Q: How can I make custom maps?
A: GenEvo Beta 0.3 is shipped with modified version of WorldBuilder and all necessary files for map making, you can find all of it in downloaded .zip file in WorldBuilder_SDK folder, please make sure to read provided readme file within!
Q: Can I play online? How do I play online?
A: Yes! GenEvo Launcher grants you ability to play online using C&C Online services. All you need to do is to register an account there and then just login in-game with provided info. You can also try alternative methods to play online, such as Command Post and Radmin, please join our Discord server for more details. Please be aware that online play is not immune to crashes, desync and disconnection issues.
Q: Where can I find people to play online?
A: The best way to find people to play online with would be to join our Discord server, assign yourself a role and look for people in #looking-for-play channel. We also do occasional Online Events where majority of online games are being played. We hope to see you there!
It was quite a rough year for me and for a lot of people. As some of you know I used to live in Mariupol, Ukraine. By now I'm sure you've heard about what happened there and through what remorseless savagery everyone there had to live through, including me and my family. Thankfully we've managed to live through it all due to sheer luck & shared effort and escape from leftover smoldering ruins right about when it was all over, sacrificing almost everything I have ever owned.
Currently I am somewhere far away and safe, which took me several weeks to achieve. With your help and a help of my dear friend I've managed to get my hands on a laptop, temporarily settle, and resume my work on the game called Military Conflict: Vietnam which I was a part of for 7 years ( and still am ) before the war. I had to put it above all else in my priorities list, because working on it is the only reliable way of survival for me. Unfortunately this came with the consequences of eating up all my available time, leaving no time for my creative endeavors.
Even when I had some free time I couldn't bring myself up to work on anything of my own due to ongoing PTSD issues, quite frankly a part of me simply died under never-ending barrage of artillery shells and airstrikes back home from everything I've witnessed and been through, even after all this time I'm struggling to regain that spark and joy from creation I used to have. I hate being overly dramatic, but this is something that is impossible to explain using words to people when they ask me about how I'm feeling/doing or how it felt to survive through all of this, I just hope neither of you has to live through what I did. I've put 12 years of my life into a war strategy mod for a game only to live through it personally, life is a cruel mistress. At least I am alive.
Thankfully not all is lost, couple of weeks before the war I've transferred ownership of everything GenEvo to sgor00, co-creator of the mod and my friend. I've had a feeling that something is going to happen, I wish I was wrong. Him and couple of most dedicated community members been busy working on extensive re-balance and bug-fix patch. I want to personally thank Enigma for his invaluable work and research on upcoming GenEvo B0.31 balance and sgor00 for picking up the torch, not giving up, despite all the personal struggles that this situation brought, and keeping GenEvo community alive and healthy. I also want to thank our dedicated community for being active and creating content for the mod, including some of the maps, which will be included into the upcoming patch. Thank you for not letting 12 years of our work to not go to waste and die with a whimper.
Both me and sgor00 want to give our most heartfelt thanks to all of you for your continuing support and interest, GenEvo reached over 100.000 B0.3 downloads and gotten into ModDB Top 100, despite not having any meaningful updates for a while. Our Discord community is alive and thriving and all of this is thanks to you, it means a lot to us.
Patch 0.31 aims to greatly re-balance and fix some issues of the mod, making it much more viable and much more fair for online and offline play, while keeping it as close to original game as possible. This patch will also include a bunch of community made maps from our most prominent creators and even some brand new maps from sgor00 himself, in total current map pool of GenEvo will consist of 40 fully playable Skirmish maps. There's a slight chance that B0.31 will also include couple of new additions, like units, upgrades or structures from my side, but, sadly, I can't promise anything right now, life is very unpredictable.
Notes: This vehicle was overperforming compared to the regular Raptor.
Notes: In certain MUs, this vehicle can completely invalidate SWG's defence weaknesses (mobility) and delete two aircraft instantly (which can be high value)
Notes: Additionally, it's a very powerful oppressive tool to hold down construction, collection and production.
Notes: The changes will make using this vehicle riskier, but also provide more use as a jet itself. It should also only be able to disable or delete one thing at once.
It's quite difficult to give you concrete answer regarding this due to our current situation, especially mine, but we're hoping that future patches will inclue more brand new content, like still unimplemented units/structures and even more balance/QoL changes, moving us much more closer to the final 1.0 release with complete SDK release. Hard to tell when this will actually happen, but we're going to do our best to achive this goal.
If you wish to show your appreciation towards project, please consider backing us up on Patreon for one or couple of months. I would also appreciate if you checked out the game I am working on as a lead VFX and lead Sound designer, this is the project that is half responsible for existance of Generals Evolution, it allowed me to sustain myself enough to be able to dedicate time for GenEvo, so if you're interested in old-school multiplayer FPS shooter, please check out Military Conflict: Vietnam Steam page! You can also join our Discord server and hang out with sgor00 and other folks, I won't be there much because I still need to concentrate on my job.
To be frank I'm just glad that I'm still alive and physically healthy enough to be able to write this news article and update for you, for people who truly care and support this project, it genuinely means a lot to us. Despite this year being the toughest one for me yet, me and sgor00 really hope that this article will lighten up your day during festive season, we wish you Merry Christmas and a much happier New Year.
Please integrate dozer mechanics into this mod trying to recreate and evolve the C&C Generals experience on a superior RA3 engine, structures growing from the ground like mushrooms aren't evolution to C&C mechanics but a step back where you cannot stop the construction of enemy structures during raids other than by causing damage faster than structure builds because there is no dozer to destroy in order to stop construction.
If you have issues properly integrating dozers into RA3 engine/scripts, then just use already available RA3 Empire of Rising Sun construction mechanics where instead of producing mobile construction cores you will produce dozers that will either construct specific structures and disappear in the process or ideally create dozers that can produce whatever structure where dozer after disappearing during construction as mobile cores will be replaced by a new dozer created near newly constructed structure, thus creating illusion of Generals dozer mechanics while using RA3 mechanics to achieve it. As for repairing of structures, this should be also done by dozers acting as repair drones near war factories in RA3 but setting them to automatically repair nearby structures in a large enough radius to prevent the base defense of AI controlled player from collapsing due to lack of repairs.
Getting the same problem some others are/were having in the comments. At first the game would crash when selecting 'Skirmish' until I deleted the Skirmish file and selected 'Skirmish' in the vanilla game.
1. Set start option of Red Alert 3 to "-ui" in Steam properties
2. Start Red Alert 3 Launcher
3. Select the "Game Browser" option in the launcher
4. In the "Mods" tab select "GenEvo" and then "Launch Game"
Q1. I have RA3 CD version bought years ago, so, I check the installing process on youtube, I download the RA3 English Patch 1.012 and C&C 4gb Patch, but when I follow through all the steps, there's no maps or I can't change faction in the Skirmish Mode?
Q2. Following Q1, so I delete all files, and use an alternative way, and try to use my Steam version RA3, yet, still following through all the installing steps, there're no maps or can't change faction as well.
Go to your windows searchbar and type %appdata%, open that folder then go to roaming and red alert 3.
There is a profile folder which has another folder with your profile name in it.
Inside that you will find a file called "skirmish". Delete that. You will need to do this everytime the issue appears.
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Screen reader and braille users now have more configurable alerts, such as when debug breakpoints are hit, if there are errors on the current line, and more. These can be configured via settings starting with accessibility.alert, or explored and configured with the Help: List Alerts command.
With the new accessibility.voice.keywordActivation setting, you can enable VS Code to listen for the "Hey Code" voice command to start a voice session with Copilot Chat. The voice recognition is computed locally on your machine and is never sent to any server.
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