Gruntz Ideaz

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hok...@walla.com

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Nov 24, 2011, 4:49:21 PM11/24/11
to Dizgruntled Development, אני‎
Hello everyone

It’s been a while, hasn’t it… well, anyhow, I’ve come here to write my
ideas for disgruntled (if the project will be more big to edit in JAVA
in the future): I always like a total conversion than a sequel, the
tc works with the code and is always editable, while the sequel is
scratch starting and programing, after a few chats with hugheth I came
to like his project and ideas, I think a fan sequel will really be
great with his ideas, but let’s see if more can be added to the mix:

I’ve started sketching some ideas for disgruntled and wish to know
your opinion of them, a bit ambitious but interesting none the less:

1 Worlds: The various hosted tile sets I have on my mediafire account
would come really handy in this one; I have so many worlds (zu’s hell,
graveyard, beach. Candy land ver. 2, garden, factory, raster and
Christmas themed worldz, so much more).

2 Toolz Toyz, Brickz: I think that they’re shold be more tolls (say
rapsetting kit, shotgun, lightsabers, abit far I see, ^^. Medical pack
gruntz, info gruntz, etc.) Toys: a racket ball, various balls, toy
trucks, etc.). Bricks: Zu’s freeze brick, or a fire brick that either
burns the grunt on contact or creates a small lava whole in it’s
place.

3 More enemies to fight, a bigger campaign but most importantly mods:

Say matrix Gruntz, you’ll have:

Orange – player’s grunt

Green – Agents

Purple, red, etc. – Police, System defenders (like in the movies)

Blue – oracle guardians

White, Turquoise, Black – Frenchman’s programs

Phone booth – exit point and major level goal (like in the movies).

Like in nox: Various magical works:

Conjurers and necromancers that summon zombie gruntz.

Warrior gruntz: Fight with armor and heavy weaponary

Ninjas and shoguns- stealth mod.

Ability to edit levels sounds, tiles, etc.

A big online/ multiplayer experience (co op, coalition.)

Time effects (rewind like in prince of Persia).

I’ve also been working with club penguin sprites (putting the head
items onto the gruntz, a bit tricky, but still.) Anyway, these are my
ideas, So what do you think? I know it’s a lot but hey, imagination is
the key. Most of my ideas weren’t just for disgruntled but for gruntz
in general. I wish luck not only to hugheth , but to everyone as
well. Have a nice day, everyone.

here're some ideas to add to dizgruntled - Extras:

1: Stealth mode: a team will take a fort/ kill a target by stealth
(speed roids,invisiability - for short time). The fort/target will
have more fortification' security, help and resources than the
offensive team. Much like assault in UT 99.


3) Moar game modes: I have made several writings about game modez:
Coalition: a group of 2 on 2 fortz or 3on 1 fort orthe oposite (sides
can be taken defensive or offensive) the concept here is to capture
the fort.
The only fort in 1 on 3, vise versa has more creation pointz and
suppliez to make the oddz even.

2: CTF: Your cpaturing the enemy flag, bring it to your fort svorez
can be set. Like unreal, when you fall into a pit or space/ ground the
flag is restored to it's fort proper messages will apear (player's
team/player has the enemy flag,/ .... Take your flag back!)

Lastly: I hope for a better multyplayer as well as the ability to chat
and talk during the game.
I thank you again for your time and conversation. feel free to add
moar ideaz to the basket.


hugheth

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Apr 17, 2012, 10:05:26 AM4/17/12
to dizgrun...@googlegroups.com, אני
Hello! Good to see your comments - sorry for such a late reply! I've currently just started to develop Alpha 2.5
so I'm going to be around for the next few months a lot. I'll get back to you soon about the comments - meanwhile
check out my latest post on GooRoo's forums about the new release :) Speak soon, Hugh
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