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Jul 12, 2024, 8:42:21 AM7/12/24
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A lot of people have questions about the game. To avoid flooding the subreddit with easily answerable questions and to direct you to the people who can best answer your question, please read our FAQ (starcitizen.tools/FAQ) and use the stickied Q&A thread.

Star Citizen Mac Download


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Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is being led by director Chris Roberts. The game was announced via a private crowdfunding page in September 2012, and was later joined on October 18, 2012 by a successful Kickstarter campaign which drew in over US$2 million.[3] Pre-production of the game began in 2010, with production starting in 2011.

After the initial Kickstarter ended, Cloud Imperium Games continued to raise funds through the sale of ships and other in-game content, and is now noted for being the highest-funded crowdfunded video game and one of the highest-funded crowdfunding projects overall, having raised over US$500 million as of September 2022. Such methods of generating crowdfunded revenue have however led to criticisms and legal issues surrounding the project. In addition to crowdfunding, marketing is now also funded through external investment, having received US$63.25 million as of March 2020.

Squadron 42, a single-player game set in the same universe, was initially announced in the Kickstarter as an included campaign in Star Citizen, but is now intended to be a standalone product.

Squadron 42 is a story-based single-player game set in the Star Citizen fictional universe described by the developers as a "spiritual successor to Wing Commander".[32][33] It is being developed by the Foundry 42 studio under the supervision of Chris Roberts' brother Erin, who had already worked with him on the Wing Commander series and led the production and development of games like Privateer 2: The Darkening and Starlancer.[34][35][36] It was originally announced for release in 2014 during the Kickstarter campaign, but was delayed multiple times.[37][38] In mid-2019 CIG stated that a beta release was planned before the end of Q2 2020, then an estimated Q3 2020 on a now abandoned roadmap.[39][40][41] In December 2020 Chris Roberts announced there will be no official release date or gameplay footage at this time. "I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want".[42][43]

The developers state that the interactive storyline centers on an elite military unit and involves the player character enlisting in the United Empire of Earth Navy, taking part in a campaign that starts with a large space battle.[10][32] The player's actions will allow them to optionally achieve citizenship in the UEE and affect their status in the Star Citizen persistent universe, but neither of the two games has to be played in order to access the other.[44][35] In addition to space combat simulation and first-person shooter elements,[35] reported features include a conversation system that affects relationships with non-player pilots.[32][33] An optional co-operative mode was initially proposed in the Kickstarter, but later changed to be a separate mode added after release.[45] The game is planned to be released in multiple episodes, and according to the developers will be offering an estimated of 20 hours of gameplay for SQ42 Episode 1 with about 70 missions worth of gameplay, "Squadron 42 Episode Two: Behind Enemy Lines" and "Episode 3," will launch later.[36][46][47] The cast for Squadron 42 includes Gary Oldman, Mark Hamill, Gillian Anderson, Mark Strong, Liam Cunningham, Andy Serkis, John Rhys-Davies, Jack Huston, Eleanor Tomlinson, Harry Treadaway, Sophie Wu, Damson Idris, Eric Wareheim, Rhona Mitra, Henry Cavill, and Ben Mendelsohn amongst others.[48][49][50]

Pre-production of Star Citizen began in 2010[56] with production starting in 2011 using CryEngine 3.[57][58] Several contractors and outsourced development companies such as CGBot, Rmory, VoidAlpha and Behaviour Interactive were hired to build an early prototype of the game and concept art. The goal of the prototype was to gain outside investment, but following the success for the Double Fine Adventure Kickstarter campaign, Roberts decided to crowdfund the game instead. After hiring Ortwin Freyermuth, Ben Lesnick, and David Swofford, Cloud Imperium Games was formed with the intention of building the initial campaign.[59][60] Star Citizen was officially announced at GDC on October 10, 2012, during which the website they had built for the campaign crashed.[61] Following the GDC presentation, the company announced a Kickstarter campaign on October 18, 2012.[3]

In its initial debut on Kickstarter, Star Citizen was marketed as "everything that made Wing Commander and Privateer / Freelancer special." The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Microsoft Windows, Roberts stated that Linux support was a goal for the project after its official release.[62]

Star Marine was considered the "FPS module" for Star Citizen. The module was announced at PAX Australia 2014 with a projected release date in 2015.[74] The development of Star Marine was contracted out to the Colorado-based third-party studio IllFonic. Initially, the module was set to include features like teams starting within a ship and needing to fly to a space station to begin their engagements and much more EVA-based gameplay including the disabling of gravity during matches. However, close to being finished, CIG found that the assets that were built for the module weren't at the same scale as those built for the rest of the game.[75] By August 2015, the contract was terminated and development of Star Marine returned to an in-house team at Cloud Imperium Games.[76]

The developers of Star Citizen began crowdfunding in 2012, on their own website and Kickstarter.[3][103] Funding quickly surpassed initial target goals and subsequently additional stretch goals have been added to the funding campaign, most promising more or expanded content at release.[104][105][106]

The Live Service will be in a maintenance window starting on 2020-12-08 at 0400 UTC. We do not anticipate any major downtime with this maintenance but in some rare cases players may get disconnected from their active server.

First announced on October 12, 2012, Star Citizen started its life as a Kickstarter campaign with a successful $2 million funding drive. Unlike most traditional AAA titles that rely on a publisher, Star Citizen decided to rely almost exclusively on crowdfunding to support development, and a decade later is now the largest crowdfunded game in history, with more than $500 million dollars raised at the time of writing. But what inspired more than 4 million players to pledge hundreds of millions of dollars towards the development of a game that is still in an Alpha state after a decade?

This plugin enhances the Roberts Space Industries Hangar page.Icons by www.twitch.tv/mzhartz - thanks so much!It adds "Melt Value" and "Base Pledge" fields, updates the titles of pledges to reflect any upgrades, updates the ship thumbnails to reflect any upgrades, and enhances the filter to actually be useful/accurate.Additionally - all pages from your hangar are loaded at once.Firefox version is available here: -US/firefox/addon/star-citizen-hangar-xplorer/Opera version is available here: -citizen-hangar-xplorer/Source Code is available here: plugin runs automatically upon loading the page, but may take a few seconds to kick in, as it pre-loads ALL pages from your hangar.Donations accepted at:

However, there was no mention of a release window. "When we have the locked release date you will be first to know," Roberts said. "The polish phase can take some time." CIG stated players will "start to see a lot more things coming to Star Citizen," as well as progress on the game's persistence.

While the economy is far from tuned at this point, there is currently no barrier to players simply doing the work. You can grind from your starter ship to something fairly formidable over a weekend, and before any real balancing. Buying material and moving it from one place to another, acting as a courier to deliver packages, hunting pirates, or being a pirate yourself are all very viable paths to earning your own berth, though each comes with its own challenges and dangers. There are criminal ratings and bounties and a whole law system to deal with if you decide to try to screw other players or take on the piracy route.

It's been 11 long years since the unveiling of Squadron 42, Star Citizen's singleplayer campaign, seven years since developer Cloud Imperium Games broke Squadron 42 off into a standalone purchase, five years since Crytek took them to court for allegedly breaching their CryEngine license, three years since Crytek and Cloud Imperium settled that lawsuit, and three years since director Chris Roberts sought to justify the game's mammoth development time to Kickstarter backers, declaring that "it would be doing a huge disservice to everyone working really hard on the project and all of you that are looking forward to it to deliver something that isn't great." Well, all that waiting has finally paid off, as Squadron 42 is now officially... "feature-complete" and "into the polishing phase", meaning that the Wing Commander-inspired space sim is almost guaranteed to release before the death of our sun.

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