A restart didn't help, no. The player actually committed genocide of their entire village population when I told them about the issue! It's not the solution I would have gone with, but it did work! Many thanks for the update, will get that installed. Gerste
The "Destroy Village" Button only removes the savegame Data of your village. I have seen your video and was shocked about the craters, I dont know what could cause this because usually Vintage Story is very robust when it comes to loading Chunks.
If something like this ever happens again or if you have any other question, feel free to ping me in the VS Discord, I am usually faster to respond there and it is better suited for longer discussions about features. Cookieie
@Gerste, Um, this might be a silly question about something that should be obvious but, does your "Destroy Village" button cause huge craters in the village where the Mayors Workstation sits? And does it have a several day delay before it actually causes the village to vanish? HOLDUP, I just started my game. Most things are back. But that does bring to mind, What does that button do??
I have two suggestions that I think could really improve the mod.
First, when the village spawns I think it should clear any trees and shrubs around it, both to prevent the currently tree-choked village plus issue it would better represent the clear cutting that happened near towns.
Second, I think to better fit in with the lore and prevent the constant slaughter of villagers, that villages could spawn with a 'palisade' around it, basically a log wall that was used to protect villages. (probably just using 'aged logs')
It makes sense that such a thing would be used, would give the villages a much more unique look and prevent wildlife massacaring the villagers. But I haven't got a clue how hard it would be to script such a feature, these are just ideas after all.
grunge_forever I had this same questions back in October 2022. Gerste, the mod dev, explained it was because I didn't have the VS Quest mod installed. It comes with some basic quests pre-installed, but can be expanded by a modpack maker or server admin to add more or different quests. After loading the mod, walk up to a villager and press shift + right-click and a GUI dialogue box should open. Farmers will probably ask you to kill a certain number of rabbits or wolves as one of their quests. You can hire a soldier for a few days for some rusty gears, and, if set to FOLLOW, they will follow you up and down ladders, too. :)
Hi, Gerste
After the most recent update (or perhaps the .4 version as I skipped from .3 to .5 on my server), one of my players, the only player on the server to make their own village so far, has noticed that all of their Village stuff has been renamed from what they named it to "Lauras little Village". I'm certain this was nothing to do with the players, so the most likely candidate is moving from .3 to .4 or .5. Let me know if you need anything from the server or the player in terms of logs.
I tried to solve the issues you experienced with the mod and added a completely new bed block exclusive to villagers (they are not yet generated during world gen and have to be placed manually).
In my tests, the new bed works way better than the old one and the villagers are less likely to lay beside it.
If you have any new feedback, feel free to join the official VS discord and ping me in the subsection for VS Village
I posted a long comment on Laura's Little Worlds v1.0.0-pre.3 Update video. Too long to post here, I guess, because I'm unable to copy/paste it. Essentially, it's suggestions to issues with this mod, some possible solutions to those issues, and some improvement/upgrade suggestions. Hoping for feedback from anyone. Link to Laura's Little Worlds Youtube Channel and the mentioned video: =78HW9Y-WUQs
As you supply the villager(s) with supplies like logs, cobblestones, foods; they would be able to progress the town to become bigger and better buildings being able to hold more villagers. Such as in the "Millenaire Mod" for Technic modpack launcher; this mod is also found in the Yogbox modpack for Technic.
So the trader in the village I settled next to died, the one that provides the different workstations. I was wondering if there was a way to revive him using the trader's own workstation? All I have are farmers and one soldier now and I was really depending on that one trader who died to expand my village. any help would be greatly appreciated!!
edit(x2): all of the farmers and shepherds are dead now, a bunch inside of a building. not sure what caused it, there was a temporal storm recently so I guess that. Is there a way to protect your villagers somehow?
Hello. I am not sure if you have ever heard of the Minecraft Comes Alive mod, but the features in that mod that allow you to interact with villagers in conversations, marry them, start a family, etc. It's a very cool mod and I think including those features in a mod ike this would realy help set the VS villlagers apart from the original vanilla MC villagers.
I have a problem, I`ll have the Mayor, Farmer, smith, herbalist, soldier. After sleeping in game i return to the village from my base and they are all missing. The mayor workbench states that they are all missing in action. It has done this to me 3 times in a row.
The mayor wouldn't stop going in my house while I was building so I killed him. The problem is that his body won't despawn and it (frustratingly) blocks where I want to build. How can I despawn the body?
Gerste, I installed the update, played in several villages, new and established. Only issue I found so far is in the structures tab things are being listed twice - I think that is leading to the villagers sleeping 2 or more to 1 bed. Otherwise, I am loving the improvements. I did post a short YT vid of my reaction.
When I originally created the mod back In the day I was like "Hmm, if a villager does not have access to a bed he might still have an urge to sleep" and decided to let them sleep on the floor if they did not find a bed.
Until I fix this I can recommend Lauras little worlds. She has probably the most experience of anyone out there with this mod and knows exactly what a villager needs to be happy (and what doors he can open)
I don't know but I feel concerned when I see villagers starting to sleep outside of their house that contain their tables and beds
every day i check on them they are sleeping further and further
have this been addressed yet? (this interaction with me was 1-3 months ago i think so im not sure if it was addressed yet)
Gerste, thank you for the explanation. I do hope things turn for you. You will be in my thoughts. The little villagers and those of us who love them need you. For me, they are about 75% of why I play this game. As I am sure you have figured out, I built a tiny YT channel based soley on these little creatures. Presently I am trying to create workarounds for the defects they are expericencing. Fences, lots of fences. They keep wandering away from the safety of home and get unalived.
Gerste, Croteau and OakLucy, For a year I have primarily played with the villages. (Not the Quest mod tho) I've Traveled around fixing them, living in them, expanding them with expected results. After the 1.19 update my villagers have been confused. They do each others jobs, they don't go home, If they do, they end up in the wrong houses. They wander away from the village and never return. In some of the villages they can not operate the doors nor can they operate gates. I loved them then and still love the village mod and my little villagers, but I do wish they were the way they use to be, maybe better.
For the people being introduced to this mod presently and facing issues that make it almost unbearable to play with, hang in there. This really is a fun addition to the whole game and I have faith that the powers that be will fix the issues. If you'd like to see some village game play look for Laura's Little Worlds on YT. I am not an expert but I did manage to figure some things out without a manual. Maybe it can help you. Look for the earlier episodes.
Hello, I believe I am having the same issue as some people previously where none of the villagers (to include the mayor) will speak to me? Does anyone know a solution? Currently running only this mod and VS quest on 1.19.4.
Hi. This is mod I really want to play with, but can someone tell me what i have to do to get the villagers actually live in my village? I call the Mayor with horn, finish his quest, he called 3 villagers, but they are not living in my place. when i look on the work stations, there is "resides in:" and its empty. the same vith villagers... they are just wandering away of my house, their workstations or beds... i dont know what to do... :/ i am new in VS game at all, so can someone tell me how can i play with this mod? :D i need instructions! :D
Unfortunately yes, that's the downside of doing it via the method I mentioned below. I've experimented with deleting the player village entry in an existing save and it seems to keep the old details in the "Resides In" window for the existing villagers and workstations but adding any new ones doesn't seem to work and ends up with the "Resides In" details being blank, sadly.
Editing an existing village's entry temporarily to include only a well or clutter (as you've mentioned in your edit below) should hopefully work - just as long as you don't forget to change it back after you've made the village zone and want to go exploring again. I'll definitely have to test that out at some point later this week when I've got a little more free time, but I strongly suspect that Gerste is already in the process of devising a much better way of allowing the player to create a blank village zone from scratch for a future update. ;)
While this method works, I wanna point out this means your player village is also added to the general village spawn pool as well so you're going to start finding villages consisting of just a well now. I couldn't find anywhere to define how common the different village types spawn so I'm not sure how if there's a way to prevent it, and i imagine removing the player village from the file would result in you losing your player village zone :/
795a8134c1