This is the ICM 1/48 Spitfire IXc, modified into Spitfire Mk IXc, MK297 was the aircraft marked as AI*A, flown by Squadron leader 'Skipper' Robert Shaw in the 'taka taka taka' scene. It was built at Castle Bromwich in late 1943. MK297 had also appeared in the film 'The longest day', and the series 'A piece of cake'. It made its way eventually to Hamilton, Ontario, only to be destroyed in the same hangar fire as G-AWLW (Diemert Hurricane).
Wow Colin , another stunner on a par with your Hurricane , will it be a merlin engine Heinkel 111 next ? NOW DONT JUST LOOK , SEARCH FOR THE BARSTEADS , AND NEVER FLY STRIGHT AND LEVEL FOR MORE THAN 30 SECONDS OR YOUR A DEAD DUCK , NOW LETS TRY THAT AGAIN.
Movie stars are always fun, even more when there is several different vehicles used in one movie or episode. Think I saw this one in person when you were making it. I noticed something sticking out the bottom in the movie scene just below the N number.
I noticed that too, but it appears on only some of the photos (and on a view of all the Spits lined up, it looks to be on only one airframe). If it was a VHF antenna, it would be on all the airframes, not just one. It is something particular to one airframe, and is not seen where MK297 is clearly identifiable.
Also, in the 'taka taka taka' scene where both aircraft are in view, the rod is clearly in view on the aircraft marked AI*H, not on AI*A, but in the scenes where only one aircraft is in view, the rod is now on the aircraft marked AI*A! Filmed on a different day, with the markings (tape applied every day) reversed!
Lovely work on this Colin, brings back memories from a happy youth & multiple viewings of said movie, not to mention subsequent viewings of VHSs, & DVDs. I think my Airfix IX (1/72) would look good in these markings which I have tucked away.
I enjoyed this one as a player, but a few things required some consideration and care when I ran it. For one thing, I told my players to pay special attention to the influence section because they might not have many chances to influence people. I also told them to "remember your mission(s)" when deciding who to influence.
One thing my players noticed was that the most natural way of handling one part of the final encounter didn't really have the damage output to actually get the job done. They still managed, just not in that way.
I think Battle really illustrates how the influence system doesn't work. The influence system is non-organic, restrictive, and most importantly, not fun. When you finish speaking to an NPC, it's not fulfilling, you're always wondering if there's more to do.
With the influence system, it kills creativity by restricting your approach, your roleplay is NOT important, what's important are your dice rolls. And getting enough check marks. And that... is boring.
The scenario starts off with the PCs riding a cart to the site of the golem. For some reason, we need to use the influence system and engage the cart driver (really?) and a merchant. This process was forced for several rounds, and had no (known) impact whatsoever. It felt like we were fishing for information, but all we got was a backstory of a random NPC.
The "boss" combat at the end was extremely disappointing.
Based on the description:
Based on the description of a giant black flying galleon opening a portal in thin air (it was actually a great description, well written), I thought we were dead and that the only reasonable reaction would be to run and hide.
Then, two low level shadow orcs came down from the ship, we killed them in less than 1 round, and the "cannon" from the ship hit me for something like 1d8 damage at level 3 (I had almost 60 hp). We easily disabled the cannons somehow (no other creatures were onboard??), and that was pretty much it.
I generally like influence rounds in scenarios when they are focused on 1-2 npcs. This scenario throws 4-5 at you without making clear that some of them are a priority.
This makes the party go all over the place. Our party lost VS rep because apparently we needed to focus a particular npc but did not.
Wait...there is a specific magic dagger associated with this likely large automaton based on a watery creature. Hopefully someone will be trained in Performance with playing a flute to summon it into battle.
I haven't read this scenario, so I don't know the context in which is was used, but the Shaken Condition was in Kingmaker:"The army's morale has begun to falter, be it fear in the face of a powerful enemy, a supernatural effect such as a dragon's frightful presence, or simply the result of ill fortune in the tide of battle. Shaken always has a numerical value. The army's Morale checks take a circumstance penalty equal to its shaken value, and whenever the army takes damage, it must succeed on a DC 11 flat check or its shaken value increases by 1. An army that becomes shaken 4 is automatically routed. An army reduces the value of this condition by 1 each Kingdom turn that passes during which it does not attempt an Army activity or engage in a war encounter."
Replace "shaken" with "frightened 1". In cases where the condition lasts for 3 rounds, add the stipulation that the condition's value does not decrease at the end of each turn until the 3 rounds have passed.
Please see the thread in the GM forum for more spoilery questions. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Hilary Moon Murphy Contributor Jan 29, 2023, 07:27 pm Did Star appear in a previous adventure?
FYI - the scenario references an additional map that's not listed above or in the front matter of the scenario. Should probably be added to the front matter and above as a minor errata.Additional map (spoiler): On page 13, the scenario references Pathfinder Flip-Mat Classic: Desert
Design work for the new Colorado-class battleships began in 1916 even before the United States had entered the First World War. The new ships were essentially copies of the preceding Tennessee-class, but with vastly improved armament. The main battery was increased from twelve 14-inch (356mm) guns to eight 16-inch (406mm) guns. The 32,600-ton battleships were also to be the last class to be completed of the standard type.
Built at Camden, New Jersey, BB-45 was commissioned in August 1923, and made her initial cruise to European waters later that year before being transferred to the Pacific, where she spent most of the remainder of her active career. In the years leading up to the Second World War, Colorado served with the Battle Fleet and took part in exercises and training.
While one of the older battleships to be deployed to the South Pacific to guard against a possible Japanese offensive, Colorado took part in the Tarawa invasion, and supported the landings at Kwajalein and Eniwetok in the Marshal Islands in January and February 1944 and the Marianas operation in June and July. On July 24, 1944, while conducting shore bombardment of Tinian, USS Colorado was hit by Japanese shore batteries, which resulted in serious casualties, with 43 sailors killed and another 198 wounded. However, the battleship remained operational and continued shelling the island where she provided fire support for the invasion force.
After undergoing extensive repairs on the West Coast, she arrived in Leyte Gulf and began the invasion of Leyte in the Philippines. She was struck by two kamikaze fighters, which killed 18 crewmembers and injured 72 sailors, while it caused moderate damage to the ship. Despite the damage, she remained at sea and conducted a bombardment of Mindoro in December 1944.
She received urgent repairs, and while damaged by accidental gunfire during the pre-invasion shelling of Lingayen Gulf, she took part in the U.S. invasion of Okinawa, and later covered the occupation of Japan. For her actions in the war, USS Colorado earned seven battle stars. After taking part in Operation Magic Carpet, during which she made three runs to Pearl Harbor, she was place out of reserve commission in early 1947. After more than a decade in "mothballs," BB-45 was sold for scrapping in July 1959.
Peter Suciu is a Michigan-based writer who has contributed to more than four dozen magazines, newspapers and websites. He regularly writes about military small arms, and is the author of several books on military headgear including A Gallery of Military Headdress, which is available on Amazon.com.
Battle Beyond the Stars is a 1980 American space opera film produced by Roger Corman, directed by Jimmy T. Murakami,[5] and starring Richard Thomas, Robert Vaughn,[6][7] George Peppard, John Saxon,[8][9][10] Sybil Danning[11] and Darlanne Fluegel.[12] Intended as a futuristic "Magnificent Seven (itself a western version of Seven Samurai) in outer space",[13] the screenplay was written by John Sayles with the score by James Horner and special effects designed by filmmaker James Cameron.[5] The film was theatrically released by Corman's New World Pictures and was a moderate box office success, despite receiving mixed reviews from critics.
The farming world Akir is threatened by the tyrannical warlord Sador, who rules the sinister Malmori Empire and, his body parts deteriorating, is capturing and appropriating them from others. Sador's huge Hammerhead mounts a "Stellar Converter", a weapon that turns planets into small stars. He demands that the peaceful Akira submit to him when he returns in "seven risings". Zed, last of the famous Akira Corsairs, is old. He suggests they hire mercenaries to protect them. Since Akir lacks valuable resources, its people can offer only food and shelter in payment. Unable to go in person, Zed offers his ship. The ship is fast and well-armed, but, despite its AI navigation/tactical computer Nell, cannot defeat Sador alone. Shad, a young man who has piloted the ship and is well known to Nell, volunteers.
Seeking weapons, Shad goes to the space station of Doctor Hephaestus, an old friend of Zed. The station is populated mostly by androids, except for two humans: Hephaestus, whose numerous life support-systems have turned him into a cyborg, and his beautiful daughter Nanelia, who looks after him and the androids. The doctor wants Shad to mate with his daughter, by force if necessary. Shad cannot bring himself to abandon his people; he persuades Nanelia to help him escape. She follows in her own ship; although she has no weapons, her highly advanced computer systems might be useful. The two split up to look for more mercenaries.
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