HD Online Player (jack The Giant Slayer Blu Ray Movie )
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Mina Spartin
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Jul 12, 2024, 5:39:07 PM7/12/24
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to doorsnisbatttimm
Tropes that apply to all
Assist Character: Up until the 2017 "Reunion" update, the Arad Explorers feature allowed any of your characters on the same server to call any of your Level 50+ characters to perform a predetermined attack out of 3 possible choices. There's no minimum level limit on who's allowed to call in the assist character, and the damage, while severely nerfed compared to the actual character, stays constant no matter who calls him/her, allowing you to clear out earlier dungeon rooms and One-Hit Kill weaker bosses on command.
Badass Normal: Each class has a subclass with this as their motif, which is forgoing advanced magic or tactics for practical attacks.
Slayers have the Blade Master, who uses only sword skills and styles to fight.
Like Slayers, Female Slayers have the Vagabond, who is stated to purposefully supress the energy of the metastasis within them and uses Dual Wielding as their main form of offense. Despite this, they still end up being by far the flashiest class out of the 4.
Fighters have the Striker, who uses simple but powerful strikes to hit enemies.
Priests have the Monk, who forgoes weaponry and magic for powerful strikes and brute force, possibly backed by passive magic but never directly.
Thieves have the Rogue, who doesn't use magic but fast movements and acrobatics to attack enemies.
Gunners have the Ranger subclass, whose focus is solely on using his guns to the fullest and attacking with melee strikes and not anything else during battle.
Mages don't seem to have one that fits this motif, but the Elementalist might be this magic style, not using any advanced magics but rather more simple magic types, or the Battle Mage, who has to use magic but forgoes many spells for a focus on using their weapon.
Demonic Lancer has the Skirmisher, relying only on his lance for fast attacks.
Calling Your Attacks: Plenty of them!"Elemental Rain!""Block Throw!""Junk Spin!"
Dub Name Change: Plenty of the subclass names (and at least one class name) go through this when released in North America (under Nexon America) and Global (under Neople), to name a few:
Ghost Knight -> Slayer
Sword Saint -> Grand Master
Sword God -> Omniblade
Street Fighter -> Brawler
Dark King -> Hades
Supreme Emperor -> Tyrant
Grand Master -> Titan
Blaster -> Wrecking Ball
Bloodia -> Corsair (when under Nexon America)
Infighter -> Monk
God Hand -> Templar
Duelist -> Skirmisher
Vampire -> Bloodseeker
Storm Bringer -> Tempest
Irregular -> Divergent
Ascension -> Ascendant
Paladin -> Lightbringer
Tyrant -> Braveheart
Dragonian Lancer -> Dragoon
Dark Lancer -> Impaler
Gunblader -> Agent
Agent -> Secret Agent
Blade -> Spectre
Assault -> Blitz
Gratuitous English: In the Korean and Japanese dubs at least, all of the characters will at least have some lines in English when they activate a skill.
Hello, [Insert Name Here]
No Name Given: Even with their own established personalities and backstories, they're never given any canon names.
Iconic Starter Equipment: Although every subclass has three different appearances - their initial one, their second Awakening, and their Neo: Awakening - it's usually their initial appearance that gets the most representation both in- and out-of-game. Their Super-Deformed versions in the Arad Explorer Club are always of their first Awakening art, the Chinese version only uses their first Awakening appearance as their default avatars and story portraits, and the characters that are part of DNF Duel's roster are also based off of their first Awakening design.
Image Song: Starting with the Female Slayer, new subclasses that come with a Leitmotif. The Korean DFO channel then gave each character their own song.
Instant Costume Change: The level 100 skill obtained after Neo Awakening usually has the character instantly change into their Neo Awakening look to perform an attack not constrained by their usual animations before changing back to normal. Some examples of this in action can be seen here and here.
Named Weapons: The Awakened Ones: The Second avatar package comes with a weapon avatar that changes the player's weapon to the trademark weapon depicted on the subclass's official 2nd Awakening art. All of these weapons are named and, chances are, this avatar's probably the only indication of this you'll ever get in-game or out of it.
Manual Leader, A.I. Party: The Dark Dimension dungeons have players select up to three of their alts to join them in the dungeon, all controlled by the AI. The only real control the player has over their team is by pressing the Tab key to command them to stop attacking, making them follow the player and jumping and/or Quick Rebounding when they do. The concept was eventually expanded to Sirocco Raid as a harder version of the solo dungeon, called "Sirocco Squad" mode.
One-Man Army: When you solo dungeons, they're easily this, subverted with Summoner, Chaos, Necromancer, and Mechanic.
Significant Wardrobe Shift: All of the characters at least go through this through the process of Awakening as their cut-in art has them have different outfits or even have entirely different appearances.
Expository Hairstyle Change: Several of them gain longer or shorter hair, Elven Knight, Male Nen Master, and Glacial Master, even change their hair colors.
Fanservice Pack: Some of them wear less clothing or expose more skin.
Downplayed with Dark Knight, whose 2nd Awakening art is just an all-black version of his base outfit, with his Neo: Awakening art and sprites being a black-accented version of the same thing. Averted almost completely with Creator - the only difference between her base outfit and 2nd/Neo: Awakening art and sprites is merely a couple of Pointless Band Aids on her legs.
Super Move Portrait Attack: The biggest skill obtained after each Awakening has this. The first Awakening is a static image, second Awakening has a Live2D-like animation applied to their second Awakening art, and the third/Neo Awakening has a fully-animated, Animesque full-screen one.
Tag Team: In certain dungeons, like the Imperial Arena and Pandemonium Meeting, players select two of their characters to tackle a Boss Rush and can be switched out at will with the Tab key.
Weapon-Based Characterization: Each class generally has a preferred weapon choice to differentiate them apart. They don't have to adhere to them, but certain classes encourage a certain weapon type to be used. note (Exception being the Blade Master class for Slayers, who can use any slayer-class weapon PLUS the inclusion of "Lightsabres" exclusive to them, rather effectively.)
Slayer:
Blade Master: They can use any of the five sword types available, and because they aren't limited by a specific weapon mastery, they can switch between them at will. However, the Lightsabre, which have the Highest Speed and Longest Range is exclusive to them.
Soul Bender: Katanas (High Magical Attack and Speed).
Berserker: Zanbatos (Highest Physical Attack), Katanas, Bludgeons (Highest Strength of Slayer Weapons, can inflict Stun).
Asura: Short Swords (Highest Magical Attack), Katanas.
Sword Master: Can use any Slayer weapon with the exception of Lightsabres.
Demon Slayer: Zanbatos, it transforms into a Whip Sword in their hands.
Dark Templar: Short Swords.
Vagabond: They can wield 2 types of weapons at the same time, but their offhand weapon is restricted to a Lightsabre. People generally prefer to use a Zanbato as their main weapon, since their naturally slow attack speed is nullified both by their main buff and the game averaging the attack speed between their 2 weapons, with the Lightsabre being the fastest weapon type. They're also unique in that they can actually change the type of their secondary weapon to another type of beam weapon on the fly , although this only changes the secondary effect of their main attack string.
Fighter:
Striker: Boxing gloves (High Physical Attack and Highest Speed). Strikers are the only Fighter Subclass that are allowed to wield these.
Grappler: Gauntlets (High Physical Attack and Strength), Tonfas (High Speed and Long Range, these are the only Fighter Weapons that provide Physical Defense).
Nen Master: Knuckles (Highest Magical Attack and Speed, but the Shortest Range), Tonfas (to balance out their Cloth Armor).
Brawler: Claws (Jack of All Stats for the Fighters' weapons in Physical/Magical Attack and Speed. Except for its High Range. Can inflict bleeding).
Gunner:
Ranger: Revolvers (Jack of All Stats for the Gunners in Physical/Magical Attack and Range, High Draw Speed).
Launcher: Hand Cannons (High Physical Attack, but the lowest Range and Speed of all the Gunners' weapons). They don't use them much, anyways.
Mechanic: Auto Guns (High Magical Attack and Skill Bonuses).
Spitfire: Bowguns (High Magical Power, but the lowest Physical Power and penetration rate, but it does have the Highest Firing Rate and Longest Shot Combo). Muskets (High Physical Damage and Range, but Slow Draw and Attack Speed).
Mages:
Elementalist, Summoner, and Elemental Bomber: Staves (High Magical Attack, but Slow Speed and Short Range).
Summoner and Glacial Master: Rods (Same as above, but with High Casting Speed and Skill Bonuses).
Witch, Dimension Walker, Enchantress: Broomsticks (Decent Physical Attack and High Magical Attack, while also providing a Speed Boost. Witches gain the ability to fly, and Dimension Walkers increase their Casting Speed).
Battlemage, Blood Mage: Spears (High Physical Attack and Low Magical Attack, Slow Speed but Long Range).
Battlemage, Swift Master: Poles (Decent Physical/Magical Attack, Higher Speed than Spears).
Priest:
Crusader: Crosses (Low Physical Attack, but adds Physical/Magical Defense), Rosaries (High Magical Attack and Intelligence Bonus, although with slower Attack Speed and Short Range, used in the Battle Crusader Build Setup).
Monk: Totems (High Physical Attack and Speed, although they don't attack with them). Battle Axes (Highest Physical Attack but Low Speed), Scythes (in contrast to the previous weapon: Decent Physical Attack, High Magical Attack and High Speed).
Exorcist: Battle Axes, Rosaries, or Scythes.
Avenger: Scythes.
Thief:
Rogue: Daggers (Fastest Thief weapons, but the lowest damage of those), Dual Blades (Highest Physical Attack, but Low Magical Attack and Speed).
Necromancer: Wands (Highest Magical Attack, Lowest Physical Attack and Speed).
Kunoichi: Chakra Weapons (Kunai, High Magical Attack and Attack Speed).
Shadow Dancer: Daggers.
Creator: Broomsticks, but they can't even attack with them.
Dark Knight: Any Slayer Weapon (including Lightsabers), can choose which weapon type he wants to be good with.
Knight: Any Slayer weapon (except Lightsaber), but every subclass has a preferred weapon:
Elven Knight: Zanbatos.
Chaos: Short Swords.
Dragon Knight: Katanas.
Lightbringer: Bludgeons.
Demonic Lancer
Skirmisher: Long Lances (High Strength and Attack Speed, but Decent Physical Attack).
Vanguard: Halberds (Highest Physical Attack).
Dragoon: Beam Spears (Highest Magical Attack).
Impalers: Javelins (Highest Speed and Intelligence, but Low Magical Attack).
Agent
Secret Agent: Kodachi (Highest Speed, Low Physical Attack), paired with a Pistol.
Troubleshooter: Square Sword (Highest Physical Attack), paired with a Shotgun.
Hitman: Odachi (Low Attack Speed, Highest Range), paired with a SMG.
Specialist: Core Blade (Highest Magical Attack and Intelligence, Decent Speed), paired with an Energy Gun.
Archer
Muse: Lyra Bow (Higher Intelligence and Magical Attack).
Traveler: Longbow (Higher Physical Attack and Strength, as well as Higher Attack Speed).
HD Online Player (jack the giant slayer blu ray movie )