there's a way into the market without dmca's!

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Xakh

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Jan 3, 2010, 6:28:52 PM1/3/10
to doom-for-android
Vladmir Silva (AKA SHARKY AKA PHANTOM AKA GamerWorks) has released two
games running the quake engine into the android market! All we need is
a decent mod, or even just freedoom, to reenter! Maybe call it andoom?
Boomdroid? I'm terrible with names, my point is, as long as it's not
woned by id tech, we're okay! I'd be happy to help make new sound
effects, so we're not using the original doom sounds, if you'd like.
You guys know there's still a demand for them, let's at least give it
a try, eh? It might even be fun!

L!TH!UM

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Jan 14, 2010, 6:58:29 PM1/14/10
to doom-for-android
I've been so busy I haven't had a chance to really get back into
things here. I have also been considering doing just his. Since the
engine is based on the PrBoom code, there isn't an issue with putting
up the application using that engine. Since FreeDooom works without
any problems, that would be the route to go as far as including that
as a download option. There is an unwad utility out there which will
pull out the chunks of data from a .wad file and save them in the
correct format. As a starter I could always pull out the sound and
music from the freedoom.wad file and use those. I'd need to contact
the FreeDoom guys, just to be sure they are cool with that and to even
get their support in the project. Ultimately it would be nice to
incorporate the unwad code into PrBoom for Android and be able to
extract the sounds from any wad including the Doom & Doom 2 wads. Of
course those WADs would need to be put on the SD card by the
individual user to avoid any copyright issues.

I'm planning on getting back on top of things as I now that I have a
Nexus One, I need to adapt the controls a bit more to provide better
touchscreen inputs and controls for things that were only accessable
via the keyboard.

-L!TH-

Super Jamie

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Jan 14, 2010, 7:21:32 PM1/14/10
to doom-for-android
unwad and freedoom are both GPL. You do not expressly need the
permission of the developers, just follow the terms of the license.
Just like PrBoom.

Making an interface which uses Freedoom to make the game playable but
can accept a user-supplied doom2.wad would be awesome.

L!TH!UM

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Jan 14, 2010, 7:26:22 PM1/14/10
to doom-for-android
On Jan 14, 4:21 pm, Super Jamie <ja...@superjamie.net> wrote:
> unwad and freedoom are both GPL. You do not expressly need the
> permission of the developers, just follow the terms of the license.
> Just like PrBoom.
>
Agreed, but it would be nice to possiblly get some guys from those
projects on board as well. My time is limited at the moment so any
help in the project is appreciated. I need to make sure the source
files I have on http://code.google.com/p/doom-for-android/ is up to
date so that others can join the project and make their contributions.

> Making an interface which uses Freedoom to make the game playable but
> can accept a user-supplied doom2.wad would be awesome.

The engine that Doom for Android used is PrBoom which accepts
doom.wad, doom2.wad, plutonia.wad in addition to freedoom.wad. All
you'll need to do is find the wads yourself, load them on your SD card
and choose them from the drop down list.

-L!TH-

L!TH!UM

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Jan 19, 2010, 11:05:41 PM1/19/10
to doom-for-android
UPDATE: The unwad utility has worked nicely on the FreeDoom WAD and I
have been able to get out the sounds as .WAV files and the music
as .MID files. I just wrote a script that has converted the midi
files to Ogg Vorbis format and I'll just need to repackage things into
a new application that can be put back on the market. The main screen
of the app must change, since that was a doom picture and I just need
to make sure that there is no access to downloading any non-free
material. Basically it will have FreeDoom as an option and anything
else you want to play you will have to load onto your SD card into the
doom directory yourself.

Almost there!


-L!TH-

On Jan 14, 4:26 pm, "L!TH!UM" <clarkd...@gmail.com> wrote:
> On Jan 14, 4:21 pm, Super Jamie <ja...@superjamie.net> wrote:> unwad and freedoom are both GPL. You do not expressly need the
> > permission of the developers, just follow the terms of the license.
> > Just like PrBoom.
>
> Agreed, but it would be nice to possiblly get some guys from those
> projects on board as well.  My time is limited at the moment so any
> help in the project is appreciated.  I need to make sure the source

> files I have onhttp://code.google.com/p/doom-for-android/is up to

Xakh

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Jan 23, 2010, 5:21:09 AM1/23/10
to doom-for-android
Sweetness. I've been researching third party wads that run on the
current version I have on my phone. I've gotten some success so far.
Also, there are some AMAZING old mods out there.

On Jan 19, 11:05 pm, "L!TH!UM" <clarkd...@gmail.com> wrote:
> UPDATE:  The unwad utility has worked nicely on the FreeDoom WAD and I
> have been able to get out the sounds as .WAV files and the music
> as .MID files.  I just wrote a script that has converted the midi
> files to Ogg Vorbis format and I'll just need to repackage things into
> a new application that can be put back on the market.  The main screen
> of the app must change, since that was a doom picture and I just need
> to make sure that there is no access to downloading any non-free
> material.  Basically it will have FreeDoom as an option and anything
> else you want to play you will have to load onto your SD card into the
> doom directory yourself.
>
> Almost there!
>
> -L!TH-
>
> On Jan 14, 4:26 pm, "L!TH!UM" <clarkd...@gmail.com> wrote:
>
> > On Jan 14, 4:21 pm, Super Jamie <ja...@superjamie.net> wrote:> unwad and freedoom are both GPL. You do not expressly need the
> > > permission of the developers, just follow the terms of the license.
> > > Just like PrBoom.
>
> > Agreed, but it would be nice to possiblly get some guys from those
> > projects on board as well.  My time is limited at the moment so any
> > help in the project is appreciated.  I need to make sure the source

> > files I have onhttp://code.google.com/p/doom-for-android/isup to

wipinboy

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Feb 4, 2010, 1:29:35 PM2/4/10
to doom-for-android

glad to see your back lith. gave a copy of your magic build to some
eris guys who were looking for a port. they love it. sharky's now
called gamer pro and still can't get a port running as smooth as
yours. he's using his many aliases to pump up his star rating. wish
you the best of luck with the new port.

is the source tree updated yet?

AKA rigamrts

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