I'm planning on getting back on top of things as I now that I have a
Nexus One, I need to adapt the controls a bit more to provide better
touchscreen inputs and controls for things that were only accessable
via the keyboard.
-L!TH-
Making an interface which uses Freedoom to make the game playable but
can accept a user-supplied doom2.wad would be awesome.
> Making an interface which uses Freedoom to make the game playable but
> can accept a user-supplied doom2.wad would be awesome.
The engine that Doom for Android used is PrBoom which accepts
doom.wad, doom2.wad, plutonia.wad in addition to freedoom.wad. All
you'll need to do is find the wads yourself, load them on your SD card
and choose them from the drop down list.
-L!TH-
Almost there!
-L!TH-
On Jan 14, 4:26 pm, "L!TH!UM" <clarkd...@gmail.com> wrote:
> On Jan 14, 4:21 pm, Super Jamie <ja...@superjamie.net> wrote:> unwad and freedoom are both GPL. You do not expressly need the
> > permission of the developers, just follow the terms of the license.
> > Just like PrBoom.
>
> Agreed, but it would be nice to possiblly get some guys from those
> projects on board as well. My time is limited at the moment so any
> help in the project is appreciated. I need to make sure the source
> files I have onhttp://code.google.com/p/doom-for-android/is up to
On Jan 19, 11:05 pm, "L!TH!UM" <clarkd...@gmail.com> wrote:
> UPDATE: The unwad utility has worked nicely on the FreeDoom WAD and I
> have been able to get out the sounds as .WAV files and the music
> as .MID files. I just wrote a script that has converted the midi
> files to Ogg Vorbis format and I'll just need to repackage things into
> a new application that can be put back on the market. The main screen
> of the app must change, since that was a doom picture and I just need
> to make sure that there is no access to downloading any non-free
> material. Basically it will have FreeDoom as an option and anything
> else you want to play you will have to load onto your SD card into the
> doom directory yourself.
>
> Almost there!
>
> -L!TH-
>
> On Jan 14, 4:26 pm, "L!TH!UM" <clarkd...@gmail.com> wrote:
>
> > On Jan 14, 4:21 pm, Super Jamie <ja...@superjamie.net> wrote:> unwad and freedoom are both GPL. You do not expressly need the
> > > permission of the developers, just follow the terms of the license.
> > > Just like PrBoom.
>
> > Agreed, but it would be nice to possiblly get some guys from those
> > projects on board as well. My time is limited at the moment so any
> > help in the project is appreciated. I need to make sure the source
> > files I have onhttp://code.google.com/p/doom-for-android/isup to
is the source tree updated yet?
AKA rigamrts