A door appears to open on one side of the hallway, and out of it steps
an 8 foot tall Orc, but with the tusks of an Ogre! Dressed only in
enough clothes to make his presense acceptable to Human society, there
is a blattle axe within easy reach of his right hand, which he now
pulls out and readies for combat, looking with care down each
direction of the tunnel for signs of conflict.
Since it is imposable to know what lies in either direction, it is
pointless to care which way to choose.
Turning to his Right, the Half Ogre/Orc starts striding down the
passage.....
Listen Check = Prerolled # 16: 12 + 13 Listen = 25. No movement
further down the hallway.
Attack Roll 17: 17 + 10 Attack = 27 ---- hit ** Damage = 1d6 +5 str
subdual.
(Reflex Save DC 22 or be knocked prone.)
This stops Tarrik, long enough for me to growl: "Get yourself killed
if you like, Elf.
If you wish to endanger me, we shall find out who is the more
powerful, here and now.
I know that you do not fear death, but consider how much more you
could gain by not dying needlessly."
The battle axe in my hands starts to glow red as I finish speaking.
An observant person could see that the Red Dragon Amulet upon my chest
also glows red. (Spot Check DC 22 to see)
Without taking my attention away from the Elf, I glare back down the
hallway, and shake my head.
"A Druid, A Monk, A Cleric, and me as a kind of arcane spellcaster.
You did not bring a trap-finder with you?"
I wave the others to come closer, so that I do not need to announce
our presence to the area any sooner then needed.
Once they are close, I will speak softly: "We need a way to
communicate without talking, how many of you know Sign?"
I am not very hopeful for a positive response on this, and so say:
"Cleric, do you have ready the Find Traps power? If so, cast that and
check for danger along this hallway."
(OoC - if anyone attacks Payme, please wait for my response. I will
try to check in everyday.)
I rumble with amusement at the Elf's attack attempt, and holding his
punch enough to not hit me.
I look at Tarrik, and say, "I know that you are a Wood Elf, but even
you should know that both Orcs and Ogres have darkvsion."
I step back from Tarrik and activate a Ring on my right hand.
I say "This only detects the presence of Magic near me, which will
warn us of magical traps and possibly magically hidden foes. Since it
is a device, it can be fooled by a smart foe."
I look at Tarrik and say: "Since you are in such a hurry, by all means
go first. Do you want the Detect Magic Ring?"
The Elf takes the ring and the lead, which bothers me not at all.
I grin at the Monk's comment, and move out - axe at the ready.
----
The hallway goes 300 paces and intersects with a T-Tunnel.
The ring on Tarrik's finger glows faintly and vibrates to get his
attention.
(Spot Check DC 25 to notice the ring's glow. It is faint and only
meant to
attract the attention of the wearer.)
I close both eyes and touch my left eye with my right hand and
activate a tattoo;
I must keep track of how long I have it on, otherwise I will lose it's
power for the rest of the day.
When I open my eyes, I can see things that are magically Invisible as
well as the auras of magic in affect in the area.
I notice that there is a spot of magic upon the left side wall of the
tunnel.
I walk over to the spot and read aloud: "Warning to those that Dare,
Beware the Bear, but avoid the Fair, Tread with care."
I growl: "I hate riddles."
I look at the last one to speak and say:
"As if we knew what was down the other way."
I step up to the door and swing my flaming axe at it.
Break Check Pre-Roll # 18: 02 + 0 BAB + 7 Str (2 handed) +10 Power
Attack = 19
DC was 20. Partial Success.
Damage = 4 axe + 7 Str + 10 Power Attack + 3 Fire - 5 Hardness = 18.
The three pieces of the door slowly fall to the floor. Loudly.
"Heh. Guess they'll know I'm here, huh ?"
I motion for the Druid to once again take the walking lead.
-----------------------------------------------\ /-----
| xxx |
| xxx |
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| |
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----------------------------/ \----------------------
There does not appear to be anything else.
Payme has a huge grin on his face, axe ready.
~Tarrik~
I turn my eye towards Selmer and grin as I ask:
"Wonder who will get there first?" and I chuckle.
"Also wonder who first to die !"
I remain ready for combat, and watch.
The ring on Tarrik's finger vibrates more as he gets closer to the
chest.
Selmer - Detect Magic Round 1. There is magic in the room, in the area
where the chest is at.
The chest is 4 feet long, 3 feet wide, and 2 feet tall.
There are small carvings engraved over both the chest and the lid.
There is a key slot in the exact center of the chest, even small
carvings around it.
I simply shrug. Why should I object?
Saves me the trouble of having to deal with it.
Selmer - Detect Magic Round 2.
The source of the magic is the chest.
Tarrik upon touching the Chest, make 2 Saves:
1) Reflex
2) Fortitude
Payme Save Roll # 19: 16 + 8 (2 Base +6 Con) = 24
Success. -2 Str, and -1 Con for 1 hour. (DC = 21)
Tarrik takes 15 points (5d6: average 3 x 5)
Tarrilk (Save Failed) feels weaker after breathing
in the Gas: -4 Str, and -2 Con for 1 hour.
The green cloud of gas pulls itself into a vaguely-bear shaped form.
This turns and tries to bite Tarric
* Roll 20: 05 + 5 Base + 5 Dex = 15.
On Mar 18, 7:02 pm, joe b <giant.jos...@gmail.com> wrote:
> ~Selmer~
Attack 1 Roll(1d20)+8:17,+8Total:25
> Attack 2 Roll(1d20)+8:17,+8Total:25
> Attack 3 Roll(1d20)+8:19,+8 Total:27
> Attack 4 3Roll(1d20)+8:3,+8 Total:11
> 1d4+5 (8 points average) per hit.
# DM Correction 1d4 (2) + 5 = 7 damage.
> if 2 hit then an additional is 2d4+7 (13 points) is dealt
# DM Correction 2d4 (5) + 7 = 12 damage
*** DR 5 [gaseous] = 11 hp total damage to Spell Bear.
> I brace for a blow to be sent my way, as I am certain I hurt this bear
> dearly...
Each connecting blow spreads the gas over your skin, causing a Save.
Fort Save 1 (Pre-Roll) 21: 12 + 8 = 20 [Fail] -4 Str, and -2 Con for
1 hour.
Fort Save 2 (Pre-Roll) 22: 03 + 8 = 11 [Fail] -4 Str, and -2 Con for
1 hour.
Fort Save 3 (Pre-Roll) 23: 16 + 8 = 24 [Save] -2 Str, and -1 Con for 1
hour. (DC = 21)
Fort Save 4 (Pre-Roll) 24: 02 + 8 = 10 [Fail] -4 Str, and -2 Con for
1 hour.
Total Strength loss = 14 points [18 Base, New Total = 4] Selmer falls
down, suddenly overburdened by his equipment
(Light load = 6 lbs * Moderate Load = 13 lbs * Max load = 20 lbs)
Total Con loss = 7 points [16 Base, new Total = 9. Lose 20 hp until
Con is restored]
The Bear continues to try and attack Tarrik.
25: 06 + 5 Base + 5 Dex = 16
~Payme~
Noting that the bear ignores Selmer's attack, I cast one of the few
non-melee spells that I have:
Magic Missile 1d4 (2) +1 = 3 hp x 3 missiles = 9 damage.
--
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If a Player posts that they attack 4 times and the totals do hit,
then I have to give the results for each successful hit.
Now, if you want to say: "My guy is not so dumb as to keep
hitting after the first punch and he losses STR and CON, and
he would stop." Then I can allow that only the first hit takes
affect.
It's one of the drawbacks with PBP Gaming.
Ok, so figure out how much STR, CON & HP you have,
and continue from there. (I can do it, but not right now.)
One item stands out to Tarrik:
Skill Check: Knowledge: (Nature) DC 25.
> If it has changed then I will go around this thing as it is impossible for
> it too hit me. (AC 25+4 Mobility+1 Dodge= 30 AC vs AoOs) and take a peek in
> the chest.
AC 24 (10 + 3 Dex 6 Natural 5 Wis) + 2 Partial Defensive +1 Dodge =
27.
[You cannot move during Full Defensive, which grants +4 to AC]
Movement does provoke an attack of opportunity. Mobility makes AC 31.
The Bear try to attack Tarrik. 26: 04 + 5 Base + 5 Dex = touch attack
vs AC 25
The item is a Masterworked Silver/Steel Sickle.
Something that can be used to gather Sacred Mistletoe.
However, the re-enforced hand upon the blade suggests it is used for
combat.
Upon reflection, Seven recalls the words of the warning:
"Warning to those that Dare, Beware the Bear,
but avoid the Fair, Tread with care."
Looking around the room, you can see two other exits:
One is straight as an arrow, it's walls smooth as glass.
Two is rough-hewn, as if torn out by a large clawed creature.
And 1+2= ?......
(OoC - Blue: You really need to put more thought into what you want to
have your Character do. I can allow a wide range of things, both
allowable by the Rules and, if it makes sense, Outside them; BUT you
must still post as much as possible into HOW your at least makes the
attempt. If you are not sure what Feats or Skills + D20 Roll you need
to use, leave that part out and put as much of everything else that
you can.
Also, you ALL really need to work on Teamwork with the rest of the
Group. The Half-Ogre being the exception, since he's not all that
friendly to begin with.
But, I believe that if more people in the Group started showing that
they actually cared about Payme, he could change enough to become a
friend, and not a Mercenary. Just saying.)
I decide to sacrifice one of my daily spells, channeling it through my
Battle Axe.
I strike at the spell-bear Pre-Roll 27: 20 + 4 Class + 7 Str + 2 magic
(33 Total)
Spell-Bear is immune to Critical Hits.
Dealing 1d8 (4) + 9 Str [two handed strike] + 2 magic
(15 sub-Total) + 1D8 (4) + 5 = Total of 24
GHOST TOUCHED Battle Axe means that DR 5 [gaseous] is not applied.
This does cause the Spell Bear to spread Gas over Payme.
Fortitude Save Pre-Roll 28: 08 + 9 = 17 Failed. -4 Str, and -2 Con for
1 hour.
Payme loses 25 Hp until his Con is returned to "normal".