Cropper Development Travian

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Efraine Ton

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Aug 3, 2024, 5:51:58 PM8/3/24
to doubmyenotou

There are two viable strategies for the long-term development of a hammer. One develops a hammer in your 15-cropper capital, one develops a hammer in an adjacent village that uses the 15-cropper for storage. Below is a brief overview of some of the more important distinctions between the strategies.

You are also less vulnerable with the 15-cropper strategy. As your capital cannot be conquered, you are simultaneously protecting both your production hub and your offensive hub in the same, immune village.

Because you cannot use the great barracks/great stable, your speed of military construction is limited under this strategy. To offset this disadvantage, you must keep troops queued constantly, which will not be a problem at later stages of the game.

Disadvantages: despite the great potential for success with this strategy, there are several important disadvantages. For one, when you recall your forces and send them out, you create an enormous negative wheat situation in your hammer village. This will require constant attention every time you launch your forces to keep your troops from starving. At later levels of the game, when the average attack is probably 10+ hours distance away, this can become extremely cumbersome and difficult to maintain.

As such, this strategy requires a far greater time investment than the 15-cropper strategy. Remember, a Travian round lasts a little more than a year, and a strategy like this can really hinder your enjoyment of the game in the long-term.

Many players will never realize the full advantages of such a strategy. If you are not extremely dedicated, willing to use gold, and knowledgable about how to build and maintain your villages, you might be doing a great deal of extra work without getting a significant long-term payoff.

Overview: Both of the above strategies are viable long-term approaches toward creating a useful hammer. I only recommend the adjacent village strategy to players who truly know what they are doing and understand the additional commitment to the game this strategy will require. There is no reason why a player using the 15-cropper strategy cannot produce a powerful hammer.

The decision comes down to what type of player you intend to be, how comfortable you are with the long-term requirements of the strategies, and your commitment level to the game. All members should choose one of the strategies outlined above when developing their major offensive hammers. The earlier you choose and begin to develop your long-term hammer, the more powerful you will be come endgame.

I would add that using Strategy 2 should really only be done once you have played a FULL server, be that speed or regular, since knowing what buildings and upgrades to do in each city stretches far beyond your 15c. You could wind up with all the buildings set up, but with a production problem with one of your resources.

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