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Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space. The set of these n-tuples is commonly denoted R n , \displaystyle \mathbb R ^n, and can be identified to the pair formed by a n-dimensional Euclidean space and a Cartesian coordinate system.When n = 3, this space is called the three-dimensional Euclidean space (or simply "Euclidean space" when the context is clear).[2] In classical physics, it serves as a model of the physical universe, in which all known matter exists. When relativity theory is considered, it can be considered a local subspace of space-time.[3] While this space remains the most compelling and useful way to model the world as it is experienced,[4] it is only one example of a large variety of spaces in three dimensions called 3-manifolds. In this classical example, when the three values refer to measurements in different directions (coordinates), any three directions can be chosen, provided that these directions do not lie in the same plane. Furthermore, if these directions are pairwise perpendicular, the three values are often labeled by the terms width/breadth, height/depth, and length.
Books XI to XIII of Euclid's Elements dealt with three-dimensional geometry. Book XI develops notions of orthogonality and parallelism of lines and planes, and defines solids including parallelpipeds, pyramids, prisms, spheres, octahedra, icosahedra and dodecahedra. Book XII develops notions of similarity of solids. Book XIII describes the construction of the five regular Platonic solids in a sphere.
In the 17th century, three-dimensional space was described with Cartesian coordinates, with the advent of analytic geometry developed by Ren Descartes in his work La Gomtrie and Pierre de Fermat in the manuscript Ad locos planos et solidos isagoge (Introduction to Plane and Solid Loci), which was unpublished during Fermat's lifetime. However, only Fermat's work dealt with three-dimensional space.
In the 19th century, developments of the geometry of three-dimensional space came with William Rowan Hamilton's development of the quaternions. In fact, it was Hamilton who coined the terms scalar and vector, and they were first defined within his geometric framework for quaternions. Three dimensional space could then be described by quaternions q = a + u i + v j + w k \displaystyle q=a+ui+vj+wk which had vanishing scalar component, that is, a = 0 \displaystyle a=0 . While not explicitly studied by Hamilton, this indirectly introduced notions of basis, here given by the quaternion elements i , j , k \displaystyle i,j,k , as well as the dot product and cross product, which correspond to (the negative of) the scalar part and the vector part of the product of two vector quaternions.
It was not until Josiah Willard Gibbs that these two products were identified in their own right, and the modern notation for the dot and cross product were introduced in his classroom teaching notes, found also in the 1901 textbook Vector Analysis written by Edwin Bidwell Wilson based on Gibbs' lectures.
Also during the 19th century came developments in the abstract formalism of vector spaces, with the work of Hermann Grassmann and Giuseppe Peano, the latter of whom first gave the modern definition of vector spaces as an algebraic structure.
In mathematics, analytic geometry (also called Cartesian geometry) describes every point in three-dimensional space by means of three coordinates. Three coordinate axes are given, each perpendicular to the other two at the origin, the point at which they cross. They are usually labeled x, y, and z. Relative to these axes, the position of any point in three-dimensional space is given by an ordered triple of real numbers, each number giving the distance of that point from the origin measured along the given axis, which is equal to the distance of that point from the plane determined by the other two axes.[5]
Other popular methods of describing the location of a point in three-dimensional space include cylindrical coordinates and spherical coordinates, though there are an infinite number of possible methods. For more, see Euclidean space.
Two distinct points always determine a (straight) line. Three distinct points are either collinear or determine a unique plane. On the other hand, four distinct points can either be collinear, coplanar, or determine the entire space.
Two distinct lines can either intersect, be parallel or be skew. Two parallel lines, or two intersecting lines, lie in a unique plane, so skew lines are lines that do not meet and do not lie in a common plane.
Two distinct planes can either meet in a common line or are parallel (i.e., do not meet). Three distinct planes, no pair of which are parallel, can either meet in a common line, meet in a unique common point, or have no point in common. In the last case, the three lines of intersection of each pair of planes are mutually parallel.
This 3-sphere is an example of a 3-manifold: a space which is 'looks locally' like 3-D space. In precise topological terms, each point of the 3-sphere has a neighborhood which is homeomorphic to an open subset of 3-D space.
A surface generated by revolving a plane curve about a fixed line in its plane as an axis is called a surface of revolution. The plane curve is called the generatrix of the surface. A section of the surface, made by intersecting the surface with a plane that is perpendicular (orthogonal) to the axis, is a circle.
Simple examples occur when the generatrix is a line. If the generatrix line intersects the axis line, the surface of revolution is a right circular cone with vertex (apex) the point of intersection. However, if the generatrix and axis are parallel, then the surface of revolution is a circular cylinder.
Both the hyperboloid of one sheet and the hyperbolic paraboloid are ruled surfaces, meaning that they can be made up from a family of straight lines. In fact, each has two families of generating lines, the members of each family are disjoint and each member one family intersects, with just one exception, every member of the other family.[7] Each family is called a regulus.
Another way of viewing three-dimensional space is found in linear algebra, where the idea of independence is crucial. Space has three dimensions because the length of a box is independent of its width or breadth. In the technical language of linear algebra, space is three-dimensional because every point in space can be described by a linear combination of three independent vectors.
A vector can be pictured as an arrow. The vector's magnitude is its length, and its direction is the direction the arrow points. A vector in R 3 \displaystyle \mathbb R ^3 can be represented by an ordered triple of real numbers. These numbers are called the components of the vector.
The cross product or vector product is a binary operation on two vectors in three-dimensional space and is denoted by the symbol . The cross product A B of the vectors A and B is a vector that is perpendicular to both and therefore normal to the plane containing them. It has many applications in mathematics, physics, and engineering.
The space and product form an algebra over a field, which is not commutative nor associative, but is a Lie algebra with the cross product being the Lie bracket. Specifically, the space together with the product, ( R 3 , ) \displaystyle (\mathbb R ^3,\times ) is isomorphic to the Lie algebra of three-dimensional rotations, denoted s o ( 3 ) \displaystyle \mathfrak so(3) . In order to satisfy the axioms of a Lie algebra, instead of associativity the cross product satisfies the Jacobi identity. For any three vectors A , B \displaystyle \mathbf A ,\mathbf B and C \displaystyle \mathbf C
It can be useful to describe three-dimensional space as a three-dimensional vector space V \displaystyle V over the real numbers. This differs from R 3 \displaystyle \mathbb R ^3 in a subtle way. By definition, there exists a basis B = e 1 , e 2 , e 3 \displaystyle \mathcal B=\e_1,e_2,e_3\ for V \displaystyle V . This corresponds to an isomorphism between V \displaystyle V and R 3 \displaystyle \mathbb R ^3 : the construction for the isomorphism is found here. However, there is no 'preferred' or 'canonical basis' for V \displaystyle V .
Therefore R 3 \displaystyle \mathbb R ^3 can be viewed as the abstract vector space, together with the additional structure of a choice of basis. Conversely, V \displaystyle V can be obtained by starting with R 3 \displaystyle \mathbb R ^3 and 'forgetting' the Cartesian product structure, or equivalently the standard choice of basis.
Physically, it is conceptually desirable to use the abstract formalism in order to assume as little structure as possible if it is not given by the parameters of a particular problem. For example, in a problem with rotational symmetry, working with the more concrete description of three-dimensional space R 3 \displaystyle \mathbb R ^3 assumes a choice of basis, corresponding to a set of axes. But in rotational symmetry, there is no reason why one set of axes is preferred to say, the same set of axes which has been rotated arbitrarily. Stated another way, a preferred choice of axes breaks the rotational symmetry of physical space.
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