Hi,I am interested in using DREAM 3D to generate microstructures with various statistics and use it to predict the effect of statistics on mechanical properties for my research. For this I am using Stats Generator. In this regard, I have certain queries regarding the terms and terminology used in Stats Generator and their meanings:1) Is there a more detailed manual for Stats Generator? Or is there any literature/paper/book reading which I can understand most of Stats Generator terminology?
2) What is meant by Omega 3 distribution?
3) What is it meant by Radial distribution function for precipitate? Is it for inter-precipitate particles distance distribution? In that same context , what is meant by box sizes?
4) How are the ODF statistics for the orientations being generated? . What is meant by Weight for particular Euler angle set in Weight and spread tab (specifically the notion of multiples of random distribution) ? In the same tab , what is meant when you explain sigma as "Spread to use in blurring out the orientation chosen" ? What is the use of Sample points?
Pardon me for asking lots of queries. :) Being a new user of DREAM 3D I am finding most of the terminology very new to me. A small suggestion would be to please make the manual a bit more detailed so that any new user can understand the meaning of the terms and what is meant by them.
As Sean stated in the email reply, if you want *all* of the grains/features to have a specific morphological orientation then you would want to use a weight of 50000. I would start with an angle of 45, 0, 0 with a weigth of 50000 and sigma of 1 and see if that results in a synthetic microstructure that suits your needs. If you need a bit more spread in the tight distribution then adjust sigma upwards (2 or 3 or 4). If you want other angles to be included then reduce the weight from 50000 to 40000 to 25000 and see if that gives you what you are looking for.
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Mike Jackson
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Thank you, Mike.
I got the idea. Simple iterations for different coefficients to get something similar to the histogram.
I just recently started working with Dream3D and I am not very familiar with a generally accepted ways to do things, so I was wondering how this approach of picking coefficients would be justified? Is it just driven from experience?
Stas
Yep. Experience. Just a bit of trial and error iterations.
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Mike Jackson