Persona 4 Golden Ps Vita ((BETTER)) Download

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Clorinda Manzer

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Jan 21, 2024, 3:00:14 AM1/21/24
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persona 4 golden ps vita download


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The design of Inaba is based on a town on the outskirts of Mount Fuji.[33] Its rural design was a source of conflict between Persona 4's developers, as "each staff member had their own image of a rural town", according to director Katsura Hashino. The entire staff went "location hunting" to determine Inaba's design.[32] Inaba does not represent "a country town that has tourist attractions", but rather a non-notable, "'nowhere' place". Hashino described the town as being "for better or for worse... a run-of-the-mill town".[33] Unlike other role-playing games, which may have large worlds for the player to explore, Persona 4 mostly takes place in Inaba. This reduced development costs, and enabled Atlus "to expand other portions of the game" in return. A central setting also allows players to "sympathize with the daily life that passes in the game". To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to "keep the game exciting".[31] The choice of Japanese mythical figures for the characters' Personas as opposed to the Graeco-Roman deities used in earlier games was directly inspired by the new setting.[36] The appearances of Personas were based on the characters' personalities. The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified. The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves.[37]

Still enjoying the hell out of this game, this game is a true gem, persona 4 was a bit overlooked in america back in the 08 but i think is getting the attention it deserves, i hope atlus can bring more persona games with high quality as always.

It's the poor representation that has truly soured my time with the game, however. P4G is rife with misogyny. Female characters exist almost always under a male gaze, their worth directly relating to their looks. They're almost constantly hit on, be it by their friends or even their creepy teachers. The two girls the hero befriends are heavily stereotyped between the quiet pretty one and the outspoken nerdy one - it's clear which is considered more desirable. That's made explicit when male friend Yosuke directly asks the player which girl he'd rather date, as if fancying at least one of them is inevitable. I chose neither and my character's courage increased: it does take courage to not fit societal norms, after all.

This sort of representation is not specific to P4G. Persona 5 featured two predatory older gay men who are sexually aggressive towards a minor. Its revised Royal version did make changes to this, which Atlus confirmed to IGN at the time. However, as Laura Dale detailed for Polygon, the revised scene still involves a lack of consent and remains uncomfortable. Atlus may be learning from past mistakes, but it's a slow process that leaves the inevitable Persona 6 with a lot to prove.

This re-release of 2008's excellent PlayStation 2 game takes place in modern-day Japan. The protagonist is a high school student from a big city whose parents have been sent away on business. They send him to live for a year with his uncle--a police investigator--and his young cousin in a small countryside town. Almost immediately upon the hero's arrival, strange things begin to happen in this otherwise dull little hamlet: a string of people turn up dead, and rumor spreads of a supernatural television broadcast that shows bizarre programming. The hero and a crew of his newfound classmates soon discover a horrible secret: there's a separate world within the televisions that twists human desires and hidden feelings in potentially lethal ways, and it's somehow tied to the serial killings. It's up to the group of friends to harness the supernatural power of personas, put a stop to the sinister killing spree, and decipher the secrets behind the TV world.

The contemporary, real-world-inspired setting of Persona 4 is already an excellent conceit in the heavily fantasy- and sci-fi-driven world of RPGs. But it's far from the only element that sets the game apart from the crop. Unlike most RPGs, Persona 4 operates on something of a time limit. From the day you arrive in the country village of Inaba until the day the school year ends, you advance through the game on a calendar. Dates and deadlines are very important; not only do you have important events in school and in your personal life to deal with, but you also discover that the serial killings follow a specific time pattern. You need to explore and rescue potential victims from the TV world before they are killed--a task that usually takes several days to complete.

Some choices can even offer multiple benefits. By far the most lucrative are the connections with non-player characters, called "social links." By forming friendships and support networks with various characters, you create powerful personas to use during combat. (Some social links, such as those with your party members, also offer additional combat benefits and skills.) Thus, choosing how to spend your limited time each day becomes an additional challenge with its own risks and rewards. If you feel indecisive, an in-game feature lets you connect to an online database to see how other players chose to spend that day.

The concept of "personas"--supernatural representations of one's projected self--comes into play during combat. Personas come with a set of strengths, weaknesses, and combat skills, which can change and evolve as the personas level up. While your party members each have a set persona throughout the game, your lead character has the unique ability to transform into many different personas during combat. This allows for additional combat strategy, giving you a way to select personas ideal for exploiting enemy weaknesses while also working to protect your own party. The main character's personas also gain experience and level up independently of his base level, usually being equal to or lower than his own.

Since eventually personas learn all of the skills they possibly can and taper off in stat growth, you need to explore the system of fusing personas to form new, more-powerful personas in combat. This allows skills from the personas used in the fusion to be passed along, and some well-planned skill inheritance combinations can result in a potent new combat persona. Social links also boost created personas with additional experience bonuses, allowing you to create much higher-level personas typically beyond your reach. Skillfully creating a persona array to use in battle can often mean the difference between victory and defeat.

These various elements improve an already-fantastic RPG experience. But what makes Persona 4 Golden an even more impressive package is how much extra content has been packed into the game over its original release. For starters, creating new personas via fusion is much easier, because the game lets you pick skills to transfer (rather than randomly transferring skills). You can also give personas specific abilities through the use of rare items called "skill cards"--a callback to some of the earlier Persona games.

Indeed, these are some outstanding characters. From stern detective Dojima and his adorable daughter Nanako, to classmates Chie the tomboy and Kanji the kind-hearted delinquent, Persona 4 is bursting at the seams with relatable and highly entertaining personalities. And you can get to know most of them through the game's social link system, which has you hanging out with your potential pals in order to deepen your bonds with them.

If you've played Persona 5, you'll already know that stronger bonds means stronger persona creation. These manifestations of your inner self will serve you in battle against the aforementioned shadows, and they act as the link between the game's dungeon crawling action, and the day-to-day high school socialising. It's the same excellent design that's been carrying Persona as a series for over a decade now, and it's especially well balanced, and meaningfully implemented, in Persona 4.

As always, the process of fusing stronger and stronger personas quickly becomes addictive. Meanwhile, you're meeting interesting new people, delving into increasingly dangerous dungeons, and powering up your party with experience points and equipment. Persona 4 takes a few hours to really get going, but once it does, you'll struggle to drag yourself away from its excellent gameplay loop.

Namely, the device's positioning as primarily a "remote play dedicated device" and the exclusion of PlayStation Plus Premium cloud gaming compatibility drastically shrinks the number of reasons people should pick the device up. Cloud gaming and devices built around it have been around long enough to show that an inclusive approach to the number of services, games, and kinds of game streaming available is vital to success, and for a $200 handheld, PlayStation Portal seems like it's excluding way too much.
Narrowing its appeal
Remote play differs from what's more ubiquitously referred to as cloud gaming players are running the games on their own consoles rather than a third-party console or server. Still, it's a form of streaming games over a Wi-Fi connection, typically through an app on a phone or device like the Logitech G Cloud Gaming Handheld. That means you'll have to stick around your own home to use the PlayStation Portal, and its game library is limited to whatever the user owns on the console. That's limiting (it's like if Steam Deck only ran Steam Link) but does have some use cases. Still, it doesn't necessarily feel like it warrants a dedicated $200 device over a phone and a nice mobile controller like the Razer Kishi V2 or Backbone One - PlayStation Edition; haptic feedback and adaptive triggers only go so far.

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