How the heck do I kill that darn keymapper? I have spent two friggin' hours just trying to send CTRL+F1 into the damn game and nothing I do works. I have deleted the binding for keypad enter and bound it to F1, then pressed control and the enter key and nothing! I have tried binding both F1 and control to the keypad enter button and no go. I cannot believe how difficult it has been just to press a combination of keys? Why the HECK is the keymapper set to such a common key combination? Why not CTRL+ALT+F1 or something else that would be rare? I cannot progress through a game I am playing because I cannot use the dang keyboard!
Sorry if this seems brash but two hours just trying to send a keystroke sequence that a ton of my old games use for various things seems excessive. The keymapper is very clunky. I cannot simply select the keys I want to send into the virtual environment and bind it to a key. Instead I have to struggle to figure out how to bind things to a key that doesn't work anyway.
its change the use of mod1 assignment into the "App/Menu" key, the key which located on Left of Right-Ctrl on sane keyboard.
Therefore instead of pressing Ctrl+F1 that might be needed for games,
you will have to press Menu+F1 to access the keymapper (assuming the line key keymapper config was still: hand_mapper "key 282 mod1"),
then adjust other "hand_???" function accordingly to use mod1 instead of "Ctrl" or "Alt" binded mod#.
Good idea, Joey. I am actually debating writing a normal keymapper for my front-end that will allow a user to select a key, then assign key-presses to it, then write that data into the mapper file. Much easier than the one built-in. Still, the menu key would be perfect and I wonder why it isn't used by default. Heck, did we even have menu keys back in the days of DOS?
I am actually debating writing a normal keymapper for my front-end that will allow a user to select a key, then assign key-presses to it, then write that data into the mapper file. Much easier than the one built-in.
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