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Clorinda Manzer

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Jan 17, 2024, 11:00:55 PM1/17/24
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Dit is extra inhoud voor Viscera Cleanup Detail, maar bevat niet het basisspel.Naar Viscera Cleanup Detail - Soundtrack luisterenSoundtrack downloadenCommunityhub weergeven var StoreDefaults = "PartnerEventStore":["gid":"3717217413232877834","clan_steamid":"103582791435381218","event_name":"Bob Plushie Now Available!","event_type":28,"appid":246900,"server_address":"","server_password":"","rtime32_start_time":1697822220,"rtime32_end_time":1697825820,"comment_count":0,"creator_steamid":"76561198116842385","last_update_steamid":"76561198116842385","event_notes":"see announcement body","jsondata":"\"localized_subtitle\":[\"Also, some responses to your burning questions\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"b220c2cd514dffe034e7bc9613db37309d86e958.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"5fc1770423368723c6716a69ced2584ff5333396.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_logo\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]","announcement_body":"gid":"3717217413232877835","clanid":"5859810","posterid":"76561198116842385","headline":"Bob Plushie Now Available!","posttime":1697822266,"updatetime":1697822266,"body":"Greetings all!\n\nAs we work our way towards a showcase of what we've been up to with VCD and UE4, we wanted to take the time to give you guys another little bit of physical VCD merch you can decorate your headquarters with!\n\nTo that end, we come with some exciting news from the custodial underground.\nOne of our number has begun producing Limited Edition Bob plushies in clear contradiction of Aerospace Sanitation mandates!\n\nIf you wish to show your support for Bob and the 'cause', then be sure to do your part and head on over to [url=https:\/\/www.makeship.com\/products\/bob-the-janitor-plush]Makeship[\/url] to order yours!\n\nIf the campaign is fully funded, you'll then be receiving your very own plush Bob in no time!\nIt's on sale now for $29.99, and runs until November 9th.\n\nAerospace Sanitation cannot be allowed to intervene. Let Bob be remembered!\n\nHe comes with his very own detachable mop, and a little belt and brush!\nNot to mention a whole lot of blood; He's seen some things...\n[img]STEAM_CLAN_IMAGE\/5859810\/830f57995c6f51c489f21f25e1ccc84fd65148a0.png[\/img]\n\nHe's sure to cause quite the stir no matter what part of your house he ends up in!\n[i]Just, keep an eye on him. We don't know if he can be trusted.[\/i]\n\n\n[h1]Questions? We have answers![\/h1]\n\nNow, on to some of the questions you guys have regarding VCD's future plans:\n[list]\n[*][u]So what happens to the port \/ newer version?[\/u]\n\nThis is a tricky one. Given the workload required just to get a base version of VCD operating on UE4, making a full sequel instead makes more sense, as then at least we're making something new, which we'd love to do!\nHowever we also don't like the way the existing VCD is held back by the problems it has, and the aging nature of UE3. We'd hoped to future-proof it on UE4. So at this point the two are progressing side by side, sharing the same improvements, but a 1:1 port seems unlikely, given the mechanics will not be the same between the two.\n\nAs I see it, there are 4 options, all of which have their pros and cons.\n[olist]\n[*]Keep VCD as we know it, it stays on UE3 and we focus on using the UE4 platform solely for a sequel.\n[*]Integrate the legacy levels into the sequel; easiest and most likely to regularly benefit from updates. But it's hard to avoid the package and pricing issues.\n[*]Separate out the Legacy content into a branch of the UE4 base and make it a different item on Steam. A bit more work, trickier to maintain, but it's its own thing, clear as day. Also it won't necessarily have all the previous mechanics, or in the same way, as it's using the ever-developing code of the UE4 base, which will be leaner, at least to start with.\nA \"VCD - Remastered\" if you will...\n[*]Separate out the Legacy content into a split off version of the UE4 base, and restore all existing content and mechanics. Considerably more work, but you get exactly what you're paying for. VCD as you know it, but on UE4. Its separated nature makes it much harder to maintain, because it's two separate projects being changed in parallel, with different mechanics and code.\n[\/olist]\nWe're leaning toward option [b]3[\/b], as it's the most robust compromise, and most reliable way to get the Legacy levels updated, plus it will benefit from some general improvements to mechanics.\nAlso, it allows us to work out better pricing for existing owners of VCD.\nLikewise, it has room for incorporating changes and mechanics the sequel may not use, but gradually and only as needed.\nIn this way, it's similar to the old split between core VCD and Santa's Rampage \/ Shadow Warrior standalones.\n\n[*][u]Will the updated version need to be purchased again? In addition to a sequel?[\/u]\n\nYes, because it's an extra investment in time and resources to produce, much like most remasters \/ ports, and has inherent worth as its own thing.\nHowever, we do plan to at the very least reduce the price for existing owners.\n\n[*][u]Will the change from UE4 to UE5 be a separate game?[\/u]\n\nNo, it'll likely just be an update. It seems relatively easy to upgrade from UE4 to UE5, so I don't anticipate any huge hurdles. Of course, one never can be too sure...\nFor now, we're just trying to get the foundations further developed.\n\n[*][u]Will the new game have improved physics with less freaking out? Especially in multiplayer?[\/u]\n\nYes, we're definitely doing what we can to improve this. It's a high priority. That being said, physics system are notoriously hard to stabilize, and we are trying to leave some wierdness and quirks in, so striking a balance will be difficult. We don't want any game-breaking madness though. It's an ongoing focus to improve this.\n\n[*][u]Will picking up bullets one by one be fixed? I hated that....[\/u]\n\nActually yes, that's always been a bit awful we felt. We have ideas on addressing this and similarly rote mechanics, without compromising the somewhat relaxing nature of VCD.\nThe general thinking is: [b]More clear and concise variety, less leaning on the same generic mechanics.[\/b]\n\n[*][u]Is there a story progression, similar to games like power wash sim? Are we getting a rpg-like system with upgrades. Etc?[\/u]\n\nThe sequel(as we see it) remains VCD, however there are significant changes that we feel will greatly improve on the weak-points that the original had.\nWe plan to give you guys a full run down of our vision once we have the showcase version together.\nit will hopefully demonstrate(at least some) new ideas and serve as a springboard for discussion. We'd like to involve the community in shaping the future of VCD, as we attempt to craft a more well-rounded experience.\n[\/list]\n\nAnd that's it for now, folks.\nWe'll have more to show as we put all the pieces together in a showcase, but I hope that answers some of your concerns.","commentcount":69,"tags":["mod_reviewed","ModAct_1400956464_1697822544_0"],"language":0,"hidden":0,"forum_topic_id":"3882724699531889195","event_gid":"3717217413232877834","voteupcount":566,"votedowncount":16,"ban_check_result":0,"banned":0,"published":1,"hidden":0,"rtime32_visibility_start":0,"rtime32_visibility_end":0,"broadcaster_accountid":0,"follower_count":0,"ignore_count":0,"forum_topic_id":"3882724699531889195","rtime32_last_modified":1703878701,"news_post_gid":"0","rtime_mod_reviewed":1697822545,"featured_app_tagid":0,"referenced_appids":[],"build_id":0,"build_branch":"","votes_up":566,"votes_down":16,"comment_type":"ForumTopic","gidfeature":"1635292137553560888","gidfeature2":"3882724699531889195","gid":"3747615443051203364","clan_steamid":"103582791435381218","event_name":"Progress Update; UE4 Showcase & Revelations!","event_type":28,"appid":246900,"server_address":"","server_password":"","rtime32_start_time":1696666560,"rtime32_end_time":1696666680,"comment_count":0,"creator_steamid":"76561198116842385","last_update_steamid":"76561198116842385","event_notes":"see announcement body","jsondata":"\"localized_subtitle\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_summary\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_title_image\":[\"3abaea17f6525639be099f3cc906c9194bc6801d.jpg\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_capsule_image\":[\"5ac013b233b877ba46ef0f7b1f0667b3ff012b11.png\",null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"bSaleEnabled\":false,\"sale_show_creator\":false,\"sale_sections\":[],\"sale_browsemore_text\":\"\",\"sale_browsemore_url\":\"\",\"sale_browsemore_color\":\"\",\"sale_browsemore_bgcolor\":\"\",\"localized_sale_header\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_overlay\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_product_mobile_banner\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_sale_logo\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"sale_font\":\"\",\"sale_background_color\":\"\",\"sale_header_offset\":150,\"referenced_appids\":[],\"bBroadcastEnabled\":false,\"broadcastChatSetting\":\"hide\",\"default_broadcast_title\":\"#Broadcast_default_title_dev\",\"localized_broadcast_title\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_left_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"localized_broadcast_right_image\":[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],\"broadcast_whitelist\":[],\"bScheduleEnabled\":false,\"scheduleEntries\":[]","announcement_body":"gid":"3747615443051203365","clanid":"5859810","posterid":"76561198116842385","headline":"Progress Update; UE4 Showcase & Revelations!","posttime":1696666600,"updatetime":1696666600,"body":"Greetings custodial crusaders! \u02d0vcdjanitor\u02d0\n\nWe thought we'd take some time to give you an exciting update on how things are progressing with VCD's UE4\/5 future, lift the curtain of secrecy somewhat, and reveal something new!\n\nProgress has been consistent, but we're still climbing a mountain.\nAt present we have incorporated most of the fundamental mechanics(and while they are still rough drafts), they are largely just lacking a nice shiny coat of content to dress up their appearance.\n\nThis includes:\n[list]\n[*]Tools (Bins, Buckets, Mop, Broom, Welder, Shovel)\n[*]Decals(Blood Splats, bullet holes, etc)\n[*]Sounds(So many missing sounds... it's very quiet)\n[*]Camera movements\n[*]Networking\n[*]Physics Objects\n[*]Basically everything else...[\/list]\nThat process will be relatively quick, so we've not yet given it a huge amount of attention.\nOne needs a solid skeleton before you can give it flesh.\n\nThe latest major change to the fundamentals is that we've tackled one of the biggest hurdles for the User Interface; a generative system for creating Options and Rules menus.\nThis, while not strictly necessary for the main game, is important in both modding and making it easy for us to add to the growing list of system settings as we go.\n\nIt is finally working now and can begin to be used, so the rest of the UI for the game will be much quicker to develop. That being said, it's still basic at this point and needs many things, not least of which is a style change!\n\n[img]STEAM_CLAN_IMAGE\/5859810\/9d6dea26f596866390569907931463ac4d124c24.png[\/img]\n\n[h1]That can't be it...[\/h1]\n[i]It's been months! Surely you've been doing more than that, you lazy bugger.[\/i]\n\nFunny you should ask, because yes!\nAs it turns out we have actually been very busy with another side of this project, and that is entirely new stuff. It has taken most of our time, so it's doing well.\n\nWe're at present working on something big to showcase to you guys, but like with anything big, it takes time. We need to create [i]quite[\/i] a few new systems and content.\n\n[i]\"But why?\"[\/i] I hear you ask. Well to develop a concise package we can fully capture our intent with.\n\n[i]\"What are you on about? That didn't help at all!\"[\/i]\nFair enough. Truth is, we're mashing together a lot of new design ideas, mechanics, content, and plans for a hypothetical VCD Sequel and then using that as a demo that you, our noble janitors can judge.\nThe purpose of which is to try and capture our vision going forwards, and readjust based on your feedback.\n\n[i]\"Wait, does that mean...?\"[\/i]\nYes, it means we're committed to making VCD on UE4\/5, and that we're generally testing out the overall shape of what a sequel would look like. We already have a well-developed vision of what that looks like in our own minds, but the final demo will be its proving ground.\n\n[i]\"So it's a sequel, right?\"[\/i]\nHush now, young Padawan.\n\nAs a taste of what's to come, we can now show you a little of what we've been up to on that front.\nThis is all of course subject to change, and the content is not final, but it's definitely on its way.\n\n[img]STEAM_CLAN_IMAGE\/5859810\/6de8d31b021412b32c358f14bc3313d6edcd6920.png[\/img]\n[img]STEAM_CLAN_IMAGE\/5859810\/04bec30b7e84c499c06f3d696d4ce072fe58127b.png[\/img]\n\n[h1]That's a lot to take in, anything else?[\/h1]\n\nWhy yes, there is!\nAs mentioned previously, we were looking into rolling out a new plushie with the folks over at Makeship.\nSoon you'll be able to get your gloved hands on it!\n\n[img]STEAM_CLAN_IMAGE\/5859810\/f82364545e5533c3defd2fd7420c06b2f91f89da.png[\/img]\nThe Administration over at Aerospace Sanitation have already begun using the poor fellow as a dartboard!\nFor some reason they seem to have a deep hatred toward this one in particular...\n\nWe however, are very pleased with how it turned out, so keep your eyes peeled for a couple more announcements coming soon.\n\nAnd that's it for now, everyone. We're very much looking forward to having a fleshed out package to put into your hands, and to do a full rundown of our plans and design once we have a demo ready!\nUntil then, keep cleaning and scrubbing, and burning and finding ways to impress\/harass your corporate overlords.","commentcount":143,"tags":["mod_reviewed","ModAct_487888941_1696667924_0"],"language":0,"hidden":0,"forum_topic_id":"3883849331787052367","event_gid":"3747615443051203364","voteupcount":1600,"votedowncount":8,"ban_check_result":0,"banned":0,"published":1,"hidden":0,"rtime32_visibility_start":0,"rtime32_visibility_end":0,"broadcaster_accountid":0,"follower_count":0,"ignore_count":0,"forum_topic_id":"3883849331787052367","rtime32_last_modified":1704013716,"news_post_gid":"0","rtime_mod_reviewed":1696667925,"featured_app_tagid":0,"referenced_appids":[],"build_id":0,"build_branch":"","votes_up":1600,"votes_down":8,"comment_type":"ForumTopic","gidfeature":"1635292137553560888","gidfeature2":"3883849331787052367"],"EventWebRowEmbed":"bPreLoaded":true,"announcementGIDList":["3717217413232877835","3747615443051203365"],"last_update_event":[];Over deze contentThe Viscera Cleanup Detail Soundtrack includes all the music from the in-game 'Big Banger' radio device. Unlike in-game however, the Soundtrack here is in stereo format! What a concept!
Music from Viscera Cleanup Detail, House of Horror, The Vulcan Affair and Santa's Rampage are included. All songs are in 320kbps MP3 format.
All files will be stored under: "..steamapps/common/Viscera/Soundtrack"Tracklist

  • 01: Jungle Jazz - Bongo in the Congo
  • 02: The Escalator Crew - Squeaky Clean
  • 03: Biohazardous Waste Leak - Goo
  • 04: The Zoologists - Monkeyfire
  • 05: Dirty Razors - Shrieker
  • 06: Red Pill - Spaced Out
  • 07: Cobbled Hoppers - Polka 2180
  • 08: Strung Out Orchestra - The Ballad of Rick Rodney; Space-Pirate
  • 09: Skunks in the Machine - Chemical Roach
  • 10: Zero Boy - Karoshi Ghost
  • 11: Janitor Nation - Cleanup Menu
  • 12: Janitor Nation - Darkwash
  • 13: Wormhole - Boom!
  • 14: The Catalyst vs Cosmic Voodoo - PowahPlant
  • 15: Syzygy Twins - Neutronium Sandwich
  • S01: Santa's Ruin - Workshop Cleanup

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