCase writing style for functions and variables names. For example: the 'Caps Lock' key will be written as CapsLock, 'Right mouse button' will be written as RightMouseButton, etc.


Note, however, that this is merely a writing convention. When entering commands in the console, you may use any case, or combination of cases, you prefer. For example: "GiveBonusTalent 14", "givebonustalent 14", "GIVEBONUSTALENT 14", and "Givebonustalent 14" will all yield the same result.


When binding a key with Control, Shift, or Alt combination in addition to the same key without that combination, make sure that the declaration with the combination precedes the one without.For example:


Please note, that changing critical game-play keys may cause you to not be able to interface with objects, start conversations, etc. There are also some keys that control several action and sub-actions, removing parts of the binding command can cause that key to stop behaving as expected.


Command="LoadGame John00_QuickSave"The LoadGame function receive the name of the save as a parameter: [profile_name]00_QuickSave. Replace [profile_name] with the name of your current character. This can be done with any save game file - look in your documents folder for desired name (x:\Documents and Settings\[username]\My Documents\BioWare\Mass Effect\Save\).


bSmoothFrameRate=True

MinSmoothedFrameRate=22

MaxSmoothedFrameRate=62bSmoothFrameRate Determines if the engine will enforce the framerate settings (True) or if it will let the graphic card manage them. This may cause spikes in FPS and unwanted graphic behavior.


DepthBias=0.012000Controls the depth of shadows and how dynamic shadows appear. Higher value reduces the number of shadows shown, up to 1.0 that removes shadows altogether, and a lower value increase the number of shadows shown. This setting can cause glitches or fix them by changing the value.


To enable the console, browse to and open the file ...Documents\BioWare\Mass Effect\Config\BioInput.ini (the full location is mentioned above) in any text editor (Notepad, for example), but not with rich text editor (Microsoft Word, OpenOffice Writer, WritePad, and the likes).


In the file you opened, search for [Engine.Console], and add the line ConsoleKey=Tilde just under it. This will create a console around 3/4 the height of your screen. Adding the line TypeKey=Tab underneath ConsoleKey (or whatever keys you prefer) will instead create a console that is only one line wide at the bottom of your screen, allowing you full use of the console while allowing you to see in-game going-ons.


Note: some keyboard layouts, specifically on non-US English layouts, the Tilde key will map differently, and the game engine will not recognize the Tilde keyword. In this case, you will need to select a different key, such as Backslash, Tab, CapsLock, or any other to function as the console key.


When adding the bonus talents string be very careful for the game will only allow you to use around 5-6 offensive abilities for use in game, no matter how many abilities you add. So keep in mind that firstly you should add the abilities which are most useful(ex.- Warp & Singularity) fully upgrade them, then go for the other bonus talents. Also one might wanna start adding talents with spectre & class talents like - "commando".


Beyond changes to the configuration files, it is recommended to set your graphics card driver and settings to enhance graphic quality and performance. Below, are some recommendations for further readings:


Cheats and console commands can be extremely useful when facing husks and Reapers in Mass Effect Legendary Edition, but unfortunately, the game blocks access to the developer console by default. In the original Mass Effect trilogy, the console had many useful functions, including starting the game with tons of credits for purchasing Spectre gear and tweaking Commander Shepard's morality points. In Legendary Edition, players now need mods to access the console.


Previously, players could use the Enable In-Game Console Mod from modder Mgamerz to enable the in-game console; however, that mod is now obsolete. Instead, the popular ME3Tweaks Mod Manager developed by Mgamerz has replaced it. ME3Tweaks feature plugins that activate the console in all three games for inputting console commands. It also serves as an all-purpose program for installing other mods, including Mass Effect's popular Virmire Savior Mod.


To enable console commands in Mass Effect Legendary Edition, players will need to download and unpack the ME3Tweaks Mod Manager from NexusMods. Before installing any mods, players should create backups of their saves and game files. Modding, as well as using console commands, has the potential to cause games to behave unpredictably, corrupt save files, or break entirely. Backups can prevent players from losing their saves and make it easy to revert to an unmodded version of the game should something go awry.


Players can then launch Mass Effect Legendary Edition as usual, and the console should be active for all three games. First-time Mass Effect players should ideally play through the trilogy without using the console or mods to experience it as BioWare intended; however, there are several excellent Mass Effect Legendary Edition mods for later playthroughs, including one that even restores missing DLC content.


To pull up the console, players can use the Tab key. A command line will appear at the bottom of the screen where commands can be typed in. Many of the console commands from the original trilogy can still work. Others, however, may have been disabled or may be different in Mass Effect Legendary Edition. Players will want to test the various console commands to determine what works as intended. Some of the most useful commands include the following, courtesy of Modding.wiki.


The console commands less likely to work are those offering special armor or weapons. Console commands also differ significantly between the three games in the trilogy. Some of the commands listed above, such as SetSpeed and FOV, are mainly for convenience.


Others, such as Mass Effect 2's resource commands, are great for cutting down on the exploration and resource grind from that game. However, others, such as the morality point commands and the Super Gun, are potentially game-breaking, so it's best to use them carefully.


Disclaimer: I own nothing of the works in this thread, and take no credit of it. I am merely giving you instructions on how to achieve the purpose of what this thread was made for. Thank the modders for these wonderful gifts.


First, before we even get to the what this thread is mainly for, you'll need to unlock the in-game console. Or you can do this method which is a lot easier, thanks to WarrantyVoider. Note that you might actually have to make an account on the ME3Explorer forums if you want to view this page. It won't take long at all(and it's FREE), so I advise that you do it unless you want to go through the whole hex editing process like I did months ago.


The in-game console is important since it allows you to do game breaking stuff. If you need help understanding commands and what commands are possible, download this from the legendary BSN. This document will also tell you how write keybinds, but you can probably find other sources by just searching for how to write keybinds for Mass Effect 3. I also recommend that you download Notepad++ to read this file correctly.


Secondly, coalesced editing is essential to modding in-game properties in ME3. The coalesced editor I am using is Wenchy's Coalesced Editor. If you are already using it, then you can skip downloading this entirely, but if you're using a different editor, there may be some differences within the actual steps in getting MP powers to work in MP & SP when working the Coalesced.bin file. The coalesced is located in the CookedPCConsole file of your BIOGame folder within your Mass Effect 3 directory. For me it's:


ALWAYS BACK UP YOUR COALESCED IN CASE YOU **** UP AND YOU'RE OBLIVIOUS TO YOUR MISTAKE. Helpful tip, if you ever messed up a line in your coalesced, go to the row you want to delete and click on it. Go to Edit and then Delete Row. You DO NOT want additional rows that you don't need, 'cause if you don't delete them, your game will crash upon start up.


Thirdly, we need ME3Explorer. Note that there a lot of versions of ME3Explorer, and I'm using version 0108W Rev632. Unfortunately, I cannot find the download link to my version since it's been months ever since I downloaded my version and did nothing with it until 2 months ago. I recommend this version since it was linked to the thread that we will be using in the next step. They are all very much the same. Can't say the same about any version before mine, but I looked into the version I'm linking and it is very identical and works the same way.


Fourthly, to get Multiplayer powers to work from Rebellion, Earth, Retaliation, and Reckoning, follow Bonus Round IV: Unlocking MP Powers for SP!!! This section of this thread by Gaw_Damnit(thank you for making this thread)will show you how you will get MP powers working in both MP and SP. To make things easier for you, download the modded Mount.dlc files here from my OneDrive. Right click on the folder and click on Download. There's a Readme text in there.


Unless you like pressing and holding Left Shift to select the desired added power every time you want to use the power, skip this. But for the majority of you who like fluidity, this is what you'll need to actually feel like the power is part of your character. Thanks to Gladiatorium, crashsuit, and Sekrev for making me aware of the "castpower" commands.

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