Im new to Ubuntu and Linux and I just downloaded mupen64plus 1.99.5 and it came as a *.tar.gz file. I found some guides about how to install a .tar.gz file with the terminal but it doesn't work. How can I install it?
I had trouble with all methods until I simply added a front end called M64py that can be found at Sourceforge. 1st Install Mupen 64 plus one of the many ways listed. Then download and extract the proper 32 or 64 bit file M64py for all types of Ubuntu/Mint, in my case Xenial 16.04LTS and it contains a auto deb installer. It was a great GUI front for the Mupen software and worked fine with stock configurations for Logitech and Saitek Dual stick pads. Sound and everything worked well with every N64 game I threw at it. It also happened to be one of the few front ends that worked properly in Windows as long as you stay away from the Dynarec version.
I downloaded a Pokemon Stadium rom for the n64, but when I run it on my GameShell using mupen64 the screen goes black and the game crashes. I tried downloading an updated version of mupen64, but for some stupid reason I cannot find it using RetroArch. Is there a way to actually run n64 games on the GameShell?
You can definitely save your saves etc from all your other games, for when you write a new image. You can also just go and buy a spare SD micro card for fairly cheap. They even sell them at my local post office.
One that lots of people here use is Balena Etcher.
balenaEtcher balenaEtcher - Flash OS images to SD cards & USB drivesA cross-platform tool to flash OS images onto SD cards and USB drives safely and easily. Free and open source for makers around the world.
Ok. So what the problem was was that when I went into Balena Etcher, I thought the SD card that I had plugged in was my computers hard drive. But now that I looked up the SD card and saw that it was disk3, I finally realized that the disk in Balena Etcher was my SD. Besides, by default the program does not allow you to flash to your HDD unless dangerous mode is enabled. I was so stupid
I installed mupen64plus from the repositories using Synaptic. I like the emulator (for the most part, a couple of graphics glitches on TLOZ Ocarina of Time), especially its performance on my old machine, but I cannot figure out how to configure the controls for myself. I tried looking at Google Code's guide here but I can't find the file I need to edit and the link with the key ids isn't working, so even if I could find the file I wouldn't be able to change anything. So what I need is a resource with the key ids and where to find the file I need to edit.
Here's an additional part of the question. M64py is a popular option. However, it requires that you input the paths to the various files it needs. Where are the default locations? Include for both the 32 bit system and a 64 bit system. (The files needed are Library file, Plugin directory and Data directory.)
There I found the area where it talked about the joysticks and figured by trial and error that if I see on my controller a number (the buttons are numbered) I type that number minus one in the config file, and for the buttons I was not using I just leave it blank, as in "". I'll leave the code I used:
Assuming you have that set up and your joystick is already calibrated properly, all you need to do is run jstest-gtk /dev/input/js0 &, where js0 is the calibration file for the device you are currently testing.
Find your device and edit the settings.
You can find out which device (controller) is being used by mupen by running mupen64plus from a command line terminal and finding the name of your controller.
To put start on the "x-box button" and to put Z on RT (somehow after all these years it just feels "right" to put Z on that button). I did try installing mupen64plus-ui-python (which worked just fine after removing the specific version for pyqt from requirements.txt) but I could see no option to change key mappings.
I have tried installing Mupen64 to play some old N64 games. However, it works very slowly, kinda like sound always stuttering and video moving at a choppy fps. I THINK it is because it is using OpenGL for the graphics, which is probably not a good idea with me having a ATI graphics card (no blobs installed). Is there anything I can do to improve it? Maybe some other emulator? Thanks!
For some games like Pokmon for the GB and such is more difficult, but you have the decompiled Z80 ASM ROM code on github, you can compile it freely at least and run the game with gngb or gnuboy-sdl for example .
The config file you mentioned is what, the config for mupen64 that require less from the computer? I am having difficulty finding what settings I should use to have the best performance (even if at the cost of some quality and such).
That's pretty awesome! I hope nintendo doesn't descend from them like locust and they probably would especially since the assets are in the repo. A better free implementation would be if it was ported to C++/SDL2 and it was free/contrib where it would point to address points in a rom (ideally ripped from a retrode) or a homebrew "Lebrmon" game where you "Gotta free 'em all". Instead of "Bill's PC", you could put it on "Red's Private Server" because there is no cloud, only somebody else' Computer.
I don't think Nintendo has developed a Pokemon MMORPG, so it would actually be very significant if someone were to develop something like that (obviously not including any Pokemon characters, but using original monsters) and make it libre. I suspect such a game done right, before Nintendo decides of its own volition to release a Pokemon MMORPG, could make a huge impact.
I'm not talking about a MMORPG, I'm talking about "Bill's PC"==Cloud Storage for Pokemon and if you have your own private server, you use your own cloud to store your Pokemon. But, yeah, they could make an engine that "just so happens to be compatible with Pokemon Roms". Be it with a rom scan or an importer that converts the blob assets in the rom to something that's compatible with the Free Engine or whatever and I guess you could use that engine to make a non-pokemon clone. It could be like a DnD clone. There's already a pokemon clone, but it's not free.
Yeah, but there are legal issues with sharing copyright & trademarked content content like the music notes, wave tables, images, dialogue, in-game scripting, etc. I've looked at the github page and except for the wave tables, (of which I couldn't find) it's all in there.
Like I said, a more legal way to do it would to be to design a rom importer where it scans the rom for the asset files in that binary blob and converts it to something else like a bitmap spritesheet, midi files, wave pcm files and lua scripting.
I have mentioned in another thread that I love SuperTuxKart :D but unfortunately my PC can't run that game (no 3d graphics) :(
So, my thought was that maybe my CPU could handle emulating the N64 and I could play the Super Mario Kart game. I know it's not perfect, but better than nothing (and certainly better than spending money buying a console that would require me to spend money buying games, all that money going to companies that don't give a s*** about me or my principles).
the firt two play nicely, no matter what options i choose, but the graphics are kinda... meeh. Of course, that is to be expected. The gba actually have nice graphics problem is when I want to play full screen at a much bigger resolution than it was originally intended for :P And the snes games are always enjoyable :)
The last two are too demanding on my machine, considering the fact that I don't have graphics card with 3d acceleration to help it.
I suppose I will have to stick to what works, which is snes :(
I will also try to check some free/libre 2d games in the repos (or not in the repos but 2d games). I want to play some "fun" games with my gf, and she isn't very into "real gaming". It's more a way to play some fun games, have some laughs, a little healthy competition, maybe organize a gaming night with some friends... just that :)
Thanks! I took a look and maybe there is something that might help :)
After a short talk with her, she used to enjoy (with some family members) games like Call of Duty, some racing cars games, and of course Wii games (which unfortunately I can't even find anything that compares).
(which unfortunately I can't even find anything that compares)
you can use Wii remotes with fully free software
so if you ever find a game that you think would benefit from it try making a feature request to the developer as it may not be hard to implement
Personally, I would never volunteer time to add motion controls to a game. Not because I'm against it, but because I think it's a waste of time. Motion controls were nothing more than a fad, really, and you have to be able to fall back to the more precise keyboard and mouse, anyway (not everyone has a Wii controller).
I have tried messing around with the settings, but got nothing good. I mean, it runs well in 320x240, which is fine by me, but I can't even stretch that over the entire screen. If I use higher resolutions or just "stretch" a low resolution over the entire screen, it starts lagging.
On the happy side, I discovered some really nice 3d games on Game Boy Advance. I never played or gave any interest to that console, but discovered that there are some fun games. And, because it doesn't demand too much CPU, my computer can play it very well.
I have been using the "super eagle" filter, though I have read about a hq8x filter that apparently makes GBA games almost HD. Too bad I can't find any way to install/compile it for GNU/Linux.
Another possible "solution" is to try to use an Android Tablet my gf has around and get it to run some games (emulators or not). F-Droid has some free/libre games for android :) I think the tablet might be able to run hdmi out :)
You can pretty much guarantee that this tablet is far less capable than your laptop without the proprietary video driver or OpenGL ES implementation it probably has. It also doesn't help that Android is actually a very heavy system.
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