Setin 1992, in the fictional state of San Andreas (based primarily on California and Nevada), players control Carl "CJ" Johnson, a former leader of the Grove Street Families street gang. Drawn back to his home city of Los Santos following the murder of his mother, CJ finds his family and neighborhood threatened by rival gangs and corrupt police officers. Hoping to avert disaster, CJ embarks on a quest across San Andreas to rebuild the Grove Street Families and protect his loved ones.
This weapon was originally going to be a Glock 17, but for some reason Rockstar forgot to render it as such. However, the Glock 17 can be seen in numerous cut scenes. Instead, they left in the old M1911A1 render from Grand Theft Auto III and Vice City. Called the "9mm", it is used by all members of the San Andreas Law Enforcement community and by many criminals in-game. Unrealistically, this weapon carries 17 rounds in a magazine (like the Glock it was supposed to be), and isn't very powerful. When the player reaches the "Hitman" skill level, CJ can wield two of these pistols at once (as does every Ammu-Nation vendor should the player decide to provoke him). A suppressed version is also available for use in the game. It does more damage but uses a different ammunition type than the regular "9mm" and cannot be dual-wielded.
In-game Ammu-Nation gun stores sell the standard M1911A1 and/or 30 rounds for $200, while the suppressed M1911A1 retails at a much pricier $600 for either the suppressed handgun and/or 30 rounds, possibly making this game title the first where a handgun's suppressor is worth more than the handgun itself. The standard M1911A1 becomes available at Ammu-Nation after the Doberman mission, while the suppressed version also requires that the Gray Imports mission be completed.
The Desert Eagle appears under its real name and is, fittingly, the most powerful handgun in the game, possessing a true-to-life seven-round magazine capacity. Catalina (the main antagonist of Grand Theft Auto III, who makes an appearance as an allied, but annoying, character in San Andreas) uses one in some missions given by her to CJ, and one of this game's major antagonists, Officer Eddie Pulaski (voiced by Chris Penn), carries one during the mission High Noon. CJ is seen holding one during the final mission "End of the Line". Cesar Vialpando uses one in a mission during the Los Santos riots (the in-game counterpart of the real-life 1992 Los Angeles riots), as does CJ's brother Sweet. The Grove Street Families gang members can also obtain these, complete with an MP5 and a knife, instead of their standard M1911A1, if the player finds and sprays the Grove Street Families logo onto 100 hidden graffiti gang tags in the game world.
The Desert Eagle's base price at Ammu-Nation is $1200 for the gun and/or 15 rounds of total ammunition, and is unlocked after the mission You've Had Your Chips. This game would also mark the Desert Eagle's first usable appearance in the GTA series as a whole, but this title turned out to be the last time the gun would appear in the series under its real name.
Simply called the "Shotgun" in-game, the Ithaca 37 with shorter barrel makes a return from Grand Theft Auto: Vice City and is the basic shotgun carried by some cops and many gang members and enemies in the game. The in-game model is specifically the redesigned one featured in re-releases of Vice City. In San Andreas, CJ and Catalina each use one of these weapons during the Small Town Bank mission.
As with other pump-action shotguns in the 3D universe of GTA games, the Ithaca 37 is treated as being single-shot, with the pump animation counting as a reload animation, which means CJ never loads new shells into the tube magazine (likely due to gameplay simplification carried over from Grand Theft Auto III). As is typical for this firearm type in video games, the Ithaca 37 has a slow rate of fire, but is fairly effective at close quarters. The Ithaca 37 is also incorrectly depicted as ejecting a spent shell as it fires rather than after it's pumped, due to the pumping animation being treated by the game engine as a reload animation.
Called the "Sawnoff Shotgun" in-game, this gun fires more quickly than the Ithaca 37, and when the "Hitman" skill level is reached, CJ can use two of these weapons at once. However, its range is limited, and it is limited to two shots due to it being a double-barreled shotgun. On the other hand, this is the only in-game shotgun with a realistic reload animation, at least until CJ can dual-wield them. Likely due to the game's engine, firing the sawed off shotgun will incorrectly eject casings.
The Franchi SPAS-12 is called the "Combat Shotgun", and is the quickest-firing shotgun in the game due to its semi-automatic nature. Its tube magazine capacity is seven shells, one less than its real-life counterpart, but rather unrealistically, CJ can fully reload the gun by seemingly stuffing one shell into its right side. Officer Tenpenny (voiced by Samuel L. Jackson), a crooked cop and the game's main antagonist, holds one during the last mission of the game.
Note: All weapons in this category can be used one-handed in a drive-by shooting. The TEC-9 and the Micro Uzi are categorized in-game as "Micro SMGs" when in reality they would be classified as machine pistols. They are treated as being generally inaccurate and relying on volume of fire to hit targets in this game.
Appearing in this game as the "Tec9", Intratec TEC-9s are uncommonly used by Grove Street Families gangbangers and assorted criminals in the game, with a magazine capacity of 50 rounds. Sweet, Ryder, and Big Smoke are seen using these weapons as well during missions when they are performing drive-by shootings. Once CJ reaches the "Hitman" skill level, he can use two TEC-9s at once.
The TEC-9 is the cheapest automatic weapon in the game at a base price of $300 for the gun and/or 60 rounds of total ammunition, and is unlocked for purchase at Ammu-Nation gun stores once the Doberman mission is completed.
The Micro Uzi appears in the game as the "Micro-SMG", and is used by some gang members and SWAT, with slightly better range than the TEC-9 and a similar magazine capacity of 50 rounds. It is always shown with jungle-style taped magazines in the game (which may explain its high capacity, although CJ, of course, never switches the magazines). Like the TEC-9, the Micro Uzi can be dual-wielded once CJ reaches the "Hitman" skill level.
The icon for the weapon shows a MAC-10 with what looks like a left-side charging handle for some unknown reason. Another interesting detail is that the same icon subsequently used for the MAC-10 in LCS and VCS. Apparently, the MAC-10 was excluded from the game at an early stage of development, along with a number of other Vice City weapons.
Simply called "SMG" in-game, the HK94A3 is more accurate than either of the in-game machine pistols while doing slightly more damage per bullet, and sports a realistic 30-round magazine capacity. The converted Heckler & Koch HK94A3 is used by Russians and Mafia thugs alike, random gang members, FBI Agents, and the Grove Street Families gang members as well if the player has found and sprayed over the 100 hidden graffiti tags. Some LSPD SWAT Officers are seen carrying them as well. Like the other fully-automatic long guns in the game, a single reload animation is used that has no regard for the need to lock back and then release the charging handle when reloading from an empty magazine for real MP5s. Furthermore, no users of the in-game HK94A3 extend the retractable buttstock, but still brace it against their shoulders while it's still fully retracted, which in real life would make the gun awkward to handle and likely preclude use of the gun's iron sights due to leaving no place for a proper cheek weld.
The HK94A3 retails for a base price of $2000 for the gun and/or 90 rounds of total ammunition, and requires that both the Doberman and Robbing Uncle Sam missions be completed before becoming available for purchase at Ammu-Nation gun stores. The gun is also unique in that it is the only firearm with its own unique sales category, that being "SMGs."
The in-game "AK47" actually is an amalgamation of various AK derivatives. It is mainly based on the Type I AK-47, with its true identity evidenced by lacking of its buttstock and pistol grip mounting brackets (unlike later models), and by the early AK slab sided magazine. At the same time, it has a 2nd or 3rd gen. model receiver (the thumb reliefs over magazine are visible), with a Type 56's hooded front sight, and has a longer barrel resembling the 'Target' variant of the Type 84S. The three-hole handguard also resembles the Zastava M70. It also has an additional rear sight (resembling the aftermarket aperture sights).
It is uncommonly used by gang members in the game. A rusty old one is also used by CJ during a first-person rail-shooting segment in the Reuniting the Families mission. Sweet also uses it in two of the missions. Due to the fact that the AK-47 uses the same reload animation as the Colt Model 733, CJ is shown to pull a nonexistent charging handle along the top of the weapon (when in fact the handle is on the real-life weapon's right side). On a side note, the AK-47 is unrealistically depicted as being 2/3rds long as CJ is tall, and also for some reason does only slightly more damage than the in-game HK94A3, which is an SMG rather than an assault rifle.
Making a return from Grand Theft Auto: Vice City, the Colt Model 733 is once again called an "M4," which it is not thanks to the weapon's shortened barrel. As was the case in Vice City, the name "M4" is anachronistic, since the game is set in 1992. Although early prototypes of the M4 existed as far back as 1986, the weapon did not enter large-scale production until 1994. The Model 733 has a magazine capacity of 50 rounds despite being modelled with a 30-round STANAG magazine, and is used by the San Andreas National Guard, as well as some of Big Smoke's thugs when CJ attacks his crack fortress. The Model 733 is more accurate and does the same damage as the Type 56 along with sharing the same ammo pool, which is unrealistic since the real-life weapons use very different ammunition. Another error this weapon inherited from Vice City is that the front sight is modelled on backwards.
3a8082e126