true, also on a darker note, it could be possible for them to improve mb to play nicer with max, and maya, and infact somehow take aspects of mb, and put them in both. and perhaps make the support for how zb handles things less important to them or even disregard or misimplement to force people to use their app and snuff our zb. A little on the conspiracy theorists side I know. But ponder that over your next cup of coffee.
Charlesworth agrees: I started out on Mass Effect using ZBrush and struggled at first with its quirks, eventually becoming comfortable with its working environment. When I first had the opportunity to beta test Mudbox, I have to say I jumped at the chance. I had never really been satisfied with the way in which ZBrush forced me to work. Mudbox feels like much more of an extension of the other tools in my pipeline than ZBrush. It has the same 3D laws and logic that apply when Im using Maya and the same 2D functionality that I enjoy from Photoshop. Smooth shaded sculpting and a perspective camera were also welcome additions.
I understand your position and respect your opinion. I hope you do not misunderstand me for everything I'll say.
We all know that 3d-Coat is fantastic, a unique program that has great qualities, just as there are flaws. This is normal in all programs, including ZBrush in relation to the interface or something else.
No one is making comments that are not constructive.
But you're acting completely passionate about 3d-Coat, to the point that you do not want to see or not accept that there are some things that are not good about how 3d-Coat works.
If you listen to the opinions of all the people in the 3d world, you would go crazy, because the great majority would say that ZBrush is the number one program of any production, that ZBrush is practically perfect and many other opinions. Imagine when you heard what these people would say about the 3d-coat.
Just because I love 3D-Coat, because I know of the capability of 3d-Coat and because I can not understand that 3d-Coat is seen just as a program that complements the work done by ZBrush, I created the topic to help , give my opinion and register comments from other artists on how they feel about the 3d-Coat workflow and if possible give suggestions to improve the program. So if there were concrete reasons why such changes would improve 3D-Coat, Andrew could reflect, see if it really made any difference and make decisions.
Honestly, All the things I've said and demonstrated about a free workflow would make 3d-Coat much better.
You can use only a single mesh that could be altered and manipulated directly by all Rooms without any problems using all the tools and features of all the Rooms of the program to your advantage in this unique mesh. Is bad?
You have other types of methods that could help you in some project with the use of quads with subdivisions. Is bad?
With this unique mesh the possibility of important functionalities to be implemented in 3D-Coat. Is bad?
You would not be forced to use a feature or tool you did not like. But they would be there for you whenever you wanted.
If you could choose between the current operation of 3D-Coat or the operation of a single mesh that can be worked by all Rooms (any tool), in which you could do any type of technique (including having mesh UVs) such as modeling , sculpt, paint, texture maps and etc ... all this in this same mesh.
In all honesty, please answer me, would you choose which of the 2 operations to do your job?
I understand you want to defend 3D-Coat. But, I think you exaggerated things.
You say that the Conform functionality between the retopo mesh and the High-Res mesh is a good workflow and that has practically no problems, there you are already exaggerating.
I understand that this functionality is useful and smart, but can you dispute Conform with a unique mesh that you could change and manipulate directly?
Do you think it's normal for 3D-Coat to have practically a different kind of mesh for each Room?
How often will you have to teach or explain to users why a mesh appears in a particular Room and is not present in the other Rooms?
Is the communication between the Rooms fluent?
In my opinion, a single mesh would solve thousands of problems within 3D-Coat and the workflow would become much simpler, easier, intuitive, unified and better.
The only thing I hope is that all of us together can make 3d-coat better!
There are pipelines that don't exist yet in other applications that 3D Coat is capable of with some changes. These are the kinds of paradigm shifts that need to happen in order to really be a disruptive force.
I quickly did a small project of a face on Blender: Dynamic Tessellation + Multi-Resolution.
My goal was to demonstrate to you the benefits we would have if 3D-Coat had only a single mesh for all Rooms.
My concern was to mix techniques simulating the Rooms of the 3D-Coat. In this project I did not worry about the workflow and I did not worry about the look of the face because I know it is bad, but I did worry about the ease of techniques, control and maintenance of the project.
I could use different types of workflow and I have enough knowledge for this, but my biggest focus was on the freedom I had during the creative process. But if it was a real workflow, I would have the chance to do anything in my favor as well.
Many things I have done in this demonstration, I have notion, that were forced and exaggerated, but it is to show the potentiality of things.
Within this context eye movement analysis indicates a learning process that is dependent upon a consistent visual flow. Purposely connecting the title, visual element and information text of a learning object may best reinforce learning. By doing this the course designer/instructor becomes a sort of cognitive guide either focusing or not-focusing learning via the meaning structure of the various learning object elements. In our case we want to use visual elements to support performance and achievement of learning tasks.
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