I am trying to figure out the rotation of Euler Angles in Dream3D.
The first question is about the rotation axis sequence.
What is the rotation axis sequence of Euler Angles in Dream3D？ Maybe ZXZ?
The second question is about the rotation axis fixed or not. When we build a coordinate
system in three dimentional space, we have three axis X, Y, Z. Then we rotate an object
in the coordinate system. The rotation is represented by Euler Angles. Assume that the
Euler Angles's rotation axis is ZXZ. When we rotate the first angle around the Z axis, and
we will get a new X axis: X', and a new Y axis: Y'. So here comes a problem when I want
to rotate the second angle. Which axis should I choose as the rotation axis when I rotate
the second angle? The oringinal X axis or the new axis X' ?
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