How to achieve anisotropy in a model

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肖源

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Oct 15, 2025, 4:36:19 AMOct 15
to dream3d-users
Dear  Dream.3D team,

My work objective is to develop an anisotropic three-dimensional rolled structure for bismuth telluride  material (HCP) , with significant in-plane texture along the RD direction (i.e., RD ⊥ <0001>). I have already built an initial model .

Problem

Although there are columnar grains along the x-axis, the orientations of grains on the YZ plane and XZ plane are still not very different (this can be seen from the colors on the surfaces; ideally, the YZ plane should be mostly blue and the XZ plane mostly red, but in reality, the overall color distribution is similar). The different colors represent different orientations within the grains. Adjusting the ratio of ABC in the PRESET options can change the 3D shape of the grains, but cannot alter their orientation.

How can I achieve my goal? Thank you very much!

Model.png

肖源

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Oct 15, 2025, 4:44:10 AMOct 15
to dream3d-users
The attachment here is an EBSD image of the actual structure.

EBSD image of the real structure.png

Michael Jackson

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Oct 15, 2025, 10:14:40 AMOct 15
to 肖源, dream3d-users
You will need to adjust the ODF tab in the StatsGenerator to have the distribution of orientations that you are wanting in your final model.
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Mike Jackson                    mike.j...@bluequartz.net
BlueQuartz Software         www.bluequartz.net
President/Owner               Dayton, Ohio
Principal DREAM.3D Developer


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