Hi Xiang,
You are correct, the resulting triangle size when generating a surface mesh is a function of the size of each voxel. Currently, we do not have any built-in tools that allow mesh refinement or decimation, although we may get a mesh decimation tool in the near future.
DREAM.3D does have the capability to down-sample or up-sample an image geometry however, so you can resize a synthetic polycrystal microstructure. The Filter is called "Change Resolution". You can, for example, create a synthetic structure that has a resolution of (0.5, 0.5, 0.5) and voxel dimensions of (128, 128, 128), and then feed this into the "Change Resolution" Filter. In that Filter you could set a resolution of (1, 1, 1), and this would have the result of down-sampling the existing microstructure to a grid that is (64, 64, 64). The structure itself would be exactly the same, it would just have fewer voxels and thus be a lower resolution. You could then surface mesh the structures to conduct your convergence study.
hope that helps,
-Sean