Dear Jesse,
The name of the filter is “Export StatsGenerator ODF Angle File” and can be found at http://www.dream3d.io/Filters/OrientationAnalysisFilters/WriteStatsGenOdfAngleFile/index.html
The format of the file is included in the description. The big difference is that the import part inside of StatsGenerator is expecting 5 columns of data while your data file only has 4. You will need to normalize the areas to values between 1 and 100(?) maybe? The 4 column is our “Weight” column which could be roughly equivalent to the area value that you are using. You can just add a default sigma of 1 which will keep the spread to a minimum. I am completely guessing at how to normalize your area values. The idea of the weight value is that it tells the algorithm how much to weight the possibility of choosing that value when we are randomly selecting an angle during the “Match Crystallography” filter. You want a minimal value of 1. Values up around 10,000 will show a strong tendency to select that angle. It might take some experimenting to find the correct conversion. Please do let us know what you find.
We have had several requests to import different ODF file structures. If there is a standard ODF file format do put in a feature request at http://www.github.com/bluequartzsoftware/DREAM3D/Issues
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Dear Jesse,
The name of the filter is “Export StatsGenerator ODF Angle File” and can be found at http://www.dream3d.io/Filters/OrientationAnalysisFilters/WriteStatsGenOdfAngleFile/index.html
The format of the file is included in the description. The big difference is that the import part inside of StatsGenerator is expecting 5 columns of data while your data file only has 4. You will need to normalize the areas to values between 1 and 100(?) maybe? The 4 column is our “Weight” column which could be roughly equivalent to the area value that you are using. You can just add a default sigma of 1 which will keep the spread to a minimum. I am completely guessing at how to normalize your area values. The idea of the weight value is that it tells the algorithm how much to weight the possibility of choosing that value when we are randomly selecting an angle during the “Match Crystallography” filter. You want a minimal value of 1. Values up around 10,000 will show a strong tendency to select that angle. It might take some experimenting to find the correct conversion. Please do let us know what you find.
We have had several requests to import different ODF file structures. If there is a standard ODF file format do put in a feature request at http://www.github.com/bluequartzsoftware/DREAM3D/Issues
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Michael Jackson | Owner, President
BlueQuartz Software
Dear Piyush,
Can you post your .ang file off list so that I can give it a try? Or the ODF file that you had DREAM.3D create? I think the idea was to use DREAM.3D to read the .ang file do some cleanups on the data (Confidence Index threshold) to get rid of the invalid data points, then use the “Write StatsGenerator ODF File” filter to dump the angles out to the file.
Then you start a new pipeline with the StatsGenerator filter and then import the ODF file that was generated in the previous pipeline. I know this is pretty clunky, but it should work. I will sanity check this with a textured ctf file in a few…