Hello,
I just want to share with you this awesome release note for our SIP
Windows client (Thanks to General Electric):
* Adds support for NVIDIA CUDA H.264 codec (pluginCUDA)
* Adds support for Intel Quick Sync H.264 codec (pluginWinMF)
* Adds support for Microsoft H.264 codec (pluginWinMF)
* Adds support for DXVA2 (pluginWinMF)
* Adds support for Media Foundation video capture and rendering
(pluginWinMF)
* Adds Microsoft audio resampler DSP (pluginWinAudioDSP)
* Adds support for Microsoft voice capture DSP (pluginWinAudioDSP)
* Adds support for WASAPI audio back-end (pluginWASAPI)
* Adds support for Microsoft Color Converter, Frame Rate Converter
and Video Resizer DSPs (pluginWinMF)
* Adds support Microsoft Video Processor MFT (pluginWinMF)
* Fix video latency issues on DirectShow (now using Direct3D for
immediate rendering and RGB32 instead of RGB24 for better quality).
tinyDSHOW is now replaced with pluginDirectShow.
* Fix sound latency issues on DirectSound playback module
* ...and many bug fixes
To download this version (
Boghe-RockStar.sfx.exe):
https://code.google.com/p/boghe/downloads/list
Short technical information for developers:
1) pluginCUDA.DLL
This module is not part of the default setup and you'll need to
download (
https://code.google.com/p/boghe/downloads/list) and
install it.
CUDA will only be used on a PC with NVIDIA GPU.
Boghe comes with *four* H.264 implementations: CUDA, Intel Quick
Sync, Microsoft and FFmpeg+x264. CUDA has the highest priority.
Source code:
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginCUDA/plugin_cuda_codec_h264.cxx
MinOS: XP
2) pluginWinMF.DLL
This module is installed with Boghe by default (no need to download
it again unless for updates).
This module contains:
2a) Intel Quick Sync H.264 codec
This codec will only be used on PCs with Intel GPU regardless the
CPU type. The encoder provides better quality and speed than x264.
You will need up to date drivers.
As this codec is used as a MFT then, the encoder could be Intel
while decoder is from Microsoft or any other registered MFT.
This codec has higher priority than MS and FFmpeg+x64.
Source code:
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinMF/plugin_win_mf_codec_h264.cxx
MinOS: Win7
2b) Microsoft H.264 codec
This codec works on any PC regardless the GPU and CPU types.
Source code:
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinMF/plugin_win_mf_codec_h264.cxx
MinOS: Win7
2c) Video Converter
The video convertor is used for chroma conversion, framerate
conversion and image scaling. All 3 features are natively provided
by the OS:
- Video Resizer DSP:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff819491(v=vs.85).aspx
- Frame Rate Converter DSP:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff819100(v=vs.85).aspx
- Color Converter DSP:
http://msdn.microsoft.com/en-us/library/windows/desktop/ff819079(v=vs.85).aspx
This plugin has higher priority than libswscale and libyuv.
Source code:
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinMF/plugin_win_mf_converter_video.cxx
MinOS: Win7
2d) Media Foundation video capture and rendering
Low latency video capture and rendering. The video capture bundles
the codec (Intel or Microsoft) in a single topology to lower the
latency.
This plugin has higher priority than pluginDirectShow.
Source code: consumer
(
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinMF/plugin_win_mf_consumer_video.cxx),
producer(
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinMF/plugin_win_mf_producer_video.cxx)
MinOS: Win7
2e) How to know which implementation is used?
The outgoing SDP contains a new attribute ("impl=") for this.
Possible values: "FFMPEG", "CUDA" or "MF". "MF" could be either
Microsoft or Intel implementations.
3) pluginWinAudioDSP.DLL
This module is not part of the default setup and you'll need to
download (
https://code.google.com/p/boghe/downloads/list) and
install it at.
The module contains:
3a) Microsoft audio Resampler DSP
(
http://msdn.microsoft.com/en-us/library/windows/desktop/ff819070(v=vs.85).aspx)
If installed, this plugin has higher priority than SpeexDSP and
WebRTC. The tests show the quality is better than the current
implementation based on libspeexdsp.
Source code:
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinAudioDSP/plugin_audio_dsp_resampler.cxx
MinOS: Win7
3b) Microsoft Voice capture DSP
(
http://msdn.microsoft.com/en-us/library/windows/desktop/ff819492(v=vs.85).aspx)
This plugin is disable until fully tested. Features provided:
- Acoustic echo cancellation (AEC)
- Microphone array processing
- Noise suppression
- Automatic gain control
- Voice activity detection
Source code:
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWinAudioDSP/plugin_audio_dsp_denoiser.cxx
MinOS: Win7
4) pluginWASAPI.DLL
This module is not part of the default setup and you'll need to
download (
https://code.google.com/p/boghe/downloads/list) and
install it.
This module offers a low latency audio back-end (capture and
playback). The latency is better than DirectSound and WaveAPI but
some issues (noise) have been noticed and this is why it's not
deployed for now.
Source code: consumer
(
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWASAPI/plugin_wasapi_consumer_audio.cxx),
producer(
https://code.google.com/p/doubango/source/browse/branches/2.0/doubango/plugins/pluginWASAPI/plugin_wasapi_producer_audio.cxx)
Please post your feedbacks here if you have any technical question.
Again, BIG thanks to General Electric (
http://www.ge.com/) for their
for their technical and financial help.
Regards,