Hello guys I'm new here in this forum. I just started to use the Starcraft 2 Editor 2 days ago, so I decided to join here to gather some knowledge.This may not be the right place to post my question. but anyway here it is. How can I play custom map that I downloaded here? And where should I put them in the Starcraft 2 directory or which folder?
Welcome to mapster! To play downloaded maps you just need to open them in the editor and click "Test Document", it is the green SC2 icon at the end of the menu bar. In case the map uses a mod file place the mod in your SC2 installation folder /mods.
If it's just a mapfile, then you can place it anywhere on your computer. However, a modfile must be inside the "Starcraft II/Mods" folder, and if there are several maps which load automatically after one has ended (campaign), then they also must be placed inside the Maps folder as instructed.
When I go to the custom games tab, the game freezes before any lobbies can load up. The mouse still moves but all game interface shuts down, cannot even bring task manager over the game i have to restart my computer.
Many other players in general chat are experiencing the same problem, I did not see this posted here so I wanted to make sure Blizzard was aware so the problem could be resolved.
Yup, everything else works, soon as i click custom games starcraft freezes up everything.
Scanned the can for repairs, triple checked update etc etc. Custom games is broken.
A big f to the cry baby that did this.
I thought I'd be sneaky and try getting the custom achievements playing "the fastest map possible". Just beat 7 insane AIs in FFA, but didn't get the "Insane FFA" achievement... why not? Does it have to be done on a Blizzard map?
I believe that it does have to be a blizzard sponsored map. Easiest way to get it in this case is to play on Lava Flow as terran. As soon as the game starts, load your scvs into your command center and fly to one of the islands. Get an engineering bay pretty soon, and start to pump out turrents along the edges, and go strait to battle cruisers. Soon there will only be one AI left, and you should have close to 20 cruisers, so you should be able to steamroll.
I developed my own way to do this. First I tried using just one base on abyss and walling off with loads of tanks and turrets but I always ran out of money repairing my tanks. So next I tried walling off at the wide choke after the natural. Just build 2 bunkers and rax there and then build 3 planetary fortresses to seal the choke ASAP. Build a bunch of tanks and turrets and no one can get in. The AIs will pretty much destroy each other and then you can just build a nice air force and destroy whats left. Took me about an hour but this method should work faster than that as I played very timidly.
I hadn't touched SC2 since early 2012, so maybe this happened a while ago, but did they remove the option to run custom maps through single player mode*? You definitely could before, but I'm not seeing that option on the new (to me) interface.
@bbalpert: I believe it's in the custom games tab or you might in the versus A.I. in the matchmaking tab. There is no save/loading, but you can pause whenever. It kind of sucks, but for me, it's not a big deal.
What do you mean by "single player mode"? If you mean against an AI or no one else, just enter "custom games", choose "create game" on the map you want and don't open it up to the public. If you mean offline, then you must have already downloaded the map previously, but the method should be the same. You can also right click on a map and choose "create offline game" but I don't actually see how that's different to "create game".
@mrpandaman: Alright thanks, I just wasn't sure if I was missing something. Overall, the saving is not too a big deal, but there are some kinds of maps where it is kind of a bummer. Specifically RPG maps and Impossible Scenario maps, where you need basically perfect micro or you're boned.
@bbalpert: If you look in the Arcade tab, some maps do have those RPG and those scenario that you can play after you've downloaded them in the custom games tab if I'm also not mistaken there as well. Again, I'm not sure about those since I don't type of maps that often.
The Arcade interface is pretty neat looking, and the "pick up from here" function for replays is a really great feature, but it is NOT a replacement for the simple "click on the map that you want to play and go" interface. The hell, Blizzard?
There are about hundred of custom maps in the Starcraft 2 Arcade Mode. Many of these maps that people made might not have been played, since everyone are always playing the same custom game maps. Never hurts to give new custom maps a chance. After digging around and trying out many different custom maps, I found 10 custom maps that I enjoy playing which I believe you should try at least once.
Enjoy playing Starcraft with different unit types? Then how about playing a game of Starcraft with only one unit type? In Monobattles, players start off by selecting one unit that they will build throughout the whole game. Then battle it out with the enemy, who also only select their own single unit. This leads to chaotic and interesting matches, where conventional builds will no longer work, when your task is to build a single unit throughout the whole game.
Can you trust someone else to micro or macro for you? In Micro Macro, four players are pitted against each other in a normal game of Starcraft, but with a twist! One person takes on the role of micro, while the other player takes on the role of Macro. In order to win, both players need to work together. This is fun and also good practice for regular Starcraft 2 games, as it allows players to work on improving their macro and micro skills.
The idea for Nexus wars is simple, like any other tug of war game. You must build units to destroy the enemy Nexus to win. There are many different methods a person could use to reach victory. Each player is given one defensive nuke to use and a worker that allows them to build from three different races. This makes Nexus Wars a quick and simple addicting custom game.
Two Kobold tribes are fighting for control over the land. Players will play the role of a Kobold. As they try to survive the hash life. Whoever tribe is the last one standing is the victorious. What makes Kobold tribe so addicting is the survival aspect, since player needs to explore around for resources to build their own village and also be aware of their own Kobold health and condition. The moment you are not paying attention to the condition of your Kobold, nature might just end up claiming the life of your Kobold.
There are many custom games in the Starcraft 2 Acrade, which I have yet to explore. But these are my favorite types of games to play with friends or alone. There are always new and interesting custom games being added to the arcade. Finding a good one is always hard, but it never hurts to give these custom game maps a try.
Below is my most ambitious custom map for Starcraft, Dark Sun (no relation to the D&D campaign). It took over 6 months to create. As with other custom maps, I had a group of friends as well as many random players play-test it with me throughout the entire process. I used the largest map size available and maxed out on locations, doodads and strings. I Made constant use of scripted events and special effects. I created an original story and had fun making up the names for all of the characters and units. I filled several notebooks and folders with pages of ideas and bug reports. Looking back I made countless terrible design decisions but it was a great learning experience.
We are aware that some players have encountered this error while creating or joining a custom lobby in Starcraft II.
We are currently investigating the issue and there are no known workarounds at the moment.
Customer Support cannot help with this. We apologize for any inconvenience caused.
You will be introduced to a new faction with custom units, voices, animations, and abilities. You will meet several powerful heroes whose names never made it into the history books. At least not the ones published by the UED many years later.
This 18 mission single-player campaign will give you 14-16 hours of gameplay, more than 4 hours of voice overs, a custom soundtrack, and is the definitive prequel that answers many questions about why the UED truly went to the Koprulu Sector.
About This Campaign
UED: First Light is fan created using assets owned by Blizzard Entertainment as well as custom assets owned by or licensed for synchronization use to NexusCore Games a.k.a. The Oracle or E.S. Clarke. NexusCore Games is not affiliated with, endorsed by, or sponsored by Blizzard Entertainment.
StarCraft: Brood War
1998 Blizzard Entertainment, Inc. All rights reserved. StarCraft, Brood War and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.
I hope you enjoyed Valve's Left 4 Dead because if you did not, chances are you might not like this one. Which would be a shame because this re-imagining of everyone's favorite co-operative zombie FPS is kind of rad. In Left 2 Die, which was incidentally built out of Starcraft II's Outbreak mission, players are required to protect a terran base from the slow, inexorable onslaught of what passes for zombies in this environment. Naturally, given that this is indeed a nod in a certain game's direction, "special" infected abound. Kaboombers, hunterlings, chokers, spotters and stanks are all hazards players will need to contend with. Along the way, they're also going to need to manage the ebb and flow of the day/night cycle, bring down infested architecture and collect biomass from the bones of their enemies in order to finance handy-dandy, upgrade-y things.
93ddb68554