MercenariesPlayground of Destruction is an action-adventure video game developed by Pandemic Studios and published by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea. The player gains control of one of three mercenary main characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.
A sequel, Mercenaries 2: World in Flames, was released in 2008 for Microsoft Windows, PlayStation 2, PlayStation 3 and Xbox 360. Following Pandemic Studios' closure in November 2009, Electronic Arts hired Danger Close Games to develop a second sequel, tentatively titled Mercs Inc.[1] The game was eventually canceled following the closure of Danger Close Games in 2013.
The player is deposited in a vast "sandbox" environment, free to pick up missions, perform side tasks, collect items, hijack vehicles, or employ game mechanics in exhibition. As the world is a sandbox, the player can choose to do any of these activities at any time. In fact, one can level all of the buildings in the game world, including the faction HQs. Buildings are usually restored after an extended time away from the area, the player's death, or re-loading the game. Also, the player can cause wanton destruction in many small outposts and strongholds occupied by and restricted to faction members only. However, excessive rampaging is discouraged by the reduction of the attacked faction's disposition towards the player, and the murders of civilians and Allied Nations personnel result in cash fines as well.
There are five warring factions: the Allied Nations, South Korea (associated with the CIA), the Russian Mafia, China, and Song's North Korean army. Disposition from the first four factions is initially friendly, though through the player's actions it can go from friendly to neutral and eventually hostile. Since the North Korean faction is always hostile towards the player and to all the other factions, the player is free to attack NK forces without fear of penalty. In fact, destroying NK vehicles will result in a small compensation, adding credits to the player's account.
In order to get back in the favor of an offended faction, the mercenary must complete contracts for the faction. If the faction is so hostile that it refuses to give out contracts, the player must bribe the HQ guard first. Other less effective methods include collecting National Treasures and Blueprints of interest to each faction, destroying hidden listening posts, leveling Song's monuments or helping out one faction fight off another one during a skirmish. Upon being witnessed, the player's actions will be favored by the faction receiving the help, but the other faction will dislike the player more.
A mercenary may disguise himself by driving a faction's vehicle, allowing for enemy outpost infiltration, but the disguise is rendered ineffectual should the enemy spot the mercenary entering the vehicle, should the player exit the vehicle or if the player engages in inappropriate behavior (such as attacking enemy troops). The disguise is also lost if the player comes across an enemy officer, who will invariably see through the disguise.
The player can perform various missions for different factions, but it is not required to complete every mission available. A mission involves one or multiple objectives that include stealing, delivery, retrieval, or destruction of certain items or vehicles, assassinating targets, and destruction of an enemy camp or stronghold. Often, a mission provides a bonus goal which may be completed for extra cash. AN missions are usually taxi and escort missions, whereas Mafia-instructed missions are somewhat more stealth-oriented, and SK and Chinese missions usually have the player take orders from one faction to harm the other one. A mission may upset another faction, although this can be prevented to some degree if the player engages the mission with stealth. The completion of a mission rewards the mercenary with cash, increase in the faction's disposition, and tips regarding the Deck of 52; it occasionally unlocks items, vehicles, or airstrikes.
Throughout the game, the player is tasked with hunting down and "verifying" 13 targets of a "suit". "Verification" involves either killing the target and taking a picture of the corpse, or subduing the target and radioing an AN helicopter to transport the prisoner away. After every verification the player is awarded with "Intelligence" and cash, which is usually doubled if the target is captured alive. In a suit, the number cards (from 2 to 10) are located throughout the in-game region, and they can be found by exploration or by receiving tips from friendly factions (usually after the completion of a mission). Each of the three face cards (Jack, Queen, King) is only made available by one of Chinese, South Korean, and Russian factions. A "face card mission" often involves specific objectives for the faction in addition to verifying the target, but it is not necessary to verify all members of a suit to progress through the game. The player must gain only enough Intelligence by verifying targets before the AN gives the player the Ace contract. The Ace, the most important figure in a suit, is located in an isolated, often heavily fortified area, where the player is dropped off. The Ace contract usually consists of a variety of required and optional objectives that can be accessed in multiple routes, before the Ace is available for verification. After the Ace is verified, the player is transported back to the main region to hunt down another suit of targets.
The PS2 version of the game suffers from a glitch, where saving the same campaign playthrough in multiple slots can result in corrupted data on the memory card, but saving in one slot each for different playthroughs with different characters is apparently fine.
If the player attempts to leave the game world (leaving N. Korea), they will effectively enter a restricted area where either the AN Task Force or the North Koreans have supreme air power in those areas, bearing great lethality that serves as an invisible wall to bar the player from going out of bounds. Entering these areas immediately prompts the players with a warning message (either by an unnamed Allied radio operator or by your support operative, respectively) telling them to get out quick. Choosing to ignore this warning prompts another message, informing that enemy planes are inbound. This is followed by three fighters appearing to shoot the player down with a large salvo of explosives that are impossible to completely dodge and tough to survive. These are areas that usually surround the province (with the exception of the Black Gate until after the Ace of Clubs is verified) and are marked in red.
The game world takes place in North Korea, where General Choi Song leads a violent coup against his father President Choi Kim's government. Supposedly killing his own father, as well as several North and South Korean delegates during a peace ceremony, General Song seizes power and closes off North Korea to the world. Some time later, the Royal Australian Navy locates a North Korean freighter in distress but also discovers its cargo of nuclear warheads bound for known terrorist elements, triggering an Allied Nations invasion to topple Song's regime. The Allies are able to secure Song's nuclear missile silos, but they soon learn of another launch site, its whereabouts unknown. Furthermore, the North Koreans launch a counterattack, pushing the Allies back whilst the Chinese, South Korea as well as the Russian Mafia enter into the conflict to assert their own agendas with North Korea whilst also undermining the Allied Nations' position. Desperate to locate the silos, the Allied Nations post bounties related to the "Deck of 52"; including North Korean businessmen, ranking officers, weapon scientists, General Song's personal bodyguard as well as Song himself. The mercenary is given the choice of either apprehending or killing members of the deck, though killing them only rewards the player with half their bounty. The bounty increases according to the importance of that member all the way up to General Song, who is posted at $100,000,000.
Prior to entering the game world, the player is given the choice of playing as one of three available mercenaries. The choice does not affect the plot, and each character has slightly different statistics to each other and can understand a different language used by one of the four factions in game (except for the Allied Nations). The four factions are the Allied Nations, South Korea, China and the Russian Mafia. Each faction concerns itself with one goal influenced by the mercenaries' actions. The Allies for instance, only intend to remove Song from power though they possess the missions for the "Ace" contracts that advance the game. China and South Korea respectively both want to conquer North Korea, bringing the two factions closer to conflict as the game progresses. The Russian Mafia concerns itself only with exploiting the conflict and setting up illegal activities, and dealing arms which the mercenary may buy.
The player is airdropped somewhere over the DMZ, finding the Allied Nations headquarters under artillery attack orchestrated by the "Two of Clubs". The mercenary assists AN forces in repelling the attack, destroying the guns and verifies the Two before venturing on to meet the other three factions in play. In completing assigned missions for each faction, the player is given intel relating to members of the Deck of 52 in the game world. By embarking on these optional missions, the player gathers enough intelligence to unlock the Ace contracts, the theatre of war moving from the Southern Province to the Northern Provinces midway through the game. The player finally arrives on the Ace of Spades contract; General Song himself. After heavy fighting against Song's remaining forces, the mercenary discovers through the still alive President Choi that Song has acquired the launch codes for his country's nuclear armament, and launches them before the mercenary enters battle with him.
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