Need For Speed Hot Pursuit Remastered Mclaren Mp4-12c

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Heberto Calderon

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Aug 5, 2024, 12:50:05 PM8/5/24
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Needfor Speed: Hot Pursuit is a sub-series of Electronic Arts' Need for Speed franchise. It consists of Need for Speed III: Hot Pursuit (1998), Need for Speed: Hot Pursuit 2 (2002), Need for Speed: Hot Pursuit (2010), and the latter's remaster, Need for Speed: Hot Pursuit Remastered (2020). The first two games in particular would come to represent the identity of what's considered to be the first era of the Need for Speed franchise, that is, racing exotic cars in various scenic tracks while being chased by the cops. Also, unlike what later titles in the franchise would be famous for, none of these games feature any plot.

III: Hot Pursuit, as its name implies, is the third overall game in the Need for Speed franchise, and it reintroduced the police chases from the first game and improved the AI system, now utilizing several tactics to stop both the player and opponent, thus making the exotic car street racing more of a Blood Sport compared to previous two titles, with each racer having different driving habits. The Windows PC version provided the option to play as the police and catch speeders, while PS1 had unique secret tracks that could only be unlocked using cheat codes. Both versions, however, add the option for players to fine-tune their cars' performance and repaint their cars to unique colors. Also, the PC version was the first NFS that was easily modded with add-on cars, as well as the first to have official Downloadable Content.note In the form of, what else, free add-on cars; the game did not support any more tracks beyond the nine standard tracks in-game due to hard limits (which also applied to the cars). The Lamborghini Diablo SV made its franchise (and video game) debut in this game.


Hot Pursuit 2 is the sixth installment in the Need for Speed series and the sequel to III: Hot Pursuit, featuring more and bigger tracks, more cars, and more race types. It was developed for GameCube, Xbox, and Windows by EA Seattle, and for the PlayStation 2 by EA Black Box, who would become the new main Need for Speed developer for the next several years. Hot Pursuit 2 was the last game in the series to focus on exotic cars for nearly a decade, and also the last game to have them (until 2005's Most Wanted), as following this game was Underground, which would basically serve as a reboot by radically shifting the games' focus on racing heavily-customized import tuners in urban environments. Hot Pursuit 2 was also the first sixth-generation NFS game, and the only classic NFS game released on sixth-gen platforms.


Both games would eventually receive a reboot/Spiritual Successor for Windows, PlayStation 3, and Xbox 360 in 2010, simply titled Hot Pursuit,note generally known as "Hot Pursuit (2010)" to distinguish it from the others, the sixteenth Need for Speed title and the first game in the series developed by Criterion Games, the EA studio behind the Burnout franchise,note with some help by EA DICE, the makers of Battlefield and Mirror's Edge, and features some online-focused "race and chase" gameplay, either through multiplayer or the then-new "Autolog" system that continuously compares your best times to those of your friends and challenges you to beat your friends' times. It takes place in a not-exactly-open-world environment called Seacrest County, which is based on the American West Coast states of California, Oregon, and Washington. The Wii also got its own Need for Speed: Hot Pursuit developed by Exient Entertainment the same year, though it was essentially a blander, buggier version of Need for Speed: Nitro.


Criterion's game would receive a remastered version, titled Need for Speed: Hot Pursuit Remastered, in November 2020 for Windows, PlayStation 4, Xbox One, and Nintendo Switch. It includes all main DLC packs (with their campaigns now properly integrated with the main campaign), all vehicles except for three cars, the added ability to set custom colors and (via a free update) vinyls for most Racer cars, and cross-platform multiplayer. Stellar Entertainment, who helped with the 2018 remaster of Burnout Paradise, helped with this remaster. Hot Pursuit Remastered also holds the distinction of being the first new Need for Speed game for a Nintendo platform since Most Wanted U in 2013, and the last-ever NFS game on eighth-generation consoles, as 2022's Need for Speed Unbound is PC and ninth-gen only.27 County. Commencing Examples. open/close all folders


In General Battle in the Rain: III: Hot Pursuit introduces this feature to the series, used as an option for all tracks but required in random races on the expert tournament and knockout races. Some specific events in Hot Pursuit (2010) also has the player driving in the rain. The Bus Came Back: The McLaren F1, which first appeared in Need for Speed II, missed two games (not counting the Porsche-exclusive Porsche Unleashed, and the F1's GTR "Short Tail" and "Long Tail" models appearing in High Stakes) until returning in Hot Pursuit 2. The Lamborghini Diablo SV (which first appeared in III: Hot Pursuit) followed a similar pattern to the aforementioned F1, but it returned much later, in DLC packs for Hot Pursuit (2010). Call-Back: All of the Hot Pursuit titles have a Lamborghini on the cover. Additionally, they all feature a racer being chased by a cop on their covers. Cool Car: A given for Need for Speed games, from sports cars to blisteringly fast hypercars. Darker and Edgier: III is this to II, brought back police pursuits and turned the exotic car street racing into a serious Blood Sport. Hot Pursuit 2 is this to the more sim-cade Porsche Unleashed. The 2010 game is this to the fairly legal Shift and the wacky Nitro. Death Is a Slap on the Wrist: Or rather, Getting Arrested is a Slap on the Wrist: This seems to be the case in-universe for both III: Hot Pursuit and Hot Pursuit (2010) where being stopped means a simple speeding ticket and fine. In III: Hot Pursuit's case, you get as many chances as there are laps in a Hot Pursuit Race, and the first time being pulled over will have the cop simply urge you to watch your speed or "pretend your accelerator was stuck". In the latter case, it seems that completely trashing the carbotanium body of a Pagani Zonda Cinque Roadster simply means that the racer was issued with a ticket, judging by the dialogue in SCPD events. Marathon Level: Event 30 of Championship mode in the Black Box release of Hot Pursuit 2: Ten laps on Palm City Island. It takes about half an hour to complete. Events 28 and 29 in Hot Pursuit 2's Ultimate Racer mode are 8-race tournaments, with 3 laps per race. Takes even longer. You have to finish first in both tournaments to unlock the next event, but fortunately, you can restart individual races without having to start the whole tournament over again. Tournament mode itself in III: Hot Pursuit is this, driving four laps in eight of the available tracks in order to unlock two new vehicles. The Seacrest Tour in Hot Pursuit (2010): a 43-mile, roughly 15-minute race across almost the entirety of the virtual county you've been burning rubber on throughout the game. Tends to be a Curb-Stomp Battle against you if you make too many mistakes. The last racer event in Rivals is just like this, but adds cops into the mix. The Most Wanted: All the Hot Pursuit titles have the racers being chased by the police and having as objective not just win the races, also avoid getting caught by the cops. Nintendo Hard: Sure, the missions at the beginning of Hot Pursuit 2 are easy, but watch out for some of the missions after halfway through. The opponents really stop going easy on you. The Hot Pursuit event branch adds traffic to the mix, alongside the police. At higher stars, the AI will end up defaulting to spike strips first and roadblocks second - if at all. And in the PlayStation 2 port, you have to deal with both spike strips and a helicopter firing bombs, missiles, and spike strip bombs at you at the same time. The first Hot Pursuit was no slouch, either. Tournaments and Knockout races at Expert difficulty generally lead to you having to race through rain at night at very high speeds. Hot Pursuit (2010)'s response missions are incredibly hard as they require to dodge everything and perform a perfect run while under a time limit at more than a hundred miles an hour. Weather conditions amp up these missions considerably. And there's that damned Bugatti Veyron response mission which does all of this at more than two hundred miles an hour, and it's recommended to reach its top speed of 250 MPH(!) during that mission for max points! Racing Game: You either try to get to the finish line before your rivals do or attempt to stop racers from doing so. Shifting Sand Land: Desert levels appear in all Hot Pursuit titles. III: Hot Pursuit (and High Stakes) had Redrock Ridge and Lost Canyons, Hot Pursuit 2 had Desert Heat and the Outback.note The point-to-point equivalent is Rocky Canyons, though it's primarily set in Outback. All three only appear in the PlayStation port of the game. Most likely as a homage to both, Hot Pursuit (2010) had desert levels. Slippy-Slidey Ice World: The tracks in III: Hot Pursuit (and High Stakes) can (or occasionally have to) be raced on in the rain. Summit, however, a track that's Exactly What It Says on the Tin already, replaces rain with snow. And no, you don't get any vehicle that's halfway sensible to drive on this track in such conditions. Good luck keeping a Countach on the street. Vanity License Plate: Hot Pursuit (2010) and the EA Seattle release of Hot Pursuit 2 has the player driving with "ND4SPD" license plates. The PlayStation 2 release of Hot Pursuit 2 meanwhile has their lettering based on the vehicle being used. Villain Protagonist: Street racing is illegal, so the player character is this while playing as a racer. Even if playing as a cop, you are still indulging in Police Brutality such as destroying properties and other cars, making you a villainous Rabid Cop at the worst.

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