On Nov 5, 8:31 pm, tristio <
dontplaymyg...@gmail.com> wrote:
> thanks for the replay. honestly i havent tried the DMX lamp yet, but
> im trying to get the main coding for C# ready first. i did some
> research on how the DMX signal is transmitted and it says that all
> 512bytes must be sent at one go, so im assuming that all the channel
> settings for the lamp needs to be sent at one go from C#.
> i am i right?
No.
From
http://code.google.com/p/tinkerit/wiki/DmxSimple :
"DmxSimple does some fancy stuff behind the scenes, so there is no
need to worry about DMX frames, retransmissions and channel orders.
Specify which channels you want at which value, and the library will
handle everything else for you."
Frames are continuously transmitted transparently. When you change a
value in DmxSimple, you only change a value in a buffer. The interrupt
process picks up and transmits the new value on the next frame. You
can change any value in any order, with or without pauses whenever you
like.